Rules :
-No flaming.
-no useless post ( like thank you ! post )
-No reposting.
-Please search before posting.
-no more private servers to be advertised anymore for Gunz, the only ones that are allowed are the official ones.
All discussion of Gunz Private Servers will be moved to the trash, this will happen if I see any.
FAQ
Heres the 2 styles from gunz.. K-style and E-style.
this is not by me! its from gunzfactor.com
K-STYLE!!
Note: All the moves in this guide will use the SWORD as the melee weapon.
Before starting K-Style, you should familiarize yourself with these basic K-Style moves:
Wall-Canceling
To do a Wall-Cancel, Stand perpindicular to a wall. Have melee active. Run at the wall, jump, jump off the wall, slash, dash at the wall, jump off the wall, slash, dash at the wall, jump off the wall, repeat. This is a basic move to keeping yourself in the air.
Multiple-Wall Run
This is a harder move, due to the small angle-of-approach used for a wall-run. I've taken a picture of the proper angle of approach for a
As you can see, you can't approach from a large span. So when doing this move, keep this angle in mind.
To do a Multiple Wall-Run, start a Wall run on a wall. When you near the end of the wall/run, jump off, slash, turn 180 degrees, dash at wall, and double-tap space bar. This is a tough move to get down. You can turn this into a continuous wall-run by not doing a 180 degree turn. I've taken replays of both to give you a better understanding of what to do.
Light Step
This will train your fingers for the half-step and flash-step. It's a pretty useless move, all it does it let you dash twice in midair.
To Light-Step, jump, dash, slash, and dash.
Butterfly-Step
A fundamental of swordfighting.
To Butterfly-Step, Jump, Dash, Slash, and Block right after the slash.
The Slash-Shot
Yeah, now you'll learn how to do the famed slash-shot =]
To Slash-Shot, Jump, Dash, Slash(HOLD), Change to a Gun, Gun will shoot.
Advanced K-Style
Now onto the advanced moves, these are what makes a K-Styler so good =]
Half-Step
Once you get this move down, chances are you wont use the Slash-Shot anymore.
To Half-Step: Jump, Dash, Slash(HOLD), Change, Dash(RIGHT AFTER CHANGE), Gun will shoot.
Eighth-Step
Apparently this is not the half-half, but it sure works hella better.
Another Variation of Half-Step, with 3 Dashes.
To Half-Half Step: Jump, Dash, Slash(HOLD), Change, Dash(RIGHT AFTER CHANGE), Jump, Dash, Gun will shoot.
Flash-Step
A Move that lets you slash twice in one jump. This is a very versatile move.
To Flash-Step: Jump, Slash, Change to gun, Change to melee, Slash
You can switch up this move by throwing in dashes and the such.
Unblockable Massive
An unblockable massive strike. Simply turn around 180* when you encounter a blocker with a massive strike. They will get hurt by the massive, but they will still be in block mode, so you must aim the feet.
"Instant-Kill"
The "Instant-Kill" is a move that uses the alternate swing of the sword to do. What you do is knock the enemy in the air, then aim at the apex of the knock, and fire. You can either then take this move separate ways:
Butterfly near landing point -> Knock Shoot near landing point -> Knock Knock and repeat.
Wall-Post
The Wall-Post is a move that I started to use. Basically a Wall-Post is a Half-Step off of a wall instead of the ground.
To Wall-Post: Jump, Dash at wall, Slash(HOLD), Jump, Change, Dash away from wall, Fire
Air-Reload
This can only be done in certain points of maps. It's basically sustaining yourself in the air while you reload, so you can keep yourself safe and/or get away at the same time, while reloading your gun.
Quickmedding
Quickmedding is a basic skill that allows you to drop meds twice as fast.
YOU MUST HAVE 2 SETS OF MEDS EQUIPPED FOR THIS TO WORK.
To Quickmed, keep running at a wall, ttake out the first set of meds, and drop it (HOLD DROP). Change to second set of meds, it will drop, then change back to first set, it will drop, then change to second set. Do this for how long you need to.
Slashmedding
A rarely-used move, but sometimes helpful. It's just like a slashshot, but with a MedKit/RepairKit in the hand. In this move, you hold Fire till you hit the ground, at which the medkit will drop. After this, you should light step over the medkit to ensure you picking the medkit up. Remember that the medkit will drop in the direction you are moving, so make sure to plan your pickup in the way the medkit is going to move to.
Equipment for K-Stylers
So, wondering about what equipment you should be carrying? There are many good combinations for K-Stylers, here are some below. I'm rating the combinations from 1 Star (*) up to 5 stars (*****) as I see it in my opinion.
