Help me <_<

Gunz Online Hacks/Bots/Tutes Discussion Discuss, Help me <_< at Gunz Online forum; i need help i cant compile a Dll i do have a source code for a dll only u have ...


Go Back   Gamerz Needs - For All Your Gaming Needs! > Gunz Online > Gunz Online Hacks/Bots/Tutes Discussion
Forgot Password? | Sign Up!
Register vbBux / GzN-Plaza Blogs Fun Stuff FAQ Members List Calendar Search Today's Posts Mark Forums Read

Notices

Advertisement
   

Reply
 
Bookmark this Thread Tools Display Modes
  #1  
Old 07-21-2008, 12:29 PM
Wood Axe
 
Join Date: Aug 2007
Posts: 7
Thanks: 0
Thanked 26 Times in 3 Posts
Latest Blog:
Rep Power: 0
SirTidus is on a distinguished road
Points: 673.00
Bank: 0.00
Total Points: 673.00
Help me <_<

i need help i cant compile a Dll i do have a source code for a dll only u have to update the offsets wich i also have

ZCharacterManagerAddress 004A0F60
ZCharacterManagerFindAddress 004A47A7
ChatOutput 0042B970
pGame 006CD6B0
GameClient 004AD960
GameInterface 004AD980
CreateChar 0044B3A0
PostShotMelee 00481460
RequestSpawn 004B41E0
PostShot 00481380
PostSkill 00481280

GetHP 00476E20
GetAP 00476E30
SetHP 00476E40
SetAP 00476E50

and here is a source code NOT BY ME but by lone222
#include <windows.h>
#include <stdio.h>


typedef void(__cdecl* ZChatOutputType)(const char*,int,int,DWORD);
ZChatOutputType ZChatOutput = (ZChatOutputType)0x0042B7D0;

typedef void(__cdecl* ZPostShotType)(float*,float*,int,int);
ZPostShotType ZPostShot = (ZPostShotType)0x00481360;

typedef void(__cdecl* ZPostShotMeleeType)(float*,int);
ZPostShotMeleeType ZPostShotMelee = (ZPostShotMeleeType)0x00481440;

typedef DWORD(__cdecl* ZGetGameClientType)();
ZGetGameClientType ZGetGameClient = (ZGetGameClientType)0x004AD700;

typedef DWORD(__cdecl* ZGetGameInterfaceType)();
ZGetGameInterfaceType ZGetGameInterface = (ZGetGameInterfaceType)0x004AD720;

typedef DWORD(__cdecl* ZPostPeerChatType)(char*,int);
ZPostPeerChatType ZPostPeerChat = (ZPostPeerChatType)0x0042AD30;

typedef DWORD(__cdecl* ZPostReloadType)();
ZPostReloadType ZPostReload = (ZPostReloadType)0x00433D30;

char BUFFER[1024];


typedef void(__cdecl* ZPostSkillType)(int,int);
ZPostSkillType ZPostSkill = (ZPostSkillType)0x00481260;

DWORD SetHPaddr = 0x00476DB0;
DWORD SetAPaddr = 0x00476DC0;

bool roomkill = 0;

struct MUID
{
unsigned long LowID;
unsigned long HighID;
};

//
typedef DWORD(__cdecl* ZPostStageEnterBattleType)(MUID*,MUID*);
ZPostStageEnterBattleType ZPostStageEnterBattle = (ZPostStageEnterBattleType)0x0051AFE0;
//
typedef DWORD(__cdecl* ZPostStageLeaveBattleType)(MUID*,MUID*);
ZPostStageLeaveBattleType ZPostStageLeaveBattle = (ZPostStageLeaveBattleType)0x00468240;



/*
typedef void(__cdecl* ZPostRequestSpawnType)(MUID*,float*,float*);
ZPostRequestSpawnType ZPostRequestSpawn = (ZPostRequestSpawnType)0x004B4090;
*/

DWORD ZPostRequestSpawnADDR = 0x004B4090;

//Crashes for some reason without assembly <.<
void ZPostRequestSpawn(MUID* uid,float *pos,float *dir)
{
__asm
{
PUSH dir
PUSH pos
PUSH uid
CALL ZPostRequestSpawnADDR
}
}

typedef void(__cdecl* ZPostStageTeamType)(MUID*,MUID*,int);
ZPostStageTeamType ZPostStageTeam = (ZPostStageTeamType)0x0044B2D0;

typedef void(__cdecl* ZPostChannelChatType)(MUID*,MUID*,char*);
ZPostChannelChatType ZPostChannelChat = (ZPostChannelChatType)0x0042AEB0;


typedef void(__cdecl* ZPostSpMotionType)(int);
ZPostSpMotionType ZPostSpMotion = (ZPostSpMotionType)0x004A2CE0;

