Credits go to Mikealls!
D I S P E R S A L F A C I L I T Y :----------------------------------------------------------------------[x15]----This level opens up with a cutscene that will introduce you to a new type ofStrogg: the TACTICAL TRANSFER. It is no coincidence that you look exactly likethem, as this is what you were turned into back at the Strogg Medical Facility.Anyways, you can think of them as an improved version of the Strogg Marines,who can wield a wider variety of deadlier weapons. Meaning you definitelyshouldn't underestimate these foes. You are going to face five TacticalTransfers and one Gladiator here, which is no easy task. Always stay in coverand try using your more powerful weapons, though the Machinegun is also goodfor sniping. ----[ E N E M Y ]------------------------------------------------------------ TACTICAL TRANSFER ----------------------------------------------------------------------------- Power ............... [ varies ] : Toughness ........... [|||:::::::] ----------------------------------------------------------------------------- Tactical Transfers are basically Strogg Marines who don't suck. They carry more powerful weapons, use better tactics (such as seeking cover) and can be a real pain in the ass to deal with. Even though these guys are former human marines who have gone through a painful stroggification process, feel no remorse as you blow their brainwashed brains out. ----[ Shotgun ]--------------------------------[ Power ]--[|||||:::::]---- As you know by now, shotguns are only dangerous at close range. Kill these before they can get too close, or strafe around them to avoid damage if they do. ----[ Machinegun ]-----------------------------[ Power ]--[||||::::::]---- Machinegun TT's have decent accuracy and can inflict heavy damage over time. They're easy enough to dodge alone, but can be dangerous in groups. ----[ Hyperblaster ]---------------------------[ Power ]--[|||||:::::]---- Hyperblasters can probably inflict the most damage to you in the shortest amount of time... if you're not careful. Never stop moving and use cover if necessary to avoid as many shots as possible. ----[ Railgun ]--------------------------------[ Power ]--[|||||||:::]---- Can mess you up real good if it hits, but fairly easy to dodge. Because the Railgun needs to be reloaded after each shot, it has a very low rate of fire. Use this reload time to your advantage. Despite all this offensive power, Tactical Transfers aren't very well armored. They're easily defeated with most weapons, though my favorite has to be the Railgun, which can kill them in one hit. Tactical Transfers will also drop whatever weapon they were carrying when you kill them. --------------------------------------------------------------------[e10]----After the battle, look around the area to find up to five SMALL HEALTH PACKS(right side), one LARGE HEALTH PACK and one LARGE ARMOR VEST (left side).Follow the left wall to the back of this area to find a door, beyond which lietwo CLIPS and a SMALL ARMOR VEST. Finally, be sure to pick up all the weaponsthe Tactical Transfers were carrying, including two MACHINEGUNS, two SHOTGUNSand one RAILGUN. Awesome! ----[ W E A P O N ]------------------------------------[ Default Key: 8 ]---- RAILGUN ----------------------------------------------------------------------------- Clip Size .................... 3 : Power ............... [||||||||::] Max Ammo ..................... 50 : Speed ............... [||::::::::] ----------------------------------------------------------------------------- : SPECIAL : [ Zoom ] Hold the Special key to look through the : : : Railgun's scope, for a more precise aim. : ----------------------------------------------------------------------------- The Railgun fires high-powered slugs with deadly precision. Or at least, as deadly as your precision can be. Because it has such a slow rate of fire and a small clip, any missed shot will penalize you more than with any other weapon. The Railgun is best used from a long range, along with the scope if necessary. It's especially good for killing Tactical Transfers and other weak enemies. Headshots will help against tougher enemies, though a faster weapon is usually preferable. ----------------------------------------------------------------------------- : UPGRADE : [ Rail Penetration Mod ] Slugs can penetrate enemies, : : : potentially hitting more than one at a time. Obtained : : : in "Data Storage Security". : ----------------------------------------------------------------------------- : AMMO : Slugs (5) - Railgun (10) : --------------------------------------------------------------------[w08]----So enter the large passage leading out of this area, and click the "Close Seal"panel. Enter the next room to meet up with four Strogg Marines - the weak, easykind. Look along the left side for a passage leading to a lift. I could tellyou to ride it up, but I'm sure you did already. Was that a Harvester you justheard? Go through the door to find out. A-yep. You certainly can't kill it, andyou're not in a Hovertank or Walker. What you want to do is take cover behindsome of the crates here, and wait for it to stop firing its nailgun. When thecoast is clear, quickly run to the next cover and wait again. You should getthrough with relative ease, though note that you must crouch to enter the lastpart of the tunnel.Go through the door to finally enter the Disposal Facility proper. You'll findROCKETS, SHELLS, three CLIPS and a MACHINEGUN in the crate ahead, as well as aHEALTH STATION on the left, in case that Harvester wasn't too kind on you. Runthrough this hallways and battle about six Strogg Marines. Use those explosivebarrels for fun. Go through the door to enter some large room, home to threeelevators. Get the GRENADES and ROCKETS in the crate in a corner and defeat theone Grunt. Only one elevator works, the middle one leading down to Level 04, socall it up. A Gunner will be riding up along with it, so be sure you havesomething else than a Blaster in hand.Ride the elevator and step through the door, facing off with another Gunnerahead. Go down in the room and through the only unlocked door, from which twoStrogg Marines will run out. Enter the next room, home to a Strogg Marine, aGrunt and two SMALL HEALTH PACKS near the center. The stroggs were off to agood start in this level, but it's like they're not even trying anymore. So runthrough the door named "Auxiliary Skywalk Access", though now you'll face threeStrogg Marines and one Gladiator. See, that's slightly better. Hyperblaster orRocket Launcher are decent options here. Run through this hallway full ofmutilated bodies and disgusting human torsos hooked up to machines. Don't missthe LARGE HEALTH PACK near the door on the left side.Go through the door to enter a stairway, in which a Strogg Marine tries toscare you with his imposing shadow. Did he really think it would work? In thenext hallway, you'll be attacked by a Grunt who comes at you in some sort ofelaborate cutscene. Huh. Just wait for it, Shotgun at the ready. Exit thishallway into the next room, which consists of two large staircases going down.The problem is that this place is also swarming with Tactical Transfers.Well, you have the height advantage in this battle, so it actually isn't thatbad. Slowly make your way down, always making sure you stay in cover. There areplenty of explosive barrels around you can try to use, or even kick downstairs.You have to defeat six Tactical Transfers on your way down (watch for a SMALLHEALTH PACK), but the most dangerous of them can be found at the bottom. Namelya Railgun and Hyperblaster Tactical Transfer, in addition to a Gunner. Chuckgrenades at them, or try out the Railgun yourself if you want. Otherwise, theHyperblaster is always a great choice against Tactical Transfers.You'll find a crate on the bottom level, which holds BATTERIES, a CLIP and fourARMOR SHARDS. Enter the next room to find a RAILGUN, a HEALTH STATION and SLUGSin a corner. Jump over the pipes and go through another door to discover a verylarge grinding machine. And assorted body parts. Eww. A Gunner will attack youfrom the other door, but you have plenty of room to move around. Go throughsome more doors to arrive in a large room full of moving machinery and verylarge pipes. The red goo in those pipes looks pretty disgusting, so naturallyyou want to follow them to see where they lead. These pipes even have some kindof organic pumps attached to them. How weird.Enter the next room to find something even more disturbing. Some kind of giantheart is pumping fluids through the two big pipes that run through here. Whatthe hell, haven't the Strogg heard of mechanical pumps? Certainly they're morereliable and hygienic. Looks like the heart is given electrical shocks atregular intervals to keep it running. Hmm, since we have nothing better to do,let's see if we can somehow give the heart a... heart attack. Go behind it andyou'll see a staircase on the left. Follow it up to reach a panel. Ah ha! Itlooks like this thing is called a "Bio-Chemical Fluidic Transfer Station".Bleh. Click the button called "Voltage Control" to give it a good long shock.Hmm, looks like that wasn't enough. Go back downstairs and run straight aheadto find another staircase. You'll find a SMALL HEALTH PACK and SMALL ARMOR VESTbesides it. Climb the stairs and follow this path to reach another console,just like the one from before. Click the "Voltage Control" button again, andadmire the results of your handiwork as this gross biological pump gets shutdown. Don't mind the Repair Bots that show up, and instead jump down below theheart to a lower level. With the pool drained, you can now crawl through a verysmall tunnel and out of this place.