Shotgun - Shotgun : The most common combination seen, and arguably the easiest to use, and most powerful. Shotguns do good damages at medium range, but when it comes to long-range fighting, you'll have to get closer to deal some damage. (*****)
Shotgun - Revolver : Another good combination. This gives you the ability to do damage at both long ranges and short ranges. (*****)
Revolver - Revolver : A tougher combination to use, since at closer ranges you will lose the ability for a spread hit and unconcentrated damage. Also, revolvers tend to be pretty accurate, and lag may become an issue on your accuracy. (***)
Shotgun - Rocket : Another good combination, although the rocket will not work at long ranges. (****)
Revolver - Rocket : Good damages at long range and short, although I'd prefer a shotty over a rocket anyday. (****)
Rocket - Rocket : A tough combination to use, but if used correctly can be very formidable. You lose any hope of damaging at long ranges, so any Rifle/Revolver users out there will tear Rocket/Rocket users up. (**)
Rifle - Shotgun : You now only have one "SS"-able weapon now, so you'll be going hybrid now. This is a very unexpected combo as most players don't expect a SG user to whip out a rifle at any given point. (****)
Rifle - Revolver : Meh. Another long-ranged base set, I'd prefer going Revolver/Revolver for the concentrated damages. (**)
Controls
Many newer and older K-Stylers are still trying to get in a comfortable stance on the keyboard to play K-Style. There is a right stance for every person, and it takes some time to get used to newer stances. There are 2 Basic Stances, If anyone has some that they would like me to add, please reply.
Default Stance
Using the games default controls. I use this, I've never had any problems. Many people say that reaching 1 2 and 3 is too hard for them, although I have to problems getting to them. Pinky on Shift, Thumb on Space, Ring for W A S 1, Middle for W S D 1 2 3, Pointer for W A S D 2 3 4 5. Fingers in this stance will change roles on certain keys a lot, Example: During a Flash step my middle and ring go up to 2 and 1 respectively, while my pointer dashes on WASD. Here's an image guide:
QEF Stance
Changing 1,2 and 3 to Q, E, and F respectively. People with smaller hands will like this better than the Default Stance. This makes 4 and 5 hard to access, and makes slashmedding virtually useless.
Afterword
Yeah, you can now half-half and flash step combo like no other. But can you put all of the hard work and training to use in a real fight? Don't worry, many people have trouble at this step too. I hear that it's 10 times harder to use these moves effectively in-game. Why? I personally never experienced this myself, so I can't really say. All I can say though, is that there is a time to use every move, and a possible varied use for each move. Half-Half-Step can be used to reload; It can keep momentum up for the time you are reloading, an example of using this would be to give you enough momentum to bunny-hop into an alley for cover, while reloading. K-Style moves are not for just attacking, they can be used defensively too. To truly master this style, you must learn to transform the moves to your own preference.
E-STYLE!!!
Euro-Style is, in a way, a style based on how a player would play and think in any other FPS. Euro-Stylers are rarely seen using any K-Style moves, although some may use basic moves such as Butterfly and Wall-Cancels.
Believe it or not, there are many things to an E-Styler than you think. When to dash around and when to roll. When to use your sword and when to use your gun. Also, I tend to think of E-stylers as a very basic form of a Hybrid. Let's start out with the movements.
Rolling
This is mainly used if you are in a fight, or just trying to avoid quickly from someone but don't switch to your sword. This is NOT to be used to get around. The only downfall with rolling is that once you start it, you can't stop. You're pretty vulnerable, like someone who lunges with a dagger. In this sense, you must be aware of your surroundings. You don't want to roll right into a wall, because then you're a sitting duck.
Dashing
Used effectively when you are trying to run, or get somewhere fast. You will most likely be on the ground when this is happening, or if you're in the air, you'll be going around there. Learning to keep the dash moving and not breaking, however, is the main key. If you're over a pit of doom, knowing how close you are to that point of death is essential.
Shooting
This is tricky. For example, if you're sniping someone with revolvers, then you don't want to be holding the mouse button down, yet you would for something like a Rifle. Knowing where your opponent will be is also essential, seeing as you must predict their movements. If you've only got a small window of oppurtunity to shoot someone before they grab health, predicting that moment is key to taking down your enemy.
Grenading
Not something I'm too big on, but still, this can be key. You would not want to waste a grenade on just one person out in the open. Use it when there are groups of people out in the open. Also, these can be essential to root someone out of their hiding spot, or just to damage them if they persist to stay.
Advanced E-Style
Now comes the fun part. Tactics. Knowing your enemy. Listening to your surroundings. Everything is an advanced part of any style, but most specifically of the E-stylers.
