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Day of Defeat (PC game) put players in the combat boots of World War II ... |
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04-22-2007, 02:05 PM
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Day of Defeat (PC game) put players in the combat boots of World War II warriors fighting for control of strategic capture points.
Homepage: Day Of Defeat | Info taken from GameSpy: Day of Defeat: Source Review Quote: Game features:
Day of Defeat: Source features multiplayer, team-based gameplay set in the WWII European theatre of operations. Players choose a role and tackle goal-oriented missions based on historical operations.
Day of Defeat: Source takes the classic gameplay of the original Day of Defeat and improves the experience with Source, the advanced engine technology Valve created for Half-Life 2. With this technology, DoD: Source offers state of the art graphics (including support for HDR lighting) in optimized versions of popular maps, plus redesigned sound and all new player, weapon, and world models.
New Features:
War Status Report for gameplay statistics
Completely updated maps to take full advantage of the Source engine
Integrated physics simulation for realistic gravity, friction, and bouyancy
Greater detail in textures, models, and surfaces for added realism
Improved lighting, shadows, and reflections through bump mapping, specular and HDR lighting.
Completely redesigned user interface
All new voice, weapon, and ambient sounds Game modes
There are currently two gameplay modes in Day of Defeat: Source. These are "territorial control" and "detonation".
Territorial control
The objective in a territorial control Day of Defeat: Source match is to hold every strategic point on the map, denoted by flags at each location. Strategic points are captured by having a certain number of teammates (usually one or two) surround them for a certain amount of time without enemy players entering the area or killing the players. If an enemy enters the area, the capture process stops and resets. Once the capture is complete, the flag will change to display the colours of the capturing team. The location is then held, but the enemy team may take it back through the same process. As a flag is held, over time, the team holding that flag has points added to their overall score.
Capturing all of the points, or capturing other designated objectives which may not specifically be flags, constitutes a capture of the map, or "full capture", which consequently restarts the round and gives a substantially large amount of points to the winning team.
Detonation
The objective in a detonation Day of Defeat: Source match is to detonate two explosive devices at every opposing checkpoint. In some maps, you must do this whilst defending your own points, while in others you must either attack or defend, but not both. The latter form has a round timer which adds time for each objective destroyed. | Info taken from Day of Defeat: Source - Wikipedia, the free encyclopedia and Day Of Defeat Quote: System Requirements:
Minimum:
Pentium 133 MHz, 24 MB RAM, Windows 95/98/NT4, SVGA video card, Windows-compatible sound card, 2x CD-ROM drive, and 400 MB hard-disk space
Recommended:
Pentium 166 MHz, 32 MB RAM, and OpenGL- or DirectX-compatible 3D accelerator | Info taken from GameSpy: Day of Defeat Info taken from Steam - Day of Defeat: Source Quote: Screenshots:   | Info taken from Google |  | |
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