1986 DEBUT Ubisoft Entertainment S.A, an educational software and video game publishing and distribution company, is created by the five Guillemot brothers.
Growing success with a series of hits on PC, Amstrad™, Atari™ and Amiga™ and first distribution partnerships with the leading U.S. and European video game publishers : Elite™, Electronic Arts, Sierra, LucasArts™, Novalogic®…
Growing success with a series of hits on PC, Amstrad™, Atari™ and Amiga™ and first distribution partnerships with the leading U.S. and European video game publishers : Elite™, Electronic Arts, Sierra, LucasArts™, Novalogic®…
1991 INTERNATIONAL EXPANSION
Creation of distribution subsidiaries in key world markets: United Kingdom, Germany and the U.S.
Creation of distribution subsidiaries in key world markets: United Kingdom, Germany and the U.S.

1992/96 FIRST STUDIOS
Creation of the first in-house production studios in France and Romania.
Launch of Rayman®, an action/adventure game based on the exploits of the now famous « armless and legless » character.
Inauguration of distribution subsidiaries in Japan, Italy, and Australia.
Creation of the first in-house production studios in France and Romania.
Launch of Rayman®, an action/adventure game based on the exploits of the now famous « armless and legless » character.
Inauguration of distribution subsidiaries in Japan, Italy, and Australia.
1996 GOING PUBLIC
Ubisoft Entertainment S.A. is listed on the Second Market of the Paris Stock Exchange.
Partnerships with big players in the entertainment industry such as Warner Brothers Interactive Entertainment and Disney.
1997/99 INTERNAL GROWTH
Creation of new production studios in China, Canada, Spain, Italy, Morocco, later, in Montpellier and Annecy.
Ubisoft Entertainment S.A. is listed on the Second Market of the Paris Stock Exchange.
Partnerships with big players in the entertainment industry such as Warner Brothers Interactive Entertainment and Disney.
1997/99 INTERNAL GROWTH
Creation of new production studios in China, Canada, Spain, Italy, Morocco, later, in Montpellier and Annecy.

2000/01 EXTERNAL GROWTH
Transfer of Ubisoft Entertainment S.A’s. shares to the First Market of the Paris Stock Exchange.
Acquisition of two distribution companies and several studios, including:
- Redstorm Entertainment (USA), famous for developing Tom Clancy’s games
- Blue Byte Software (Germany), well known for leading titles The Settlers and the Battle Isles Series
- Game Studio, the game division of The Learning Company (United States) and the 80 titles for which it has exclusive publishing rights, including Prince of Persia®, Chessmaster® and Myst®.
Launch of an online game portal, ubi.com.
Transfer of Ubisoft Entertainment S.A’s. shares to the First Market of the Paris Stock Exchange.
Acquisition of two distribution companies and several studios, including:
- Redstorm Entertainment (USA), famous for developing Tom Clancy’s games
- Blue Byte Software (Germany), well known for leading titles The Settlers and the Battle Isles Series
- Game Studio, the game division of The Learning Company (United States) and the 80 titles for which it has exclusive publishing rights, including Prince of Persia®, Chessmaster® and Myst®.
Launch of an online game portal, ubi.com.

2002/04 SUCCESSFUL BRANDSDomination of the charts and numerous awards, in particular for Tom Clancy’s Splinter Cell®, Prince of Persia® The Sands of Time, Far Cry™, Beyond Good and Evil™, XIII, and Tom Clancy’s Rainbow Six® 3.
Creation of distribution subsidiaries in South Korea, Finland, Canada and Switzerland, and acquisition of the Tiwak studio in France.
Introduction of a new logo, and announcement of the one hundred millionth game unit sold.
Creation of distribution subsidiaries in South Korea, Finland, Canada and Switzerland, and acquisition of the Tiwak studio in France.
Introduction of a new logo, and announcement of the one hundred millionth game unit sold.

2004/05 CONQUERING HOLLYWOOD
Licensing deals signed with major Hollywood companies, including:
- Universal Studios for the production of a game based on three-time Academy Award® winning director Peter Jackson’s remake of King Kong,
- Sony Pictures Consumer Products, to develop videogames based on Sony Pictures Animation’s first CGI motion pictures
- LucasArts, to develop Star Wars®: Episode III Revenge of the Sith for handheld consoles.
Creation of the Ubisoft Campus in Canada.

Licensing deals signed with major Hollywood companies, including:
- Universal Studios for the production of a game based on three-time Academy Award® winning director Peter Jackson’s remake of King Kong,
- Sony Pictures Consumer Products, to develop videogames based on Sony Pictures Animation’s first CGI motion pictures
- LucasArts, to develop Star Wars®: Episode III Revenge of the Sith for handheld consoles.
Creation of the Ubisoft Campus in Canada.
Overview

Discover our brands & hits!
Pushing innovation and realism as never before and allowing players to experience incredible emotional journeys: these are the challenges that Ubisoft teams take up daily. Thanks to their implication, many of our games have become established brands throughout the world.
While we constantly seek to reinvent these well known brands, we also strive to create three new franchises every two years. This editorial strategy allows the group to diversify our catalogue towards new promising segments and satisfy a growing number of passionate, demanding players. Discover the brands and hits that have made Ubisoft famous.
While we constantly seek to reinvent these well known brands, we also strive to create three new franchises every two years. This editorial strategy allows the group to diversify our catalogue towards new promising segments and satisfy a growing number of passionate, demanding players. Discover the brands and hits that have made Ubisoft famous.














Index



