//
typedef void(__cdecl* ZPostRequestSpawnWorldItemType)(MUID*,int,float*);
ZPostRequestSpawnWorldItemType ZPostRequestSpawnWorldItem = (ZPostRequestSpawnWorldItemType)0x00532130;


typedef void(__cdecl* ZPostCreateMyCharType)(MUID*,int,char*,int,int,int ,int);
ZPostCreateMyCharType ZPostCreateMyChar = (ZPostCreateMyCharType)0x0044B490;


MUID *NewCHAR = new MUID();
MUID *NewSTAG = new MUID();
MUID *NewCHAN = new MUID();


DWORD *pGame = (DWORD*)0x006D46B0;

DWORD pChar()
{
if (pGame!=NULL && *pGame!=NULL){return *(DWORD*)(*pGame + 0x50);}
return NULL;
}

void SetHP(int hp)
{
DWORD ZChar = (DWORD)pChar();
__asm{
MOV ECX, ZChar
MOV EAX,SetHPaddr
PUSH hp
CALL EAX
}

}









//Created by LONE222

int NumberOfPeers = 0;
#define minexaust 1
#define maxexaust 10000001
MUID Peers[maxexaust];

MUID GetPeerFromList(int Offset)
{
MUID Empty;
if (Offset>0 && Offset<=NumberOfPeers){return Peers[Offset];}else{return Empty;}
}




int GetPeersInMUIDList()
{
return NumberOfPeers;
}



bool IsPeerInList(MUID ThisPeer)
{
bool RETN = 0;
for(int i = 1;i<=GetPeersInMUIDList();i++)
{
if (GetPeerFromList(i).HighID == ThisPeer.HighID && RETN == 0){RETN = 1;}
}
return RETN;

}


void AddPeerToList(MUID ThisPeer)
{
//if (!IsPeerInList(ThisPeer)){
NumberOfPeers++;
Peers[NumberOfPeers] = ThisPeer;
//}
}



void RemovePeerFromList(MUID ThisPeer)
{
bool RETN = 0;
for(int i = 1;i<=GetPeersInMUIDList();i++)
{
if (GetPeerFromList(i).HighID == ThisPeer.HighID && RETN == 0){Peers[i].HighID = 0;Peers[i].LowID = 0;RETN = 1;}
}
}






void SetAP(int ap)
{
DWORD ZChar = (DWORD)pChar();
__asm{
MOV ECX, ZChar
MOV EAX,SetAPaddr
PUSH ap
CALL EAX
}

}

float Empty[] = {0,0,0,0};
MUID *NewEMPT = new MUID();

float *GetPlayerDirection()
{
return (float*)(DWORD)(pChar() + 0x5C);
}


DWORD ZCharacterManagerADDR = 0x004A0D00;
DWORD ZCharacterManagerFindADDR = 0x0047D860;


DWORD GetZChar(MUID charZ)
{
unsigned long LOW = 0;
unsigned long HIGH = charZ.HighID;
DWORD result;

__asm
{
MOV EDX, LOW
MOV EBX, HIGH
MOV EAX, ZCharacterManagerADDR
CALL EAX
MOV ECX,EAX
PUSH EBX
PUSH EDX
MOV EAX, ZCharacterManagerFindADDR
CALL EAX
MOV result,EAX
}
return result;
}


float *GetObjectPosition(DWORD ZChar)
{
DWORD ECX = ZChar;
DWORD EAX = *(DWORD*)(ECX + 0x58);
ECX = *(DWORD*)(EAX + 0x20);
DWORD EDX = *(DWORD*)(EAX + 0xC);
EAX = *(DWORD*)(EDX + ECX * 0x4);
return (float*)EAX;
}

void SetPos(float *POS)
{
float *PointerToPosition = GetObjectPosition(pChar());
PointerToPosition[0] = POS[0];
PointerToPosition[1] = POS[1];
PointerToPosition[2] = POS[2];
}

void SetPosition(float X,float Y,float Z)
{
float *PointerToPosition = GetObjectPosition(pChar());
PointerToPosition[0] = X;
PointerToPosition[1] = Y;
PointerToPosition[2] = Z;
}

float GetXPosition()
{
float *PointerToPosition = GetObjectPosition(pChar());
return PointerToPosition[0];
}


float GetYPosition()
{
float *PointerToPosition = GetObjectPosition(pChar());
return PointerToPosition[1];
}

float GetZPosition()
{
float *PointerToPosition = GetObjectPosition(pChar());
return PointerToPosition[2];
}