-------------------------------------------------------------------------------: R E C O M P O S I T I O N C E N T E R :----------------------------------------------------------------------[x16]----Having jumped below a giant bleeding heart, you might be asking yourself "Wasthis really such a good idea?" Well, let's find out. Turn on your flashlightand bravely navigate this room to find a door. Go through it and you'll see aGunner literally hook up with a human. Where is he gonna go? What horrible fateawaits this man? Don't know, don't care, you're just here to kill yourself aGunner. Soon enough you'll hear someone calling out for help. There are fourholding cells in this room, and it just so happens that Tech Marine Sasaki isin one of them. To free him, locate the holding cells panel on one side of theroom, click cell number 2, and click the middle button.Sasaki will tell you he's the last survivor of his squad (a very likely story),and will want you to get him out of here. He'll also give you the NAIL SEEKERMOD for your Nailgun, a very nice little mod that gives the nails a limitedtracking ability. Just hold down the Special key to lock on to an enemy.----[ Locate Exit ]-----------------------------------[ O B J E C T I V E ]---- Work with Sasaki to try and find and exit from the Recomposition Station.-------------------------------------------------------------------------------Being a Tech Marine, Sasaki can of course repair your armor, which you reallyshould take advantage of. You should also open cell number 4 and claim theBATTERIES within. Before leaving this room, you might also want to use theHEALTH STATION near the entrance. So go up the stairs and follow the hallwayuntil you find the only unlocked door. Go through it to enter a room containinglots of barrels and two SMALL HEALTH PACKS. It seems you're gonna have to usethose barrels to build a platform and reach the upper level, but Sasaki needsyou to activate the assembly line first. Raaargh.----[ Locate Exit ]-------------------------------------[ C O M P L E T E ]--------[ Activate Barrel Process ]-----------------------[ O B J E C T I V E ]---- Sasaki can get you both out of here if you activate the barrel processing assembly line. Make your way to the control room while Sasaki stays behind.-------------------------------------------------------------------------------Fine then. Look for a door in the back of the room and go through it. Fight offfour Strogg Marines, a Grunt, then three more Marines and a Gunner as you headdown this room. It's a good idea to try out your new seeker nails if you want.Go up some stairs at the end to reach the upper level, on which you'll fight aBerserker and Strogg Marine. Grab SHELLS and a SMALL HEALTH PACK on your way tothe next room.Well here's something new. Sergeant Jarlsberg of Viper Squad appear to begetting tortured with some kind of prototype Lightning Gun. Wait, gun you say?You just so happen to love guns! Look around to find GRENADES and two LIGHTNINGCOILS. Then look at the computer screens and click the "Halt Trial" button.Awesome, the LIGHTNING GUN is now yours! ----[ W E A P O N ]------------------------------------[ Default Key: 9 ]---- LIGHTNING GUN ----------------------------------------------------------------------------- Clip Size .................... n/a : Power ............... [|||:::::::] Max Ammo ..................... 400 : Speed ............... [||||||||||] ----------------------------------------------------------------------------- Now this is a fun weapon. The lightning beam can fry anything it touches up to medium range, usually in a few seconds or less. Note that enemies with a large amount of health will require longer cooking times, which translate into a lot of wasted ammo. So it's generally best to use the Lightning Gun against weaker enemies, especially once you obtain the chain lightning mod. ----------------------------------------------------------------------------- : UPGRADE : [ Chain Lightning Mod ] Allows the lightning beam to : : : hit nearby enemies as well, damaging multiple targets. : : : Obtained in "Tram Hub Station". : ----------------------------------------------------------------------------- : AMMO : Lightning Coils (80) - Lightning Gun (100) : --------------------------------------------------------------------[w09]----Looks like Jarlsberg was already dead. Oh well. Leave him and run around theroom through another door. Follow this hallway and use your Lightning Gun tofry two Strogg Marines. It's kind of a waste of ammo, but you gotta try it atleast once! Further down the hallway are two Strogg Marines and a Grunt, twoboxes of NAILS, a SMALL ARMOR VEST and a HEALTH STATION. There's also a SMALLHEALTH PACK further ahead if you need it. Go through the door near the healthstation to enter the control room you were looking for. Besides some BATTERIESand three ARMOR SHARDS, you'll find a panel named "Stroyent Filling Control".Click "Activate Barrel Process" to fulfill Sasaki's request.----[ Activate Barrel Process ]-------------------------[ C O M P L E T E ]--------[ Activate Process ]------------------------------[ O B J E C T I V E ]---- Find the barrel sterilization controls and reboot the system.-------------------------------------------------------------------------------Damn this stupid Strogg technology. Never works on the first try. Luckily foryou, there just so happens to be a door called "Sterilization" in this room. Gothrough it to find an outdoor area, made up of several platforms on differentlevels. Start by taking care of the Grunt and Strogg Marines, and run along thefirst platform until you find two CLIPS. Take cover behind the crates here, asyou'll find two Tactical Transfer up on a ledge ahead. They can be hard to see,so I highly suggest you simply snipe them with the Railgun. Climb downstairs tothe lower platform, and go around until you encounter two Strogg Marines, aBerserker and a Tactical Transfer. There's plenty of crates around you can usefor cover.Look behind the green barrels on the right to find a LARGE HEALTH PACK andBATTERIES. You should also climb down the ladder from which one of the Marinescame from to reach a lower platform holding two CLIPS and NAILS. Climb back up,and run through two doors into another area. You can find a LARGE HEALTH PACKleft of the entrance. You will then have to take care of a Gladiator and up tofour Machinegun Transfers. The Hyperblaster and Railgun would work well. Climbon the higher platform, on which you can find two LARGE HEALTH PACKS bysearching carefully. Head back inside through the nearby door.Lots of green barrels around this room, plus GRENADES and a HEALTH STATION.Enter the next room, which happens to be the sterilization control room. Gotowards the computer console to find NAILS, two SMALL HEALTH PACKS, a SMALLARMOR VEST and a CLIP. Now click the "System Reset" button to perform what anytech support guy knows how to do best: a system reboot.----[ Activate Process ]--------------------------------[ C O M P L E T E ]----You thought this wouldn't work either, did you? Well surprisingly that did thetrick. Now it's backtracking time. So exit this room and run back outside. Acutscene? What now? What's now is the dreaded LIGHT TANK, one of the toughestStrogg around. For now, simply concentrate on dodging his attacks, and shootback with the Hyperblaster or, preferably, the Nailgun in seeker mode. Use ofthe Rocket Launcher isn't highly recommended, but still viable. ----[ E N E M Y ]------------------------------------------------------------ LIGHT TANK ----------------------------------------------------------------------------- Power ............... [|||||||||:] : Toughness ........... [||||||||::] ----------------------------------------------------------------------------- The first thing you might notice about this guy is that he isn't actually a tank. But he does have some powerful weaponry and plenty of armor. At a distance, he can fire blaster shots which are fairly weak and easy to avoid. Occasionally, he will charge up his gun and release a massive fireball that causes equally massive damage. Thankfully, this fireball travels slowly and is easily dodged as long as you see it coming. Most of the time however, the Light Tank likes to think he's actually a Berserker, possibly through some nasty Neurocyte chip mix-up business. So he'll come charging towards you and try to knock you down with a morning star. This attack hurts a fair bit, but that's not the one you should be worried about. At short range he can also fire his flamethrower, which will kill you in seconds if you're not careful. Try to circle around him when he does, so that you avoid most (or all) of the damage. As for weapon recommendations, I'd go with the usual Hyperblaster or Nailgun. The Rocket Launcher is good in some cases, though be sure to switch to another weapon if a Light Tank decides to charge you. --------------------------------------------------------------------[e11]----So one less Strogg to worry about. A million more to go. You can now backtrackinto the other outdoor area. Strangely enough, Sasaki worries about YOU dying,while he's the one back there without any weapon to defend himself. That'scomedy. You'll notice this area has been reinforced with three TacticalTransfers, and perhaps two Strogg Marines (they don't seem to show up all thetime, for some reason). Railgun, Nailgun, Hyperblaster... take your pick.Backtrack inside... past the barrel processing control room, and all the wayback to Sasaki. You get to fight a Berserker and two Strogg Marines on your waythere, and you can even find a LARGE ARMOR VEST through a newly unlocked door.Now matter how fast you run, there's no way you can run back in time to saveSasaki from a simple Grunt, however. You should have given him a Blaster orsomething.