Info on Half-Life 2
| Half-Life 2 Discuss, Info on Half-Life 2 at All Other Games listed here!! forum; What is Half-Life 2?
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism ... |
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04-22-2007, 04:04 PM
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By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies
The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people people he cares about are counting on him. | Info taken from H A L F - L I F E 2 Quote: Game features:
Characters - Advanced facial animation system delivers the most sophisticated in-game characters ever seen. With 40 distinct facial "muscles," human characters convey the full array of human emotion, and respond to the player with fluidity and intelligence.
Physics - From pebbles to water to 2-ton trucks respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy.
Graphics - Source’s shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game.
AI - Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand.
Players make their way through a linear series of levels, encountering both human troops and hostile alien creatures. As in Half-Life, the gameplay is broken up with a series of puzzles; however, Half-Life 2 includes physics-based puzzles. For example, one puzzle requires the player to either turn a seesaw-like lever into a ramp by placing cinder blocks at one end, or to stack the cinder blocks into a crude stairway.
The use of physics extends into combat with the gravity gun. This unique weapon plays a crucial function throughout the game,[31] granting the player an unprecedented amount of creativity in its use, such as picking up and throwing objects at enemies, holding objects indefinitely for use as makeshift cover, grabbing health and ammunition from out-of-reach places, returning enemies' grenades, building makeshift bridges, flipping over an overturned buggy, or manipulating objects through Combine for***ields.
Vehicles are another major gameplay addition. The player has the ability to drive two vehicles during the single player campaign; an air boat, which Gordon uses to navigate through the canal network, and a dune buggy which Gordon uses to get to Nova Prospekt. The air boat is initially unarmed, but is later mounted with a Combine weapon from a downed hunter-chopper. The buggy is armed with a Tau Cannon that functions exactly like the one found in the original Half-Life.
The game also integrates tutorial-like tasks in the storyline itself and includes on-screen instructions on game controls (but no longer includes separate tutorial levels featured in the original) to allow familiarization of the game's mechanics and weapons for players as they go. Several such examples include an early incident in the game where a Civil Protection unit orders the player to "pick up" a tin can and "throw it" into the trash can, and Alyx Vance's introduction of the gravity gun at Black Mesa East, which incorporates an impromptu game of "catch" with her robot Dog.
Characters and creatures
Although Gordon battles through much of Half-Life 2 alone, he is at times assisted by friendly allies. For the most part these are human members of the resistance, but Gordon is also helped by Vortigaunts and later Antlions.[32] This latter insectoid species is new to the Half-Life universe and is encountered first as a fiercely territorial foe, but is later co-opted into acting as an abundant and obedient ally. At several key locations, Gordon also meets up with, and fights alongside, more significant non-player characters like Alyx Vance, Barney Calhoun and Alyx's robot, Dog.
Many familiar enemies from Half-Life return in this game, such as headcrabs, barnacles, and headcrab zombies.[33] However, the majority of the game is spent fighting the Combine, who wield large military forces against Gordon and the people of City 17. Combine forces are varied and consist of modified humans, biomechanical machines, robotic weapons, including the use of headcrabs as biological weapons.
Weapons
Several of the weapons featured in Half-Life 2 are carried over from Half-Life, including the trademark crowbar for mêlée fighting, the conventional firearms of the SPAS-12 shotgun, .357 Magnum revolver, crossbow, and rocket propelled grenade launcher as well as the Gauss Gun experimental particle weapon (mounted on the dune buggy). Several new weapons are also introduced: the Combine pulse rifle, pheropods which grant control over Antlions, and most significantly, the "Zero-Point Energy Field Manipulator," or "gravity gun." | Info taken from Half-Life 2 - Wikipedia, the free encyclopedia and H A L F - L I F E 2 Quote: Sytem requirements:
Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection
Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection | Info taken from Steam - Half-Life 2 Info taken from Steam - Half-Life 2 Quote: Screenshots:   | Info taken from Google
Last edited by Ken; 04-22-2007 at 04:08 PM..
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