Prems

Gunz Online Hacks/Bots/Tutes Discussion Discuss, Prems at Gunz Online forum; When u use prems, can other people see it?(other ppl cant see mine) if not, whats the whole point of ...


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  #1  
Old 03-15-2006, 04:58 PM
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Prems

When u use prems, can other people see it?(other ppl cant see mine)

if not, whats the whole point of using prems if other people cant see it
and the def is still the same?

(unless ure talking abt fashion, forget this)
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Old 03-15-2006, 05:00 PM
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Nope, onther players cannot see your items. The items they will be seeing are the ones that have been replaced by the premium ID's. The whole points is too see what premiums are really like. But the only difference that your AP and HP increases if the item has a bonus to it. ^^ But weight does not.
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Old 03-15-2006, 05:18 PM
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they can't see the premium like clothes, but if you add hp and ap more for premium they will see it, i mean here is they can see you high hp and ap not mean they can see the premium, and if you add more for like medkits, repair 99999999 thing they will see it
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Old 03-17-2006, 04:21 AM
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Originally Posted by v5etboyphc
they can't see the premium like clothes, but if you add hp and ap more for premium they will see it, i mean here is they can see you high hp and ap not mean they can see the premium, and if you add more for like medkits, repair 99999999 thing they will see it
...prem items aren't even nice at all cept for the elemental orbs and seaweed rice -.-! i sometimes wonder why dont they make hp and ap upgrades to their normal clothes instead of prem...i mean...u can make the hp and ap increases lower or higher than prem >.< unless ure tired of gunz clothes and want to change...but then again...could u change the clothes to your own liking?
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Old 03-17-2006, 06:23 AM
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Code:
GUNZ 1,0,0,290 launched. build (Feb 20 2006 11:48:58) 
Log time (03/13/06 20:34:28)
CPU ID = GenuineIntel ( family = 15 , model = 3 , stepping = 4 ) @ 2800 MHz
Display Device = ATI MOBILITY RADEON 9000 IGP ( vendor=1002 device=5835 subsys=ff021179 revision=0 )
Display Driver Version = 6.14.0010.6444
Windows = 5.1 Build 2600 , Service Pack 1 (457708KB) :  Windows xp..
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/system.xml(0x0009)- SUCCESS
Load XML from file : config.xml(0x0009) - SUCCESS
International Edition.
WFog Enabled Device.
device created.
Video memory 40.500000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
main : ZGetInitialLoading()->Initialize() 
main : g_Mint.Initialize() 
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Realtek AC97 Audio): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 1.506000 

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 2.202000 
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.794000 
ZGameInterface::InitInterfaceOption
Number of Display mode : 25
Number of Display mode : 25
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule 
ZGameInterface::OnCreate : InitInterface 
Screen Effect Manager Create : 0.445000 
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done 
Bird : 5

-------------------> GameInterface Create : 4.874000 

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate() 
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) 

-------------------> Character Loading : 3.102000 


-------------------> WeaponMesh Loading : 1.002000 

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
 ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) 

-------------------> Worlditem Loading : 0.054000 

ZApplication::OnCreate : CreateConsole 
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml 
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml 
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml 
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml 
ZApplication::OnCreate : MGetChattingFilter()->Create 

-------------------> ETC .. : 0.658000 

main : g_App.OnCreate() 
RBspObject::Open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end 
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc 
main : OnCreate() done
Server Connected
Login Posted
Login Successful. 
Responsed Account Charlist
Selected character name : ****- (46 75 63 6B 2D )  (len = 5)
Cloth VertexBuffer is Released
ZPlayerListBox::SetMode 0 
StageCreated
ZPlayerListBox::SetMode 0
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