----[ Use Barrel Controls ]---------------------------[ O B J E C T I V E ]---- Sasaki is gone. Use the control system to build a path to the upper ledge and escape.-------------------------------------------------------------------------------You might think this will be some kind of overly complicated puzzle, but nope.Approach the console, and first click the lower-right button. Click the uparrow, then click the upper-right button to load barrels on the platform.Finally, click the down arrow. You now need to jump on top of the computerconsole, then on top of the green barrels, and finally on top on the upperledge (on your left).----[ Use Barrel Controls ]-----------------------------[ C O M P L E T E ]----Follow this ledge around and through a red door. Enter the dark room beyond andyou'll see a hole on the right side. Approach it and a Grunt will jump out,which you can quickly kill with the Shotgun. Jump down the hole to completethis level.-------------------------------------------------------------------------------: P U T R I F I C A T I O N C E N T E R :----------------------------------------------------------------------[x17]----Yes, this is really a "Putrification Center", as opposed to "PurificationCenter". I bet you can't wait to find out more about putrefaction and smellythings. You start out the level on a conveyor belt, which will drop you ontoanother one. Follow it into another room, and you'll drop down again. Becareful not to be knocked off the conveyor belt by one of the containers movingacross the room. It's really easier than it sounds. Instead of leaving thisroom through the door ahead, jump off the right side on the floor below. Youshould find a SMALL ARMOR VEST here. Now turn around and cross over to the leftside of this platform. Go through the door here, and up the stairs to find aLARGE HEALTH PACK and SLUGS. I like Slugs.Jump back on the conveyor belt and follow it into the next room. This timebarrels are moving across the room at a much quicker pace, but if you time yourmovement properly you'll have no problem making it through. Go through the nextroom and into a larger one in which containers get transfered from one side tothe other. Quickly run across as soon as the containers have passed to theother side. Ride the conveyor belt through two more rooms until you drop downone level. Follow this new belt into the next room, taking care to avoid theneedles and bloody saws.Exit the conveyor belt on the left side between the two saws to find a coupledead marines and some loot. Loot includes: SMALL HEALTH PACK, SHOTGUN, NAILS,SLUGS and two ARMOR SHARDS. Head back on the conveyor belt which leads you outof this room. Jump down on the belt you'll see on the right, and then on yourleft. Enter the next room, which contains two flamethrowers along the conveyorbelt for no apparent reason. Before running through those, you might notice aladder leading down to the ledges below. Down there, you'll find two CLIPS,SHELLS and a LARGE HEALTH PACK in a crate, as well as a MACHINEGUN, a CLIP anda SMALL ARMOR VEST near a dead marine. Go back on the conveyor belt andcarefully walk through the flamethrowers.Watch out for the two needles as you enter the next room, and follow the beltsthrough another door. In this room, you'll want to jump on the platform on theright (as opposed to falling to your doom), then jump on the upper conveyorbelt. Sigh. Did you think you were done? Almost. Simply follow the conveyorbelts through a couple more room, until you finally reach solid ground and twoStrogg Marines. Look on the left side of this room to find a semi-hidden cratecontaining two SMALL HEALTH PACKS, BATTERIES and GRENADES.In the next room, you'll encounter two more Strogg Marines, but also find twoLARGE HEALTH PACKS, a HEALTH STATION and a SMALL ARMOR VEST behind it. Face aTactical Transfer and a Gunner by going down the steps, both of which happen tobe allergic to bullets, plasma, nails, explosives and lightning. You can find aSMALL HEALTH PACK on a crate up above, and then run up some stairs until youcome up to where the Gunner and Transfer first appeared. Could those living,organic pipes be any more gross?Don't stare at them too much, because just ahead you'll be attacked by threeTactical Transfers. And if you're not careful, you may just end up very hurt. Isuggest using the Rocket Launcher to eliminate them quickly, though if youwanna go with more conventional weapons, be sure to use the nearby crates ascover. Run to the end of the hallway to discover a crate containing two LARGEHEALTH PACKS, SLUGS, SHELLS and one ARMOR SHARD. Turn around and go through theleft door to enter another hallway, in which a Grunt will assault you. It lookslike you're heading towards the source of these squishy pipes, or intestines,or whatever. Shoot at them if you don't believe me!Enter the next hallway, home to a single Gunner. The Hyperblaster is perfecthere. Go through the next door to meet... the biggest and fattest Strogg youhave ever seen! Whoa. Fortunately, it can't move nor hit you from behind thisglass. So this thing is the Stroyent Processing Creature, aka "Fatty". Thoseare Fatty's guts you've seen running through the whole facility. Kind ofimpressive, when you think about it. I think Fatty's job is to process theStroyent that goes through him and extract some beneficial enzymes out of it.Stroyent is apparently some goo made mostly of um, processed humans andprobably other disgusting stuff. You could say Stroyent is the Stroggequivalent of wieners. Anyway, you need to get rid of Fatty.----[ Destroy the Stroyent Processing Creature ]------[ O B J E C T I V E ]---- Find a way to destroy the creature that controls the flow of fluids through the Stroyent Dispersal Facility.-------------------------------------------------------------------------------So proceed right and through the door at the end of the hallway. Turn around inthis room and head through the next door. You must now run in front of Fatty,with no windows to protect you. If find it's easy enough if you just keeprunning, never stop, and don't look back. He'll try to repeatedly hit you withthose massive hooks of his, which will cause equally massive damage if theyconnect. If running doesn't work, you need to stop and hide behind the pillars(stay very close to them) as you make your way across. Be warned that thepillars can be destroyed if they get hit several times.So at the end of this hallway is a green panel. Activate it to spray Fatty withsome green stuff he obviously doesn't like. Must be made of vegetables. He'llget so angry he'll smash a window near you, so you can simply run back throughit. You'll see an unlocked door straight ahead, so run through it. I dunno whatthey're doing with the human bodies in this room, but it doesn't look pleasant.Grab a SMALL HEALTH PACK near the computers, then step on the lift and ride itup. Proceed through this room, in which you can catch another SMALL HEALTH PACKsitting on a crate. Run through the next hallway, once again full of mutilatedbodies.You should now be back in Fatty's room, though on the upper level. This time,you need to run towards the middle, while still using the pillars for cover.From there, follow the short hallway and turn left when you can to find somemore computer panels. If you look closely, you'll see that this says Fatty'sabdomen is already at 93% capacity. Would you be able to kill him byoverfeeding him? Well, why don't you find out by clicking the "InitiateFeeding" button. Haha! Eat that, Fatty! Literally. Oh my, that was gross. Butyou still managed to kill him, even though you had no idea why you should doso. It's one of those things you just know you gotta do, you know?