Wall Canceling
A basic move for those K-stylers, yet an advanced part of E-Stylers. In that sense, please refer to earlier in the guide as to how to accomplish this. For a sense of feeling, try moving around on the walls above the pits in Island. Albeit, after you've learned how to do it on a basic wall.
Tactics
This is probably the MOST essential part of playing. You cannot be afraid to use things that are "noobish" and what not. If they're typing, kill them. If they're afk, kill them. If they're coming around the corner, have a massive ready, stun them, then waste them away with your guns. Essentially, be prepared for whatever is coming for you. Grabbing health when you don't need it, and possibly someone on your team needs it, but the enemy also needs it. In that sense, you are 'somewhat' of a freelancer, but it is for the essentials of the team.
The Enemy
You can't go in knowing nothing. If you refer to Recu's part of knowing your enemy, that's good to know. Also, you must know if you're enemy will go around, or if they'll come charging in. Knowing if they have long range and short range is good. You must outwit your opponent, surprising them at every chance.
Sniping
This is probably a harder aspect than it seems. You will have troubles at first most likely, but you may get used to it. Sniping doesn't mean just distance. It also means close range. Predictions upon where your opponent will be within half a second. Recognition of the usual movement they do. Reacting to when they move unexpectedly. Shooting a specific part of their body depending on if they have a sword out or not.
Guarding
yes, this is advanced. Just rushing into somewhere while guarding will get you killed. Consequentially, guarding the whole time while someone is butterflying you will get you killed. You must raise your guard at the last possible moment, thus knocking your opponent off guard. It doesn't end there. If you've got a stun, turn around 180, stun, turn back, and then SHOOT. Do NOT slash. Using a gun is the most effective thing.
Slashing
You're probably thinking I'm talking about K-Styling with all this sword talk. Believe it or not, E-Stylers must use their sword just about equally as much as they use their gun. Anyways, back to slashing. If you charge an opponent, and they're a K-styler, slashing on the ground is a BAD idea. Instead, jump and slash. This will give you the quick recovery rate to pull out your gun, turn around, and shoot them. If the person is another E-Styler, then slash once while on the ground, then slash once again, and again, and again. If you combo your moves, then that leaves you open for attack. Also, slashing the initial slash only is, in my opinion, faster.
Equipment
There are too many combinations of weapons, so I will simply go through basic ones, and maybe a few combos.
Revolvers - This is good for distance, as well as, once in awhile, close combat. Packing quite a punch, you should be able to take someone down anywhere from 3-6 shots, depending on where you hit, and how powerful the gun is. Howerver, trying to hit someone who lags is next to impossible with these.
Pistols - These can actually be quite effective. Their rate of fire is fast, and are quite accurate. They can also be used to keep someone in check behind their wall while an ally goes around and gets them from behind. Once again, bad for laggers.
Shotguns - Not one of my faves, but if you can use them right, they're good. They deal more damage than the revolvers, but only if you're close. Pretty good against people who lag too. If you like being in the fight, yet want to do damage, this is the gun for you.
SMGs - These are effective too. You must burst them, not spray them though. With their quick rate of fire, you will be able to soak up someones AP in not time, thus leaving them prey to another weapon of yours, or just your sword. These should not be used in both slots of weapons though, EVER.
Rifles - Highly accurate, and pretty fast. Someone who uses these will most definitely be a sniper. Keep your distance, and shoot away. Pretty good against laggers, and if you can't trace a K-Styler, good for you! Spray.
Rockets - God these are painful. They are effective in combat as well as to root someone out. They are ineffective against people with high armor though, so beware. And laggers should beware. These will most likely hit you.
MGs - These are quite tactical, and highly effective. Use it against groups of people, or in narrow alleys. They pack quite a punch, so use them. They should be good against laggers too.
Rev-Rev - A good distance and close range combo. It's what I use personally. Your enemies will fear you if you keep hitting with these.
Rev-Rifle - A more of a long range combo. Even then, using your rifle to soak up AP so all damage from your revs goes straight to their health. With a 30 or so damage pistol, you can take an enemy down in three shots once you've wiped their AP (and some HP) with your rifle.
SG-Rev - Another power combo. Perfect for those who end up in a close range battle, yet still can snipe.
MG-Rifle - Pick one. You don't need both.
Pistol-Rev - Pistols to quickly hit someone, then finish them off with your Revs. I like, but I'd probably go with Rev-Rev.
SG-SG - I think you'd be better off with just one of them. I doubt you'd need two, unless you're going K-Style. Traitor.
Quote:
The website is: GunZ The Duel: International Edition
To get to download, push International and go to the bottom of the page.
It is down there. To register, go to the top `right` corner and push join in.
FAQ
Q: Is this game free?
A: Yes it is free for ever!
Q: What type of game is this?
