GW Guides - Ursan Team Guide

Guild Wars Discuss, GW Guides - Ursan Team Guide at All Other Games listed here!! forum; Hi guys! Do you have some difficult to beat the HM? Do you think that monsters are too strong? We ...


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Old 01-21-2008, 09:45 AM
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Post GW Guides - Ursan Team Guide

Hi guys!

Do you have some difficult to beat the HM? Do you think that monsters are too strong? We have the solution.

Since GWen and the norn title point, a lot of PvE skills are created. The most helpfull PvE skill is "Ursan Blessing" (it is an elite skill). While you are in Ursan, all your skills change into Ursan skills. The ursan skill are really powerfull, but you have to be minimum r5 norn to be usefull in your team.

The description of the skill is:

You take on the aspect of the bear. Your energy returns to maximum and you have -2 Energy degeneration. You have +10...20 armor and +100...200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This Skill ends when your Energy drops to 0.

The advantages are:

Effective Tank with additional Armor and Health
Very high damage output
Weakness and damage support
AoE (area of effect) Knockdown

Then, we can waximise the effects of the blessing with some tips Smile

* Wielding a +15/-1 energy modded staff can be helpful in keeping this blessing up, as the degeneration is fixed at -2.
* This skill sets your energy regeneration to -2. Thus, every class will lose energy at a standard rate regardless of original energy regeneration.
* Since the energy depreciation is fixed at -2, skills that give you energy regeneration such as Blood Ritual or Blood is Power are useless.
* Since the energy depreciation is fixed at -2, equipping a zealous weapon will give no negative effect. However, you will gain double energy from attacks.
* High ranks in Soul Reaping, Leadership, Critical Strikes, and Energy Storage help to maintain the aspect for longer.
* As the totem skills do not count as attacks, Signet of Stamina can be useful here as it will last the duration of the skill unless you manually attack.
* Charm Animal continues to function, allowing you to use a pet, even though the Ursan Blessing skills replace your entire skill bar.
* While the blessing removes enchantments, it will not remove any refrains. Thus, skills like Mending Refrain, Bladeturn Refrain, Burning Refrain or Aggressive Refrain can be kept up indefinitely by consistently using Ursan Roar.
* Likewise, the blessing will not remove any stances. The use of Dwarven Stability in conjunction with high Inspiration Magic can extend the durations of stances such as Physical Resistance and Elemental Resistance to over 3 minutes for effective energy upkeep. Drunken Master is also a good option.
* If your party receives a morale boost while you have Ursan Blessing on you, and you are carrying resurrection skills such as Sunspear Rebirth Signet or Resurrection Signet, they will not recharge.
* If Arcane Mimicry is used to copy Ursan Blessing, Arcane Mimicry's copy of the skill will wear off when the blessing wears off, and Arcane Mimicry will be fully recharged.
* If you are maintaining any enchantments, they will be unaffected, but will expire if you run out of energy.


If you mix all of their tips, you can have a lot of armor and it is really helpfull to tank in HM area. For exemple, if you have a Warrior:
Basic Ca: 80 + Ursan Ca: 15 + Inscription CA: ~15 + "I Am The Strongest!" (norn skill): 24 + Physical Resistance (mesmer stance):40
-> CA: 174!


To finish, the ursan blessing is the most effective tank in GW, wich is really helpfull in HM (or other hard places!).

Have a nice day!
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  #2  
Old 01-23-2008, 03:24 PM
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1.you copied and pasted most of this from another site

2.armour level hasnt stacked since before eye of the north came out

3.you need to stop starting so many spam threads
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Old 01-23-2008, 05:38 PM
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Do you know what spam is? This is Contributing to dead sections of the fourms and yes this were copied from another "site" but they are underground. This was to give insight on how a build could be build i.e mainly for ideas. +I dont see you doing anything constructive if you wanna continue this go on ahead and pm me.
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Last edited by almighty4life; 01-23-2008 at 06:19 PM.
  #4  
Old 03-29-2008, 06:45 PM
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does contributing mean copying and pasting WRONG INFORMATION without credits?

are people going to start posting on here because you posted a totally wrong guide to ursanway? which about every single guild wars forum has a copy of?

and arguing is more fun when everybody can see it
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