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  S.T.A.L.K.E.R.: Shadow of Chernobyl
  Articles | FAQ | Achievements | Files | Media | Video | Cheats | Boards | Buy Now
Cheats
 S.T.A.L.K.E.R.: Shadow of Chernobyl Cheats
Cheats
From ItsGreg

Unlock Bonus Content:

Go to your STALKER-folder in your start menu and select "Unlock Code" (alternatively go to your installation directory and run setup-bp.exe). Then type the following codes to unlock bonus game content.



Code - Result:

pseudodog - Unlock Multiplayer Map

snork - Unlock Multiplayer Map



Hint:

Easy way to get hold of a AKM-74/SU, a RGD-5 Grenade and 2 anti-radiation caps very close to the beginning of the game:



Play the first mission (rescue a stalker from some raiders) and collect as many items as you can from the fallen. Go back to the camp you begin the game and sell the collected guns. At that point you should already be able to but the silenced handgun and have some spare change (ideally just over 500 RU), if not then do a side-mission for the stalker you just saved.



Once you have the silenced handgun and ~500 RU you should make your way north towards the bridge where you can see 4 or 5 army soldiers engaged with a few stalkers. Save your game and wait until the soldiers got rid off the stalkers and speak to the soldier towards the left of the bridge (close to the debris, not the one at the campfire!). He will let you pass the barricade for 500 RU. Agree to pay the money and he will turn around. At this point you have about 3-5 seconds where none of the soldiers will be looking at you, and the soldier you just spoke to just so happened to be in an area of debris and pipes. Shoot him with the silenced handgun, and MAKE SURE it is a headshot. He will go down quietly, however make sure you un-equip your weapon at the same time.



If you have done it quick enough the other soldiers will not notice a thing and you can loot the body to get hold of a decent weapon, grenades and some anti-radiation caps. However, timing is everything and since the solider’s position changes during the fight you may want to make use of your quick-save/quick-load keys. Also, while you are at it, make sure you climb up to the wagon still hanging at the top of the bridge for some more hidden equipment.


 Free Stalker Suit From A New Game:

At the very beginning of the game, you need to talk to a stalker named Wolf in the Cordon newbie camp. Behind Wolf is a ladder that leads to an empty backpack in the attic.



Climb the ladder but do not enter the attic. Instead, walk around the ledge formed where the roof and walls meet. You can work your way onto the roof of the house that way.



Once on top of the roof of this house, there is an identical house north of the one you are on. You can sprint and jump to the roof of that adjacent house (you take a little damage).



When you get to the second house’s roof, carefully make your way to the side with a hole in the roof -- just past it, you should be able to make out a wooden crate you can destroy. If you spoke to Wolf and accepted the mission to rescue Nimble, you should have a pistol.



Shoot the wooden crate and a Stalker suit (worth 15,OOO Rubles) will be inside. Simply grab it and you’ll be immediately better off than you think you could be.


Barrels of Fun:

If you shoot an NPC in the game, he and his faction will open fire on you. However, you can use the red explosive barrels to kill them and it will not count as a "source of damage" against your character.



You can try this against some of the Freedom NPCs in the Army Warehouses who are standing next to what amounts to a giant bomb that only needs your gunfire to detonate. In fact, if you have the patience to locate red explosive barrels in pacified areas, you can use this exploit to bag a lot of items and loot


Performance Fix:

It’s his user file, he tweaked it quite well. It helped me a lot and a few other people, hope it helps you too.



Go into your User.alx file. It can be found in C:Documents and SettingsAll UsersDocumentsSTALKER-SHOC



Replace all the text with the following:



_preset Default

ai_use_torch_dynamic_lights on

unbindall

bind jump kSPACE

bind crouch kRCONTROL

bind crouch_toggle kSLASH

bind accel kLSHIFT

bind sprint_toggle kX

bind forward kUP

bind back kDOWN

bind lstrafe kLEFT

bind rstrafe kRIGHT

bind llookout kQ

bind rlookout kE

bind cam_zoom_in kADD

bind cam_zoom_out kSUBTRACT

bind torch kL

bind night_vision kN

bind wpn_1 k1

bind wpn_2 k2

bind wpn_3 k3

bind wpn_4 k4

bind wpn_5 k5

bind wpn_6 k6

bind artefact k7

bind wpn_next kY

bind wpn_fire mouse1

bind wpn_zoom mouse2

bind wpn_reload kR

bind wpn_func kV

bind wpn_firemode_prev k9

bind wpn_firemode_next k0

bind pause kPAUSE

bind drop kG

bind use kF

bind scores kTAB

bind chat kCOMMA

bind chat_team kPERIOD

bind screenshot kF12

bind quit kESCAPE

bind console kGRAVE

bind inventory kI

bind buy_menu kB

bind skin_menu kO

bind team_menu kU

bind active_jobs kP

bind map kM

bind contacts kH

bind vote_begin kF5

bind vote kF6

bind vote_yes kF7

bind vote_no kF8

bind speech_menu_0 kC

bind speech_menu_1 kZ

bind use_bandage kRBRACKET

bind use_medkit kLBRACKET

cam_inert 0.