MUID Attacker()
{
DWORD ZChar = (DWORD)pChar();
MUID Aa;
Aa.LowID = 0;

DWORD EAX = ZChar;
EAX = *(DWORD*)(EAX + 0x3BC);
EAX = *(DWORD*)(EAX + 0x20);

Aa.HighID = EAX;
return Aa;
}


MUID GetMe()
{
MUID Aa;
Aa.LowID = 0;
Aa.HighID = *(DWORD*)(ZGetGameClient() + 0x1A4);
return Aa;
}

char *LastInput()
{
return (char*)(0x0366DC38);
}
MUID GetStage()
{
MUID Aa;
Aa.LowID = 0;
Aa.HighID = *(DWORD*)(ZGetGameClient() + 0x1B4);
return Aa;
}

MUID GetChannel()
{
MUID Aa;
Aa.LowID = 0;
Aa.HighID = *(DWORD*)(ZGetGameClient() + 0x1AC);
return Aa;
}



int __speed = 20;

bool godmode = 0;
bool flipmower = 0;
bool lawnmower = 0;
bool massives = 0;
bool inv = 0;

int team = -1;
int Slot = 0;


void roomper()
{while(1){
if (roomkill==1 && Slot!=0 && GetZChar(GetPeerFromList(Slot))!=0)
{

SetPosition(GetObjectPosition(GetZChar(GetPeerFrom List(Slot)))[0],GetObjectPosition(GetZChar(GetPeerFromList(Slot)) )[1],GetObjectPosition(GetZChar(GetPeerFromList(Slot)) )[2]);

ZPostSkill(2,7);
ZPostShot(GetObjectPosition(pChar()),Empty,1,2);
SetHP(9999);SetAP(9999);

}





Sleep(__speed);}}





void roomcheck()
{while(1){

if (roomkill){
if (pChar())
{
Slot = 0;

for(int i=1;i<=GetPeersInMUIDList();i++){
if (pChar()){Slot = i;
if (GetZChar(GetPeerFromList(Slot))!=0){Sleep(2000);} }}
}}


Sleep(__speed);}}


void addalltolist()
{while(1){
MUID NewCHAR2;
if (pChar()!=NULL)
{




NumberOfPeers = 0;

for(int b=minexaust;b<=maxexaust;b++)
{
NewCHAR2.LowID = 0;
NewCHAR2.HighID = b;
if (b != GetMe().HighID && GetZChar(NewCHAR2)!=0){
AddPeerToList(NewCHAR2);
}
}

}
Sleep(10000);
}
}





void CheckKeys()
{





while(1){


/*

if (GetAsyncKeyState(VK_RETURN)&0x8000){

//char *lol = (char*)0x0366DC38;

sprintf(BUFFER,"String '%d'",LastInput()[1]);

//sprintf(BUFFER,"String '%X'",ZGetGameInterface());
//ZChatOutput(BUFFER,2,0,0xFFFFFFFF);
//sprintf(BUFFER,"String '%X'",ZGetGameClient());
ZChatOutput(BUFFER,2,0,0xFFFFFFFF); Sleep(2000);


if (memcmp(LastInput(),"@male ",6)==0)
{
//Copy our string from offset 12
char MEMCMPSTR4[12];
for(int i = 6;i<=18;i++)

{
int Str = 0;

if (LastInput()[i] == ''){MEMCMPSTR4[i-6] = '\n';Str = 1;} //Alt + 0141 ; New Line
if (LastInput()[i] == ' '){MEMCMPSTR4[i-6] = '\t';Str = 1;} //Alt + 0160 ; Tab
//Alt + 255 also = space

if (Str == 0){MEMCMPSTR4[i-6] = LastInput()[i];}
}

NewCHAR->LowID = 0;
NewCHAR->HighID = GetMe().HighID;
for(int a = 0;a<=4;a++)ZPostCreateMyChar(NewCHAR,a,MEMCMPSTR4, 0,4,0,1); //female = 1 ; male = 0 ; Male is first SEXIST!!!!