----[ Destroy the Stroyent Processing Creature ]--------[ C O M P L E T E ]----So turn around, toggle your flashlight and follow the hallway right. You haveto backtrack all the way down to the lower level, in Ex-Fatty's chamber. Jumpthrough the broken window (it's a little tricky, but if you can't do it justrun all the way around) and get close to Fatty. Can you imagine the stenchright about now? I'd rather not. Carefully jump down the hole, caused by asudden release of powerful gastric acids. Then jump down the next hole on topof the crates so you don't hurt yourself. You'll probably be attacked by up twofour Strogg Marines from the holes in the walls here, as a FYI.Now you'll see two doors leading out of this room. Face them, and go throughthe left door first. You'll find a crate here, containing two SMALL HEALTHPACKS, LIGHTNING COILS and ROCKETS. Exit this room, make your way around theprevious room (don't fall in the pit!) and proceed through the right door.You'll fight three more Strogg Marines in here, along with a Gunner. Loot thecrate near the entrance to find a CLIP, SHELLS, BATTERIES and NAILS. There'salso two boxes of ROCKETS, some GRENADES and a GRENADE LAUNCHER around theroom. And if you look really hard in one of the corners behind some crates, youmight even find a LARGE ARMOR VEST!Make your way around this room, which will take you around the pit. There'sonly one other door out of here anyway. Go through it, and you'll notice alarge opening in the floor and ceiling. Jump down the opening to complete thislevel, but be sure to loot the nearby crate for a LARGE HEALTH PACK and someSLUGS before doing so. And if you thought this level was pretty gross, youain't seen nothing yet.-------------------------------------------------------------------------------: W A S T E P R O C E S S I N G F A C I L I T Y :----------------------------------------------------------------------[x18]----This is just awesome. More waste! And not the pleasant human kind you're usedto either. So take a deep breath, and venture ahead. You get to meet up withthe first non-dead and non-stroggified human you've seen in quite a while:Private Lanier of Eagle Squad. He's also trying to rejoin the others, thoughthe only tip he has for you is to avoid acid. You know, as opposed to bathingyourself in it, like you do every morning. Actually, if you look up, you willsee this orange... thing that moves along the ceiling and sprays acid along theway. Just don't walk underneath, is all.Now then. Grab the LARGE HEALTH PACK nearby, and proceed through the smalltunnel on your right. You'll find SHELLS near the dead-end on your way. In thenext room, you'll see a barrel fall down on its own and someone... somethingcrawl out of it. Aaaargh! A zombie! Well yes and no. These happen to bestroggified marines, just like you are, except the transfer failed horribly orwas botched for some reason. The result? A SLIMY TRANSFER. Yummy. Because theyare so easy to defeat, I recommend using either the Machinegun or Shotgunthroughout the waste tunnels. I tend to prefer the Machinegun, simply becauseit has the flashlight. Of course, any other weapon will work equally well. ----[ E N E M Y ]------------------------------------------------------------ SLIMY TRANSFER ----------------------------------------------------------------------------- Power ............... [|||:::::::] : Toughness ........... [|:::::::::] ----------------------------------------------------------------------------- If you think getting turned into a Strogg sucks, think again. Getting turned into a Strogg AND have the transfer process fail halfway through is possibly the worst thing that could ever happen to anyone, ever. The result is some disgusting zombie-like creature, devoid of any intelligence and doomed to a life of puking and eating Strogg waste (it's a vicious circle). Anyway, the Slimy Transfer's main attack consists of vomiting acid in your general direction, which is easily avoided if you simply step back far enough. The acid can burn right through your armor, and can add up to some significant damage if you stay in the puddles long enough. So don't. Because Slimy Transfers have so little heath, feel free to use any weapon you want to take them down. --------------------------------------------------------------------[e12]----So look around this room to find a CLIP and three ARMOR SHARDS, then walkthrough the next tunnel. Within it, you'll be attacked by another SlimyTransfer as well as a FAILED TRANSFER, a (very) slightly less botched Transferwho can actually use a Shotgun. Like their Slimy counterpart, they're stillpitifully easy to defeat. ----[ E N E M Y ]------------------------------------------------------------ FAILED TRANSFER ----------------------------------------------------------------------------- Power ............... [||::::::::] : Toughness ........... [|:::::::::] ----------------------------------------------------------------------------- Failed Transfers appear a little more human than their Slimy counterparts, and retained just enough intelligence to fire a shotgun. Well barely. The way they handle that shotgun, they're more of a threat to themselves than anyone else. Show them how a real marine gets it done. Annoyingly, Failed Transfers won't die immediately if you destroy the lower body. They can still crawl around and leap at you until you finish them off for good. You can avoid this situation entirely by shooting them in the head instead. --------------------------------------------------------------------[e13]----Grab the GRENADES in this tunnel and exit into a large room. You'll get todestroy two more Slimy Transfers and about a half-dozen Failed Transfer torsosin this disgusting room. I wouldn't suggest leaving until you got them all, asthey could attack you from behind later on. Stupid sneaky zombies. There's alsoa SMALL HEALTH PACK to be found around the large pillar. Leave through anothertunnel, in which you'll face one Failed Transfer. In the next room, you'llnotice two holes from which two Slimy Transfers will crawl out. Kill them, andwait for two more to appear, and kill them again. That'll show them. You cangrab a SMALL HEALTH PACK hidden behind the crate on the right side.Follow this new tunnel and you'll soon be attacked by a Failed Transfer comingfrom the right. Look in the niche he came from to score some BATTERIES. Proceedforward and you'll spot another hole in the left wall. Again, wait for twoSlimy Transfers to come out of it. Leave this tunnel for a smaller one, guardedby a single Failed Transfer. Climb up the stairs on the other side to discovertwo Slimy Transfers having lunch. Blow them away before they can puke theirlunch back at you. Follow this hallway into another, much bigger hallway.You'll see some sort of machinery going back and forth across the room, in avain attempt to scrape the floor. They probably put this system in place afterthe last ten janitors got eaten by zombies. Just avoid them so you don't getcaught in crushers. You should first pilfer the crate on the left for SHELLS,GRENADES and a SMALL HEALTH PACK. You can then run to the other end of thisroom, where you'll find a passage on the left. Just before it, you'll also findBATTERIES near a marine corpse. So enter the hallway, grab the SMALL HEALTHPACK near the ladder and climb it up to the upper level.You'll see a LARGE HEALTH PACK and GRENADES just to your right. Proceed forwardand equip a strong weapon, such as the Nailgun or Railgun. You will have toface no less than seven Tactical Transfers, three of which will come at youfrom the front, and four on the other side of the room. Two of them useHyperblasters, and one has a Railgun, so be careful. Either use the crates forcover, or run back far enough that you can simply snipe them with the Railgun.Go through the door in the right wall to find a crate containing two LARGEHEALTH PACKS, ROCKETS and GRENADES. You'll also find a crate behind the door atthe far end of this walkway, this one containing four ARMOR SHARDS, a SMALLHEALTH PACK and SLUGS.Locate the yellow panel near the first door, and click the "Toggle Bridge"button. Run across this newly extended bridge, though beware the lone TacticalTransfer that will show up. From the bridge, you can turn left and check behindthe door there to find a SMALL HEALTH PACK. You should then head the other way,making sure you pick up the LIGHTNING COILS on the left. Run through the doorat the end to enter another hallway, in which you'll find two SMALL HEALTHPACKS, SHELLS and BATTERIES. Head across the bridge and towards the next door,but it will break down under your fat ass (it's impossible to make it throughthe door).At first you'll be attacked by four Slimy Transfers, who for some reason appearto have more health than usual. I suggest using the Hyperblaster to destroythem. Turn around and you'll discover a crate holding two boxes of ROCKETS, twoCLIPS and two SMALL HEALTH PACKS. A Slimy Transfer will also crawl out of abarrel. Next head through the first tunnel on the left. You'll find a SMALLARMOR VEST and a Slimy Transfer around this dead-end, though watch out for theacid sprays coming from above. Head back, and another Slimy Transfer as well asa Failed Transfer will be waiting for you. Run to the end of this hallway tofind SHELLS and a SMALL HEALTH PACK, then head through the second tunnel on theleft side.Again, you'll be attacked by several Transfers, both of the Slimy and Failedkind. Straight ahead from the tunnel you can find a LARGE HEALTH PACK bycrawling under the wall. You must then run to the end of this passage and enterthe tunnel on the left, while watching out for the acid spray (there's a