cam_slide_inert 0.25

cl_cod_pickup_mode 1

cl_dynamiccrosshair on

g_always_run on

g_autopickup on

g_backrun on

g_corpsenum 10

g_eventdelay 0

g_game_difficulty gd_stalker

hud_crosshair on

hud_crosshair_dist off

mm_mm_net_srv_dedicated off

mm_net_con_publicserver off

mm_net_con_spectator 20

mm_net_con_spectator_on off

mm_net_srv_gamemode st_deathmatch

mm_net_srv_maxplayers 32

mm_net_srv_name BLACKBOX

mm_net_srv_reinforcement_type 1

mm_net_weather_rateofchange 1.

mouse_invert off

mouse_sens 0.32

net_cl_icurvesize 0

net_cl_icurvetype 0

net_cl_interpolation 0.

net_cl_log_data off

net_cl_pending_lim 3

net_cl_update_rate 30

net_dedicated_sleep 5

net_sv_log_data off

net_sv_pending_lim 3

net_sv_update_rate 30

ph_frequency 75.00000

ph_iterations 24

r1_dlights on

r1_dlights_clip 10.

r1_glows_per_frame 16

r1_lmodel_lerp 0.1

r1_pps_u -1.

r1_pps_v 0.

r1_ssa_lod_a 64.

r1_ssa_lod_b 48.

r1_tf_mipbias 0.

r2_aa off

r2_aa_break 0.800000,0.500000,0.000000

r2_aa_kernel 0.5

r2_aa_weight 0.250000,0.250000,0.000000

r2_allow_r1_lights off

r2_gi off

r2_gi_clip 0.001

r2_gi_depth 1

r2_gi_photons 16

r2_gi_refl 0.9

r2_gloss_factor 1.4

r2_ls_bloom_fast off

r2_ls_bloom_kernel_b 0.7

r2_ls_bloom_kernel_g 3.

r2_ls_bloom_kernel_scale 0.7

r2_ls_bloom_speed 100.

r2_ls_bloom_threshold 0.001

r2_ls_depth_bias -0.0003

r2_ls_depth_scale 1.00001

r2_ls_dsm_kernel 0.7

r2_ls_psm_kernel 0.7

r2_ls_squality 0.5

r2_ls_ssm_kernel 0.7

r2_mblur 0.

r2_parallax_h 0.04

r2_slight_fade 0.05

r2_ssa_lod_a 96.

r2_ssa_lod_b 64.

r2_sun on

r2_sun_depth_far_bias -0.00001

r2_sun_depth_far_scale 1.

r2_sun_depth_near_bias 0.00001

r2_sun_depth_near_scale 1.

r2_sun_details off

r2_sun_focus on

r2_sun_lumscale 1.

r2_sun_lumscale_amb 0.5

r2_sun_lumscale_hemi 1.

r2_sun_near 12.

r2_sun_near_border 0.75

r2_sun_tsm on

r2_sun_tsm_bias -0.01

r2_sun_tsm_proj 0.3

r2_tf_mipbias -3.

r2_tonemap on

r2_tonemap_adaptation 1.

r2_tonemap_amount 0.7

r2_tonemap_lowlum 0.0001

r2_tonemap_middlegray 0.6

r2_wait_sleep 0

r2_zfill off

r2_zfill_depth 0.5

r2em 2.

r__detail_density 0.44

r__geometry_lod 1.2

r__supersample 4

r__tf_aniso 12

renderer renderer_r2

rs_c_brightness 1.

rs_c_contrast 1.

rs_c_gamma 1.2

rs_fullscreen on

rs_refresh_60hz off

rs_stats off

rs_v_sync off

rs_vis_distance 1.

snd_acceleration on

snd_cache_size 32

snd_efx on

snd_targets 24

snd_volume_eff 0.8

snd_volume_music 1.

sv_anomalies_enabled 1

sv_anomalies_length 3

sv_artefact_respawn_delta 30

sv_artefact_stay_time 3

sv_artefacts_count 10

sv_auto_team_balance 0

sv_auto_team_swap 1

sv_bearercantsprint 1

sv_client_reconnect_time 60

sv_console_update_rate 1

sv_dedicated_server_update_rate 100

sv_dmgblockindicator 1

sv_dmgblocktime 0

sv_forcerespawn 0

sv_fraglimit 10

sv_friendly_indicators 0

sv_friendly_names 0

sv_friendlyfire 1.

sv_hail_to_winner_time 7000

sv_pda_hunt 1

sv_pending_wait_time 10000

sv_reinforcement_time 0

sv_remove_corpse 1

sv_remove_weapon 1

sv_returnplayers 1

sv_rpoint_freeze_time 0

sv_shieldedbases 1

sv_spectr_firsteye 1

sv_spectr_freefly 0

sv_spectr_freelook 1

sv_spectr_lookat 1

sv_spectr_teamcamera 1

sv_statistic_collect 1

sv_statistic_save_auto 0

sv_timelimit 0

sv_vote_enabled 1

sv_vote_participants 0

sv_vote_quota 0.51

sv_vote_time 1.

sv_warm_up 0

texture_lod 2

vid_mode 1280x1024

 
Publisher: TOMY and D3Publisher
Developer: Eighting
Genre: Fighter
Release: North America 2006-09-01
MSRP:
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