Sleep(1200);
}






if (memcmp(LastInput(),"@female ",8)==0)
{
//Copy our string from offset 12
char MEMCMPSTR5[12];
for(int i = 8;i<=20;i++)

{
int Str = 0;

if (LastInput()[i] == ''){MEMCMPSTR5[i-8] = '\n';Str = 1;} //Alt + 0141 ; New Line
if (LastInput()[i] == ' '){MEMCMPSTR5[i-8] = '\t';Str = 1;} //Alt + 0160 ; Tab
//Alt + 255 also = space

if (Str == 0){MEMCMPSTR5[i-8] = LastInput()[i];}
}

NewCHAR->LowID = 0;
NewCHAR->HighID = GetMe().HighID;
for(int a = 0;a<=4;a++)ZPostCreateMyChar(NewCHAR,a,MEMCMPSTR5, 1,4,0,1); //female = 1 ; male = 0 ; Male is first SEXIST!!!!

Sleep(1200);
}
}


*/






if (pChar()) {


if (GetAsyncKeyState(VK_NUMPAD0)&0x8000){SetPosition( GetXPosition(),GetYPosition(),GetZPosition() - 100);}
if (GetAsyncKeyState(VK_NUMPAD1)&0x8000){SetPosition( GetXPosition(),GetYPosition(),GetZPosition() + 100);}

if (GetAsyncKeyState(VK_NUMPAD4)&0x8000){SetPosition( GetXPosition(),GetYPosition() - 100,GetZPosition());}
if (GetAsyncKeyState(VK_NUMPAD6)&0x8000){SetPosition( GetXPosition(),GetYPosition() + 100,GetZPosition());}

if (GetAsyncKeyState(VK_NUMPAD2)&0x8000){SetPosition( GetXPosition() + 100,GetYPosition(),GetZPosition());}
if (GetAsyncKeyState(VK_NUMPAD8)&0x8000){SetPosition( GetXPosition() - 100,GetYPosition(),GetZPosition());}

if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('O')&0x8000){inv=!inv;Sleep(500); }

if (GetAsyncKeyState(VK_NUMPAD3)&0x8000){for(int i=1;i<=15;i++)ZPostSpMotion(i);}

if (GetAsyncKeyState(VK_NUMPAD5)&0x8000){roomkill=!ro omkill;Sleep(500);}


//if (GetAsyncKeyState(VK_TAB)&0x8000){ZPostReload();} <.< Patched, reloads once
}



if (GetAsyncKeyState(VK_NUMPAD7)&0x8000){
char name[12];
FILE * f = fopen("szCharName.txt","r");
fgets(name,12,f);
fclose(f);

NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

for(int i=0;i<=4;i++)ZPostCreateMyChar(NewCHAR,i,name,1,4, 0,1);
;}

if (GetAsyncKeyState(VK_NUMPAD9)&0x8000){
char name[12];
FILE * f = fopen("szCharName.txt","r");
fgets(name,12,f);
fclose(f);

NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

for(int i=0;i<=4;i++)ZPostCreateMyChar(NewCHAR,i,name,0,4, 0,1);
;}



if (GetAsyncKeyState(VK_PRIOR)&0x8000){
char spam[128];
FILE * f = fopen("spam.txt","r");
while(!feof(f)){
NewSTAG->LowID = 0;NewSTAG->HighID = GetStage().HighID;
NewCHAR->LowID = 0;NewCHAR->HighID = Attacker().HighID;

fgets(spam,128,f);ZPostPeerChat(spam,0);/*ZPostChannelChat(NewCHAR,NewSTAG,spam)*/;Sleep(50);}
fclose(f);

;}

if (GetAsyncKeyState(VK_NUMPAD9)&0x8000){
char name[12];
FILE * f = fopen("szCharName.txt","r");
fgets(name,12,f);
fclose(f);

NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

for(int i=0;i<=4;i++)ZPostCreateMyChar(NewCHAR,i,name,0,4, 0,1);
;}


if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('G')&0x8000){godmode=!godmode;Sle ep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('U')&0x8000){flipmower=!flipmower ;Sleep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('L')&0x8000){lawnmower=!lawnmower ;Sleep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('M')&0x8000){massives=!massives;S leep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('T')&0x8000){
//sprintf("UserID:%d ChannelID:%d StageID:%d");

sprintf(BUFFER,"UserID:%d",GetMe().HighID);
ZChatOutput(BUFFER,1,0,0xBBFFAAFF);

if (pChar()){
sprintf(BUFFER,"Attacker: %d",Attacker().HighID);
ZChatOutput(BUFFER,1,0,0xBBFFAAFF);}