SMALLHEALTH PACK on the way). Follow it until you join up with Private Lanier, whomust be feeling a whole lot better now that you're here. Before going up thestairs, look through the small tunnel on the right to find a CLIP, GRENADES anda LARGE ARMOR VEST. Now that you're well-protected, run upstairs and throughthe door.Back on the upper level, you'll be facing about seven more Tactical Transfers.I suggest you stay near the doorway, and snipe them safely from a distance. Runstraight ahead into a small room, in which you can grab ROCKETS, a LARGE HEALTHPACK and BATTERIES. Cross to the other side of the room using the bridge, turnleft here if you need a SMALL HEALTH PACK, otherwise turn right. You'll seeanother bridge, so go across and through the door ahead. Note that if you fallon the lower level at any time here, you can climb back up using the ladders.You can pick up GRENADES and use the HEALTH STATION in this room, then headthrough the next door. You'll face off against two Tactical Transfers and aGunner along this bridge, followed by four more Tactical Transfers. You can dolike Lanier and use the crates as cover or - my recommendation - snipe themfrom the doorway with your Railgun. Again, if you fall here, climb back upusing the ladder. You'll find SHELLS near the entrance if you need some. So goacross the bridge, through a door and another bridge. Through this next door,you'll encounter two more Tactical Transfers, and find some BATTERIES.Cross yet another bridge (last one, I promise!) and look behind the crates justahead for a LARGE HEALTH PACK. Further ahead you'll also find a cratecontaining two boxes of NAILS. If you look to your right from here, you shouldsee a SMALL ARMOR VEST, a CLIP and SHELLS on the lower level. Grab those if youwant, them climb the ladder back up. Follow Lanier until you reach a door andgo through it to meet up with two more marines: Tech Ruck and Medic Wong, thelast of Cobra Squad. It seems you're the only one who can get through thesecurity checkpoint ahead... lucky for them you showed up. And lucky for you,Ruck will kindly upgrade your Rocket Launcher with the ROCKET HOMING MOD.----[ Deactivate Laser Scanner ]----------------------[ O B J E C T I V E ]---- Find a way to deactivate the laser scanner so the rest of the survivors can get through.-------------------------------------------------------------------------------Grab the BATTERIES and CLIP nearby if you need them, then run through the laserscanner. No worries, it won't cut you down or anything. Run through the doorahead to trigger a cutscene. Lieutenant Voss is alive! Erm, wait, what the helldid they do to him? He's been stroggified, that's what. Why couldn't they turnYOU into something as cool as that? Certainly would have made the game easier.Thus begins your first real boss battle. ----[ B O S S ]-------------------------------------------------------------- STROGG VOSS ----------------------------------------------------------------------------- Power ............... [|||||||:::] : Toughness ........... [||||||::::] ----------------------------------------------------------------------------- The new and improved Voss has many weapons at his disposal, including homing rockets, a lightning gun and the dreaded dark matter gun. He can also throw some powerful swipes and punches at you, should you venture too close. And as if his guns weren't big enough already, he can even summon Strogg Marines to help him out, similar to what the Teleport Dropper does. The homing rockets are fairly powerful and can be hard to avoid. Try moving out of the way at the last second, or even jumping over them. The lightning gun, on the other hand, has a rather short range and does pretty weak damage (as long as you don't stay directly in the beam). But the attack you really need to watch out for comes from the dark matter gun. Standing in the path of the large projectile is bad enough, but getting caught in the massive explosion it causes is even worse. This slow attack is easy enough to avoid however, and you'll be safe if you stay far enough from walls. For the duration of the battle, I recommend you always stay fairly close to Voss (though out of his melee range, obviously). At this range, you'll have an easier time shooting at his head (every other part of his body is heavily armored), and Voss will mostly try to use his lightning gun, which of course works to your advantage. So start shooting Voss in the face, preferably with your Hyperblaster or Lightning Gun. After you take down his shield, he will run to the nearest recharge station to regenerate it. He is invincible while doing so, during which you should instead concentrate on killing all the Strogg Marines he summons. You'll have to repeat this pattern two more times, which means destroying his shield and killing all the Strogg Marines that spawn while he runs to the next recharge station. While you don't necessarily have to kill all the Marines, I find it makes the fight easier when you only have Voss to worry about. After Voss has recharged his shield three times, switch to your Nailgun and finish him off. You'll need to take down the shield once again, but he'll be unable to regenerate it any further. Keep shooting and he'll go down quickly enough. You can also use the Rocket Launcher if you're far enough, though as I mentioned before I find it's safer to stay close. Note that if you start getting low on health (and you probably will), you can find several SMALL HEALTH PACKS and one LARGE HEALTH PACK scattered around the room, as well as some SLUGS. Fun fact: the name Raven Software used for this character (at least internally) appears to be "Boss Buddy". I wonder why. --------------------------------------------------------------------[b01]----With the stroggified Voss out of the picture, go through the other door andinto a control room. Pick up the ROCKETS and SLUGS, as well as a LARGE HEALTHPACK on top of some computers. Approach the red control panel and click"Control Grid" so that your teammates may rejoin you.----[ Deactivate Laser Scanner ]------------------------[ C O M P L E T E ]----Follow them through the boss room and up to another door, which willautomatically unlock. Before you go any further, be sure to ask Ruck and Wongto fully heal you. Enter the next room and immediately shoot down the explosivebarrel rolling down the stairs to your right. This will save you and yourteammates much pain. Also quickly take care of the Tactical Transfer nearby(he should be around your left).This long hallway will eventually lead you to the exit, but you've got about adozen Tactical Transfers and two Berserkers in the way. To get through thiseasily, hang back with your buddies (near or behind some cover) and use yourRailgun to snipe all the stroggs you see in their ugly faces. When it's clear,move on and repeat the process. You can also find some NAILS as you go along.You'll soon reach the exit and be taken back to the Hannibal.Sweet, sweet - yet temporary - freedom!----[ Regroup ]-----------------------------------------[ C O M P L E T E ]-----------------------------------------------------------------------------------: O P E R A T I O N : L A S T H O P E :----------------------------------------------------------------------[x19]----As this level begins, a couple of marines doctors will be doing some researchon you to make sure that you're safe enough to yourself and to others. You'llthen meet up with Sledge (who apparently got promoted to Sergeant), who willescort you to the briefing room.----[ Report to Briefing ]----------------------------[ O B J E C T I V E ]---- Make your way through the Hannibal and find Rhino Squad's briefing room for your next mission.-------------------------------------------------------------------------------So much for resting. You should be already familiar with the Hannibal's layout,so just make your way out of the medical facilities and into the briefing room.You'll notice that the other marines on board are a lot less friendly this timearound. You can't judge someone because he happens to look exactly like yourmost hated and feared enemy. Sheesh! Anyways, meet what's left of Rhino Squadin the briefing room.----[ Report to Briefing ]------------------------------[ C O M P L E T E ]----So it appears the original plan to destroy the Nexus sucked, and General Harperwill explain that they've come up with a new one. And, like all the brilliantplans in the history of the world, its success will pretty much depend on oneman: you. It seems you're gonna have to take down the Nexus from the core,which really makes sense when you think about it. The briefing is cut short(er)when the Strogg begin invading the Hannibal.----[ Gear Up ]---------------------------------------[ O B J E C T I V E ]---- Find the armory and resupply.-------------------------------------------------------------------------------Run into the Armory and meet up with Sergeant Swekel to get your gear back, aswell as an EXTENDED CLIP MOD for your Shotgun! This mod makes the Shotgun amuch more useful weapon, by cutting down the reload time significantly.----[ Gear Up ]-----------------------------------------[ C O M P L E T E ]--------[ Report to Drop Pod Launch Bay ]-----------------[ O B J E C T I V E ]---- Hightail it to the drop pod launch center and fire yourself towards the Storage tower.