A: It is a FPS MUD
Q:FPS MUD?
A: It means First Person Shooting Multiple Dungeons. It is smaller then a MMORPG. This game has rooms ranging from 8 to 16 members. If you ever played gun bound or American Army it is sort of like that in rooms. Further more it is really a 3rd person shooting but we consider it a First person because that is what the genre title is.
What are the requirements to play?
Minimum Requirements: Pentium 3 800Mhz or higher, Riva TNT or faster Direct3D compatible video card, Windows Sound System Compatible Audio Card
Recommended Requirements: Pentium 4 1.4Ghz or higher, GeForce 4 MX or faster video card, Direct3DSound Compatible Audio Card
Q: How do I play?
A: go GunZ The Duel: International Edition
Q: I heard about Quests are they out?
A: No, quests are not out, they will be out in international in November hopefully.
Q: I see lots of people with cool looking equipment how do I get it?
A: Well you must get money which in this game is bounty, you get bounty from killing people. Once you get enough bounty you can go to the store and buy the item you want. But beware there are level requirements.
Q: I keep getting disconnected from the server, what should I do?
A: Well it means either you have a bad connection, or the game is just over flooded. There are other cases but these are the most common. Make sure you have the most up to date drivers and microsoft updates to ensure good gaming.
Q: Is this game fun?
A: Well we got over 4000 posts from happy fans in the first 4 days, I would say that from it self shows it's fun. But if you don't believe that just try the game out. It is only 150mb and a quick download.
Q: You explained to me that others think it's fun but can you go into more debth?
A: Of coarse I can, This game is not your average Shooting game, this is because you are not in first person mode it is third person mode, which makes the usual RPGer fan very happy, the game is also very fast pasted and never the same. So for those who like FPS or RPG games they will love this game.
Q: What are the different weapons and uses?
A: Well there is a member on our forums that made a lovely guide on this, here it is.
GUNS
Single guns- They have more accuracy then using 2 But do half the damage. Use 1 uzi if you want more accuracy.. But One handgun is sort of pointless in my eyes since two of them have good aim.
Dual- More damage, less aim. See above.
Handguns- Starting off i do NOT recommend this, Dual of not. You need accuracy to use these and they have limited ammo.. I know they have a coolness factor to them. But use these when you get the hang of shooting since they canr eally hurt later on.
Uzis- The best thing for newbs and can hurt like hell close up. They have less aim then a rifle, so I would suggest that instead. But if you use the dagger method( See under dagger) go nuts and kill alot.
Shotgun- When you see them in the shop, the damage is PER SHELL. They fire around 8 shells per shot, and if they nearly all hit they can nearly kill someone. I think its one of the best weapons since even if your aimer isent on someone, A few may still hit. Some people hate shotguns.
Rifle- Its like a uzi but more accurate, Has pretty good ammo but bring along pistols just in case you run out. Good for long range shooting. Too bad the first one is sort of bad.
Rocket launchers- They do alot of damage, and splash to damage people around it. Low ammo, but if you can get good hits it can be your favorite. It increases your weight alot and decreases speed.. And you cant climb walls.
Machine gun- I havent used one yet.. But I assume it will be like this. Horrible accuracy. But with THAT much ammo, who needs it? Super fast shooting. and like the R.launcher, Speed and no wall climbing. Weighs quite abit.
CLOSE RANGE
Dagger- weak and doesnt have a combo. Just stabbing. Mainly used for its dash stab.. I guess you could call it. It goes like this.. You run up to someone and `right` click. Once they fall onto the ground andand going to get up. Switch to Uzi, dual handguns, shotgun. Whatever. And just shoot them while they are down. People HATE this and you will get yelled at, I hate this. SIDE NOTE: daggers cant perfect gaurd.
Sword- It has more attacking then dual swords but is slightly slower. I dont know for sure but I think the combo is less too. It can also be used for the dagger technique, but again.. People dont like you and its hard to do if you dont do it alot. Swords can also perfect quard.. Hold shift and you deflect bullets. This can be used to block sword attacks and then they have a chance to be temp stunned and you get a power attack. Use this ALOT during gladiator games because it will save you.
Dual Swords- Has a coolness factor and is similiar to swords but faster and less damage.. Reads swords for more info.
MISC
Smoke bomb- Pretty useless unless you throw it into a doorway and run in. But this is gunz not counterstrike.. So its pretty bad.
Grenade- Blows stuff up, has good damage and not really alot. Use in crowds or with campers.. Possibly the best misc weapon
Flash grenade- Temp stuns and blinds. After being blinded their vision is messed. I recomend using normal grenades instead of these but try em out if you want.
Thank to 1337hacker =] i only post it here so people can see what gunz is =]
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