Sleep(1000);
}

/*USELESS
if (GetAsyncKeyState(VK_TAB)&0x8000){
NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

ZPostRequestSpawnWorldItem(NewCHAR,111,GetObjectPo sition(pChar()));}
*/

if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('S')&0x8000){
NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

ZPostRequestSpawn(NewCHAR,GetObjectPosition(pChar( )),GetPlayerDirection());} //ZPostRequestSpawn(NewEMPT,Empty,Empty) invisible spawn




if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('X')&0x8000){
NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

NewSTAG->LowID=0;
NewSTAG->HighID=GetStage().HighID;

team++;
if (team>4){team=0;}

ZPostStageTeam(NewCHAR,NewSTAG,team);Sleep(500);}


Sleep(__speed);
}
}

void DLL()
{
while(1){


if (pChar()){


if (godmode){SetHP(9999);SetAP(9999);}
if (flipmower){ZPostSkill(1,7);}
if (massives){ZPostSkill(2,7);ZPostShot(GetObjectPosi tion(pChar()),Empty,1,2);}
if (inv){NewCHAR->LowID=0;NewCHAR->HighID=GetMe().HighID;NewSTAG->LowID=0;NewSTAG->HighID=GetStage().HighID;ZPostStageLeaveBattle(Ne wCHAR,NewSTAG);ZPostStageEnterBattle(NewCHAR,NewST AG);Sleep(900);}
if (lawnmower){ZPostShotMelee(GetObjectPosition(pChar ()),7);ZPostShot(GetObjectPosition(pChar()),Empty, 1,2);}

}

Sleep(__speed);
}
}


extern "C"
{

__declspec(dllexport) BOOL __stdcall DllMain(HINSTANCE hInst,DWORD reason,LPVOID lpv)
{
if (reason == DLL_PROCESS_ATTACH)
{
//MessageBox(NULL,"DLL Successfully Injected!","by lone222",MB_OK);

CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&ro omper,NULL,NULL,NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&ro omcheck,NULL,NULL,NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&ad dalltolist,NULL,NULL,NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&DL L,NULL,NULL,NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&Ch eckKeys,NULL,NULL,NULL);
}
return true;
}
}
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
  #2  
Old 07-26-2008, 05:18 PM
kill1nu's Avatar
Double Wood Axe
 
Join Date: Feb 2007
Posts: 26
Thanks: 2
Thanked 1 Time in 1 Post
Latest Blog:
Rep Power: 0
kill1nu is an unknown quantity at this point
Points: 503.36
Bank: 0.00
Total Points: 503.36
next time put it in code please
and get a compiler
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Stumble this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Advertisement
   


Main Navigation
Home
GzN Forums
GzN Games
GzN News
Top Games
GzN Cheats
GzN Articles
GzN Reviews
GzN Downloads
User Control Panel
Advertising
RSS Feed
2Moons
Adventure Quest
AirRivals
America's Army
Anarchy Online
Archlord
Audition
Battlefield Series
Cabal Online
Call Of Duty Series
Combat Arms
Conquer Online
Counter Strike
Day of Defeat
Deicide Online
Diablo Series
Doom Series
Drift City
Enemy Territory
Eudemons Online
Final Fantasy
Flyff (Fly For Fun)
FreeStyle Street Basketball
General Game Discussion
Ghost Online
Granado Espada
Grand Theft Auto Series
Guild Wars
Gunbound
Gunz Online
Habbo Hotel
Half-Life 2
Hero Online
KartRider
Knights Online
Maple Story
Medal of Honor
MU Online
Neopets
Pangya
Quake Series
Ragnarok Online
Rakion
Red Orchestra
Rose Online
Runescape
Scions of Fate
Silkroad Online
Sims Series
Soldier Front
Starcraft
Tales of Pirates
Tibia
The Ship
Trickster Online
TS Online
Unreal Tournament
War Rock
WolfTeam
World of Warcraft & Series
Affiliates
COD4 Hacks
BF2 Hacks


All times are GMT -8. The time now is 02:59 PM.