-------------------------------------------------------------------------------I'm not sure I like the sound of "firing yourself" anywhere, but you still needto run towards the Drop Pod Launch Bay. Once you reach the right launch bay,you'll have to unlock the door by clicking the green panel first. Click "Enter"on the pod that suitably says "Bringing Death".----[ Report to Drop Pod Launch Bay ]-------------------[ C O M P L E T E ]-----------------------------------------------------------------------------------: D A T A S T O R A G E T E R M I N A L :----------------------------------------------------------------------[x20]----Enjoy the ride, and miraculously survive crashing through the tower. Good thingthose pods are built solid. Must be Made in America right? Ahem. So pick upsome LIGHTNING COILS to your left, and please equip something else than theBlaster. There's also a HEALTH STATION nearby, but I don't know why you wouldneed it right now.----[ Regroup ]---------------------------------------[ O B J E C T I V E ]---- Find LT. Hollenbeck.-------------------------------------------------------------------------------You'll have the honor of being followed by Tech Marine Shockley for a while,for all your armor maintenance needs. Proceed forward (you can find a SMALLHEALTH PACK on the right side of the room) and go through the only unlockeddoor. You can take a shortcut if you run through the fire on the right side inthis hallway, but it's not really worth it. Or healthy. So run into the nextroom, taking on one Grunt. Head through the door and take care of the Gunnerstraight ahead. You'll then face two Tactical Marines inside the next room,followed by two more. Remember Shockley if you get damaged. Proceed through thenext door and you'll be back where the Gunner was before.Now look where the broken pipe is, from which flames are coming out. Since therailing is broken here, crawl under it and walk on the pipe to grab a LARGEARMOR VEST. Keep walking on the pipes until you drop down into another room.This is where you'd be if you took the shortcut from before. Head through thedoor here and fight a lone Grunt in the next room. Walk up to the lift, call itdown and ride it to the upper level. Run through this area and past the crashedDrop Pod. Walk on the steel girder and crouch to enter the room ahead. You'llfind Lieutenant Hollenbeck to your left, as well as GRENADES, BATTERIES and twoLARGE HEALTH PACK.----[ Regroup ]-----------------------------------------[ C O M P L E T E ]--------[ Reactivate TSD's ]------------------------------[ O B J E C T I V E ]---- Get down to Distribution and reactivate the torso storage devices. Then return to the hangar.-------------------------------------------------------------------------------TSDs aren't to be confused with STDs. Both are kinda gross, though. Turn around(facing away from Hollenbeck) and run through the door ahead. You'll find acomputer panel here and a SMALL ARMOR VEST. Click "Assign Repair Bots" to havethem put out the big fire in the room below. You can then jump down heredirectly and take a little damage to save time, or backtrack safely by usingthe lift. Whatever the case, run through the door that was behind the fire andgrab the SMALL ARMOR VEST on the way. You'll get to witness a Grunt die in afire here, so I suggest you promptly point and laugh. That felt good.Head into the next room, in which you'll see four Repair Bots working on a gunsurrounded by some strange dark matter. Could it be the DARK MATTER GUN? Why,yes. Yes it is. Destroy the Repair Bots, and you'll be able to get your handson this most glorious weapon. Note that as soon as you pick it up, about adozen (probably more) Strogg Marines will walk into the room - a perfectopportunity to try out the DMG. Because using it on a single Strogg Marine isoverkill, try to run around so that they get grouped up together, then fire.Aww yeah. ----[ W E A P O N ]------------------------------------[ Default Key: 0 ]---- DARK MATTER GUN ----------------------------------------------------------------------------- Clip Size .................... 1 : Power ............... [||||||||||] Max Ammo ..................... 25 : Speed ............... [|:::::::::] ----------------------------------------------------------------------------- I won't pretend to know what dark matter is, or how it can be contained within a weapon. What I do know is that the Dark Matter Gun (or DMG) is incredibly slow, yet incredibly powerful. The large dark matter projectile will heavily damage anything it passes through, as well as damage nearby enemies. The projectile will form a huge explosion upon hitting a wall or other obstacle, and any enemies caught within the blast radius will take further damage. Perfect for clearing groups of enemies. The DMG's biggest drawback is the reload time. It will take a full two seconds before you're ready to fire again, though considering the amount of devastation a single shot can cause, this isn't always such a big issue. Still, I wouldn't recommend using it against some of the toughest stroggs out there, such as Light Tanks and Heavy Hovertanks (unless you plan on taking out several weaker enemies at the same time). ----------------------------------------------------------------------------- : AMMO : Dark Matter Cores (5) - Dark Matter Gun (10) : --------------------------------------------------------------------[w10]----With all the Marines dead, the two doors at the opposite end of the room willbe unlocked. Go through the one on the right to enter a room with a largeelevator in the middle, and meet up with two members of Eagle Squad. Lookaround in this room to find two BATTERIES, two LIGHTNING COILS, two boxes ofSHELLS and a SMALL ARMOR VEST. Then call the elevator and ride it down withRutger and Mills into the next level.-------------------------------------------------------------------------------: D A T A S T O R A G E S E C U R I T Y :----------------------------------------------------------------------[x21]----As you're riding down, Rutger will decide to upgrade your Railgun with the RAILPENETRATION MOD. How nice, though I don't think this mod is very useful. Onceyou arrive at the bottom, take out your Machinegun and turn on the flashlight.Sure is dark down here. Make your way through the first room, until you spot amarine torso on the ground. Look on your left to discover two SMALL HEALTHPACKS, LIGHTNING COILS and SLUGS. You'll also find a SMALL ARMOR VEST in theroom on the right, and three ARMOR SHARDS in the room further ahead, thoughwith Rutger still with you, you don't need any of that.Proceed to the second door on the right to enter another room with a HEALTHSTATION. Continue through the hallways, and eventually you'll spot a crate onyour right containing two SMALL HEALTH PACKS, ROCKETS, BATTERIES and GRENADES.Hmm, so much ammo lying around, yet no enemies. Haha, right. Now run through afew more rooms, and you'll eventually reach the "TSD Transfer System" computerpanel. But as you approach, one of those strange coffins hanging on the wallswill open up, revealing an IRON MAIDEN - a strong enemy not to be confused withthe metal band. Quickly take care of it with your Hyperblaster or Nailgun. ----[ E N E M Y ]------------------------------------------------------------ IRON MAIDEN ----------------------------------------------------------------------------- Power ............... [||||||||::] : Toughness ........... [||||||::::] ----------------------------------------------------------------------------- Up to this point, did you ever find yourself thinking "Hmm, I wonder where all the sexy Strogg women are at"? Well here they are, kind of. Iron Maidens can float around and teleport themselves in and out of existence (you can't hurt them while they're invisible). They will usually attack you by firing up to three rockets, which are powerful but easy to dodge by strafing. Iron Maidens can scream at you like a banshee if they get close enough, which won't cause much damage but has the annoying side-effect of distorting your vision for a while. They can also punch you in melee range, but I'm not sure if that's even worth mentioning at this point. Weapon recommendations? Hyperblaster, Nailgun, Rocket Launcher, Lightning Gun, Dark Matter Gun... it's all good really. As long as you don't stop moving. --------------------------------------------------------------------[e14]----I hate Iron Maidens, and I'm sure you'll learn to hate them too. Run back tothe computer panel now, and click the "Reactivate" button. Something tells meyou reactivated more than just the TSDs down there.----[ Reactivate TSD's ]--------------------------------[ C O M P L E T E ]--------[ Regroup ]---------------------------------------[ O B J E C T I V E ]---- Find LT. Hollenbeck.