Playstation PortableComputerPlaystation 3Gameboy AdvanceNintendo WiiXBoxPlaystation 2GameboyPlaystation 2Nintendo DS  
Archives Video Media Articles Games Cheats Downloads Forums
   GENERAL
  Index
  Forums
  Archives
   SECTIONS
  Downloads
  Blogs
  Video
  Games
  Articles
  Cheats
  Upcoming
  Top Games
  Screenshots
   WEBSITE
  Links
  Pages
  Members
  Company List
  Signature Stats
Index » Articles Send this page to a friend
Too Human Review
Posted by Rei, 88 days ago Dec 01, 2008
  Too Human
  Articles | FAQ | Achievements | Files | Media | Video | Cheats | Boards | Buy Now

No one likes excess baggage. Like most people, when I go on a trip, I try to pack light. I’ll gladly pack a single outfit if it means I only have to take one piece of luggage with me. So what’s my ideal baggage for a week-long vacation? Nothing but what I’m already wearing and what’s in my pockets.

click to enlargeThis may be where my love for role-playing games comes into, err..., play. RPGs fulfill a deeply repressed desire to pack every goddamn thing I can find into as many different bags, boxes, and sacks as I can find. They’re the
exact opposite of packing light. They let me live out my innermost fantasies of over-preparing and over-planning. If you were to walk down to the corner store for a quart of milk in an RPG, you can be sure that you’d take along at least five swords and three sets of armor “just in case”.
Too Human is dedicated to this aspect of RPG gaming. Loot is everywhere. Enemies drop it; gems hide it; towers spill it; merchants pawn it. Not only are items everywhere, but they come in every shape and size imaginable. Weapon and armor sets come in varieties categorized by level, color, and name. You can also affix special abilities to your weapons and armor via an endless supply of similarly categorized runes, and you can build your own weapons and armor via blueprints. The streets of Too Human are virtually flooded with goodies of every description. As if that weren’t enough, after you beat the main storyline, you can replay any section of any of the game’s four levels to look for more and more (and more) loot.

Trouble is, there’s not much else to the game.
Too Human appeals directly to those who have already devoted years of their lives to tracking down armor sets and rare weapon drops in the Diablo series or World of Warcraft. It is not an RPG for those looking for an epic storyline, interesting characters, or a lengthy campaign. Like the sketchy guy at a club, Too Human is all about down and dirty grinding.

Playing through a level—and replaying it, and replaying it—is only worth doing for the sake of collecting loot. There’s not much point to grinding for the sake of increasing your level, since enemies scale along with your character. Yes, the game does get more difficult at higher levels, but by the game’s final portions, it is equally as difficult at level 20 as at level 50. So killing mobs only gives you the benefit of finally finding that one ultra rare item drop you’ve been searching so desperately for.

click to enlargeIn addition, dying carries little consequence. You respawn in real-time, so you don’t ever have to kill the same enemy twice, and any damage you dealt before you died remains. The only consequence to dying is that your equipment takes a slight status hit, but in my entire first play-through, this had no noticeable effect on my character until the final stage. However, even that status hit doesn’t really matter since you can still just keep whittling away at your enemies, dying, respawning, and continuing to hack away at them until you finally beat them.

Too Human’s single innovation—and the feature most likely either to ingratiate or alienate gamers—is its combat mechanics. It attempts to do for the action RPG genre what Fight Night did for boxing games or Skate did for skateboarding games: moving the majority of the action to the two control sticks. Combat is handled almost entirely by the right control stick, and if you combine your directional presses with the left control stick, you will discover a wide array of additional attack combos. It works surprisingly well, but it comes at the expense of functional camera controls.

For its few strengths, Too Human has some painful weaknesses. For example, the story is too complex for its own good. The combination of Norse mythology and ultra-futuristic science-fiction sounds cool on paper, but it all falls horribly flat. The main character, Baldur, is a cheap imitation of God of War’s Kratos, but without any of the qualities that make Kratos such a compelling and interesting character. None of the other characters get much development, and the high-school-drama-club caliber voice acting doesn’t help matters. Too Human tries too hard to be self-consciously “epic” and loses sight of what makes for compelling storytelling in the process.

Graphically, the game begins strongly with some stunning art design throughout the first level and into the hub city. However, by the time you’ve fought your way through the game’s other three levels, it all starts to look boringly familiar. Almost every environment is expansive—with large corridors and grand plazas—but this also means there’s absolutely no attention to artistic detail since everything’s scaled so massively. Character models look great from a distance, but once you get any kind of close-up—like in one of the game’s too-frequent cinematic sequences—the game starts to look like what it is: a poor imitation of depth.

click to enlargeAll told, Too Human is amazingly short for an RPG, especially one that invites you to spend so much time collecting items and managing inventory. A first play-through will last you 10-12 hours, but those who enjoy the endless loot collection will probably go back through each of the levels many more times. You can also play as one of a handful of different character types, so that adds somewhat to the game’s replayability. Added co-op play works decently, and it comes with the added benefit of automatically skipping the game’s painfully bad cutscenes. But as with the single-player campaign, if you’re not into endless looting and pillaging, co-op won’t give you anything you can’t experience solo.

Too Human certainly will not change the way action RPGs are made in the future. It will simply tide us over until the next loot-fest hits. But if you’re seriously jonesing for a game that lets you play out your deepest fantasies of toting around a half-ton in bloodied steel, you could do much worse.


Rating: 5.0, votes: 1
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 
 NHL 09 Review
Date Added:  21/09/2008
Author:  xCloudz
Views:  70
Upgrading PS3 HardDrive 3 hours ago
Left 4 Dead Review 3 hours ago
Wii leads the way on healthy Bla... 3 hours ago
DotA Allstars 12 hours ago
Handheld Market Explodes: DS Sel... 12 hours ago
2009 Wii Exclusives 12 hours ago
Need For Speed: Undercover (PS3/... 12 hours ago
New Xbox 360 model may be Red Ri... 12 hours ago
Diablo II: Lord Of Destruction R... Yesterday
Rakion Yesterday
1
Rakion
Views:
3,096
2
Counter-Strike : Source
Views:
2,466
3
Turning Point: Fall of Liberty P...
Views:
1,984
4
Best Video Game
Views:
1,352
5
Splinter Cell Double Agent Review
Views:
1,329
6
Fight Night Round 3 Review
Views:
1,151
7
Transformers: The Game Preview
Views:
1,148
8
Family Guy Game
Views:
1,101
9
Fear for 360 a good buy?
Views:
1,029
10
Fight Night Round 3
Views:
941
Index | Online Now | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | RSS Page generation time: 0.836 seconds
Top Games:  Rakion | Gunbound | Maple Story | GunZ: The Duel | RuneScape | Counter-Strike | Hero Online | Warcraft III: The Frozen Throne | Bully | Naruto: Clash of Ninja 2