-------------------------------------------------------------------------------Time to backtrack. Trackback. Kcartkcab. In the first room, you'll face asingle Iron Maiden. A good occasion to get more practice in taking down those*****es. Head to the large door and click the panel besides it to open it.You'll face two Tactical Transfers in the next room. Then one Iron Maiden inthe following room. Unlock another door, and face another Iron Maiden, who thistime will try to attack you from behind. Grab anything you might havepreviously left in the crate here, and unlock the next door. Equip your RocketLauncher, and walk through another door. You'll come face to face with aTeleport Dropper, though three rockets should be enough to kill it before itcan even spawn anything.Kill the Iron Maiden further ahead and make use of the HEALTH STATION if youneed to. The next room only has one Iron Maiden, so kill it then unlock thedoor. Next room contains two Tactical Transfers, and remember you can grab anarmor vest in the room on the left, which you would only need if you let Rutgerdie. The next room (from which the Transfer came from) has one Iron Maidenready to rock out. Unlock another door, and face... an empty coffin. HA!Finally backtrack to the elevator room, in which you'll face your ultimatechallenge on this easy level: two Iron Maidens! Oh boy. Kill them easily withthe Nailgun, and ride the elevator back up to exit this level. It doesn'tmatter if Rutger and Mills survived this far or not, as they'll choose to staydown here anyway.-------------------------------------------------------------------------------: D A T A S T O R A G E T E R M I N A L ( R E V I S I T E D ) :----------------------------------------------------------------------[x22]----You'll immediately meet up with Hollenbeck, who has another mission for you.----[ Regroup ]-----------------------------------------[ C O M P L E T E ]--------[ Open Hangar Doors ]-----------------------------[ O B J E C T I V E ]---- Gain access to the hangar control room and open both sets of doors.-------------------------------------------------------------------------------Sounds simple enough. Loot the crates in this room to find SHELLS and LIGHTNINGCOILS, as well as a SMALL ARMOR VEST. I think the goodies will be there even ifyou picked them up previously. So exit this room and you'll face two Berserkerswhere you found the DMG before. Funnily enough, Hollenbeck can be killed bythose. Exit this room the opposite way, and run through the next room to find alift and a Gunner. Call the lift and ride it to the upper level. Head throughthe door straight ahead, and get two SMALL HEALTH PACKS, BATTERIES and GRENADESin the crate. Go through the other door to reach a cool-looking tower. I wouldassume this blue thing is the Nexus data stream, traveling through thedifferent towers. Who cares.Click the "Activate Bridge" panel (not like you have a choice, besides fallingto your doom), and run through the door called "HANGAR3". You'll meet a Gunnerup ahead, and hear a loud and very unsettling roar. Go through the door to findthe hangar bay. Naturally, click the "Open Hangar" button to open the firstdoor, as Falcon 1 is getting very impatient with you. Now walk along the rightside and call the lift. Ride it to the lower level, where you'll find a door.Enter it and call another lift, which you'll then ride back up. It's almostlike a very boring amusement park ride.Nothing in this room, so exit via the door. You'll now face two Light Tanks atonce, which can be kind of a challenge. Always stay on the move and keep asmuch distance between you and them as you can. Hyperblaster, Nailgun, RocketLauncher are good choices, or the Dark Matter Gun if you feel like wasting ammo(I wouldn't). You'll notice another elevator in the center of the room, so callit. While you wait, check behind the elevator to find a HEALTH STATION. Once itarrives, ride it back up a long ways to arrive in the hangar control room,which is full of computer screens. Click the "Open Door" button, and watchFalcon 1 land inside the tower through the monitor. ----[ Open Hangar Doors ]-------------------------------[ C O M P L E T E ]----Turn around and rid-- did you just see something big and nasty on the monitor?Must be your imagination. *cough* As I was saying, ride the lift down to embarkon another exciting backtracking adventure. It seems something went horriblywrong in the hangar though, and Rhodes wants you to find him.----[ Find Rhodes ]-----------------------------------[ O B J E C T I V E ]---- Locate Rhodes and continue on with your mission.-------------------------------------------------------------------------------Exit the room, step on the lift and go down. Go back in the hangar and get yourfirst (second?) look at the huge Network Guardian, protector of all these heretowers. Fortunately it didn't see you. Go to the other side of the hangar andride the lift to the upper level. Head right to meet up with several members ofBadger Squad. Tech Marine Hart will even give you a BOUNCE SHOT MOD for yourHyperblaster. As he said, this will make it a little more useful in closequarters by making your shots bounce around the walls. Grab the SHOTGUN andexit the hangar area to find Rhodes. Strauss will inform you both that you mustfind the security stations on top of each towers to gain access to the Core.Better start with the one on this tower.----[ Find Rhodes ]-------------------------------------[ C O M P L E T E ]--------[ Locate Security Station ]-----------------------[ O B J E C T I V E ]---- Locate the security station - There is one security station in each terminal that must be disabled to gain access to the core.-------------------------------------------------------------------------------Head back into the tower area with the blue beam, and run through the doormarked "ROOF-SS". Take care of the Grunt here (Rhodes is a handy partner tohave, with his Hyperblaster) and head into the next room. Head downstairs andyou'll reach a large, sort of circular room. Look around the crate to find twoLARGE HEALTH PACKS, two CLIPS, a SMALL ARMOR VEST, BATTERIES and GRENADES. Gobehind the windows to find a "Call Lift" panel, which you'll immediately pressout of habit. While the elevator arrives, about five Tactical Transfers willrun into the room, which should prove no problem for you and Rhodes. A Gruntwill also arrive on the elevator. Get on it and ride it up.As you're going up, look outside for a really nice view of the Nexus Core, andthe two other towers in the distance. Here's hoping you're not afraid ofheights. When you arrive, exit the room and go through the door in the shorthallway. Use the HEALTH STATION in here if you need, then run through a fewmore doors until you reach another lift. In this hallway you'll also find threeSMALL HEALTH PACKS, SLUGS, SHELLS, NAILS and a LARGE ARMOR VEST. Good stuff.Ride up the lift and leave it to find yourself on the tower's roof. A StroggFlyer will come in and drop four Tactical Transfers for you and Rhodes tofight. Apparently it didn't occur to them that if you managed to make it thisfar, it might take a little more than that to stop you.Run to the very edge of the roof (don't look down!) to find the first securityconsole. Click "Reactivate" and watch the pretty animation. One tower down, twomore to go. Unfortunately, Rhodes must stay behind to guard this one.----[ Locate Security Station ]-------------------------[ C O M P L E T E ]--------[ Return to Tram Station ]------------------------[ O B J E C T I V E ]---- Take the elevator located in the central shaft back down to the tram station and make your way to the Data Processing Tower.-------------------------------------------------------------------------------I'm not sure how you can "return" to the tram station, as you've never beenthere before. Regardless, turn around and you should see a LARGE HEALTH PACKbelow the stairs leading up to the roof. Now run back inside the tower and ridethe lift down. Run through this hallway and a few more rooms to reach a newelevator, facing the tower's interior. Step on the elevator and activate it toexit this level. It's a loooong way down.----[ Return to Tram Station ]--------------------------[ C O M P L E T E ]-----------------------------------------------------------------------------------: T R A M H U B S T A T I O N :----------------------------------------------------------------------[x23]--------[ Locate Tram Car ]-------------------------------[ O B J E C T I V E ]---- Find a tram in order to get to the Data Processing Tower.-------------------------------------------------------------------------------Exit the elevator to get your hands on a whole lot of stuff, such as two LARGEHEALTH PACKS, SHELLS, GRENADES, SLUGS, LIGHTNING COILS and ROCKETS. Proceed inthe next room, which contains two Strogg Marines, a Gunner, four CLIPS and aSMALL ARMOR VEST. You can tell things aren't going too well around here. Stepinto the next room to find a SMALL HEALTH PACK. After all the lights haveturned on, head forward to face two Berserkers, followed by a Light Tank andtwo Strogg Marines. Backpedal as much as you need, and use your strong weapons.You'll find two unlocked doors at the end of this hallway; go through the leftone first to find some DARK MATTER CORES and LIGHTNING COILS.Run through the other door to find SHELLS and two CLIPS. Run outside and assistMedic Duncanson and Tech Ashworth taking out the two Tactical Transfers ahead.----[ Raise the bridge ]------------------------------[ O B J E C T I V E ]---- Help Scorpion Squad raise the bridge. From there you can proceed to the tram hub area.-------------------------------------------------------------------------------Grab the LARGE HEALTH PACK on the right, then wait for a Strogg Flyer to dropoff four more Tactical Transfers. Find some cover, and snipe them all with yourRailgun. After the fight, rejoin Ashworth near the locked door and he will giveyour Lightning Gun the very nice CHAIN LIGHTNING MOD. You can now hit multipletargets with it, which can come in handy. Speaking of which, follow yourteammates through the door, and battle five Tactical Transfers and one Gunnerin this hallway. You can try your new mod here, or just use the Grenade orRocket Launcher. Scorpion Squad will want you to ride the lift here, but beforedoing so, you can find a LOT of stuff lying around if you care to do someexploration.First, get the Tech and Medic to fully patch you up. Head towards the doordirectly opposite of the lift and unlock it. Beyond it you'll find SHELLS, twoCLIPS and ROCKETS. Head back inside, turn right in the hallway and headstraight through the door. You'll find a HEALTH STATION here along with fiveARMOR SHARDS. Exit this room, and unlock the door to your left. Head backoutside, then through the other door on the left to find two CLIPS and a SMALLHEALTH PACK. Outside again, run past the landing area (where the Strogg Flyercame earlier) to find four ARMOR SHARDS and two SMALL HEALTH PACKS. If any ofthis stuff interests you, go for it. Otherwise, remember those in case you needsome of that later.When you're ready, go back in the hallway and ride the lift up to the secondlevel. You'll face two Berserkers in here, after which you can go through thedoor named "Bridge Control". Simply click the "Activate Bridge" panel inside.----[ Raise the bridge ]--------------------------------[ C O M P L E T E ]----Go back down and rejoin Scorpion Squad. Head outside through the door straightahead, and help secure the bridge. You'll face a Strogg Marine, a Gunner andGladiator. The Railgun or Rocket Launcher are good options, or whatever elseyou prefer. Ask Duncanson and Ashworth to fix you up one last time, then crossthe bridge and proceed through the door on the right side. There are SHELLS,four CLIPS and two SMALL HEALTH PACKS in this hallway, as well as a StroggMarine. Grab what you need and head inside the tram hub. You'll find moreSHELLS, CLIPS and two SMALL HEALTH PACKS here. Walk forward and take care ofthe three Tactical Transfers with your Railgun.You'll notice that the door is locked here, but look behind the nearby computerto claim five ARMOR SHARDS for yourself. Drop down into the area where you seeseveral pipes. Turn around and crawl under the floor to find some DARK MATTERCORES. Now follow the blue pipe up to the ledge, and step on the steel girdersto the right. Follow the girders to the center, then turn left and cross to theother side of the room. Jump back up on the platform and follow it up somesteps. You'll find BATTERIES and two LIGHTNING COILS on the left. Follow thepath leading back to the locked door you passed before, to find some cratescontaining CLIPS, SHELLS, GRENADES and BATTERIES.Turn around and head through the door that's on the right side of this room.You'll battle five Strogg Marines in this hallway, and find a crate in thecorner holding SLUGS and BATTERIES. Follow this hallway to the next room, whichcontains GRENADES and ROCKETS. Go through the next door and ride the lift downto meet with Cortez. You must now find a way to rotate the tram before you canget out of here, because putting such controls on the tram itself would havebeen too obvious.----[ Align Tram Car ]--------------------------------[ O B J E C T I V E ]---- Activate the hub station to rotate the tram on to the correct course.-------------------------------------------------------------------------------Follow Cortez to the "Hub Controls" door, taking note of the nearby SMALLHEALTH PACK. Inside, you'll have to kill four Strogg Marines and one Gunner.Look for the crate ahead and its SMALL HEALTH PACKS, SHELLS and CLIP. In thenext room, you'll face much tougher foes, meaning five Tactical Transfers andone Light Tank. Head back and snipe if you want, while Cortez works his Shotgunmagic. You'll also find two SLUGS around here, as well as a LARGE HEALTH PACKand a bunch of ARMOR SHARDS in a crate. Go through the next door, and take careof the two Tactical Transfers and Gladiator with your Rocket Launcher (orRailgun). Two Strogg Marines will show up above afterwards.Look on the left side and click the "Expand" panel. What a fancy lookingbridge. Cross to the other side and proceed through the door. Sure got quietall of a sudden hasn't it? Follow this passage up to the upper level, on whichyou'll find GRENADES, NAILS, BATTERIES, SHELLS and CLIPS. Enter the door named"Hub Monitoring" and look at the monitor. Don't think this marine will survivelong with half his face missing... Well, continue forward to face one StroggMarine, and find a HEALTH STATION on the left side. Enter the hub control room,and take a look at the smaller panel. Simply click the left arrow to rotate thetram car. Too bad the track is damaged too. Dammit.----[ Repair Tram Rail ]------------------------------[ O B J E C T I V E ]---- Redirect repair bots to repair the broken tram rail.-------------------------------------------------------------------------------Exit this room through the newly unlocked door. Grab some BATTERIES andLIGHTNING COILS, then climb down the ladder here. You need to run to the otherside of the platform, on the lift identified as "Construction". Ride it down,and go through the doors ahead. You'll see a Teleport Dropper in the hallway,but it runs away. Follow the passage, and you'll discover some ARMOR SHARDS,two CLIPS and a SMALL HEALTH PACK. Crawl through the lower passage, and jumpinto another area, to face a Grunt. Did you ever notice how Grunts often liketo make dramatic entrances?Walk forward, and watch out for the Gunner above. Use the Rocket Launcher for aquick kill. You can grab the two SMALL HEALTH PACKS behind a nearby barrel. Goaround this room and back into the hallway to find a door. Through this dooryou'll immediately find some SHELLS and two more SMALL HEALTH PACKS. Ju****rther ahead are BATTERIES and SLUGS near a crate. After you advance in theroom, the lights will completely go out. Uh oh. Just wait right where you areand they'll soon come back on. As they do, two Berserkers will drop from theceiling, and two Strogg Marines will attack. Shotgun, Hyperblaster... hmm.Nailgun? Sure. Whatever works.Before you leave this room, look in a corner to find four ARMOR SHARDS and aSMALL HEALTH PACK. Look near the center and you should spot a marine's feethanging down from the ceiling. You can use the crates here to jump up onto theceiling. This semi-secret area holds a SMALL ARMOR VEST and a LARGE HEALTHPACK. Ready your Rocket Launcher or Lightning Gun and leave this room throughthe only door you can open. Into this large construction area, you'll encountera Teleport Dropper who likes to summon many Grunts. The quicker you kill it,the easier this'll be.There's nothing else to find in this area, so head through the other door withthe annoying strobe light. Click the blue "Engage" panel here to start up themachinery in this room. Avoid any large moving objects, and run towards theback of this area to find a door. Unlock it with the nearby panel, and enterthe familiar area beyond. Jump on the conveyor belt on your left, and wait onthe lift until it rises up (only once a plate arrives). Jump off on the upperlevel, and go through the closest door (on your right). Run through this roomto find a LARGE HEALTH PACK and LARGE ARMOR VEST in the next one.Backtrack a bit and proceed through the other door. This room is home to fourTactical Transfers, but there's plenty of cover for you to use. Head across thedoor marked "Repair Bot Controls" to find the control room. Click the "AssignRepair Bots" button and they'll know exactly what to do.----[ Repair Tram Rail ]--------------------------------[ C O M P L E T E ]----Gotta return to the tram again, and hope nothing else goes wrong. Exit thecontrol room, and locate the lift on the right side. Ride it down and proceedforward through the hallway. Soon enough you'll find yourself back outside,near the tram hub. Run forward, take the lift back up, and meet Cortez on thetram car. Finally! ----[ Locate Tram Car ]---------------------------------[ C O M P L E T E ]-----------------------------------------------------------------------------------: T R A M R A I L :----------------------------------------------------------------------[x24]----This level is another rail shooter... quite literally. You'll be manning thenow-familiar Machine Gun that you've used on every other vehicle so far. Likeall other vehicles, the tram car's armor will regenerate slowly after it hastaken damage. It's armor is pretty weak however, so stay alert. Enemies willalways come from behind (you can't even look forward).----[ Protect Tram Car ]------------------------------[ O B J E C T I V E ]---- Keep the strogg off your back so the tram can reach Data Processing in one piece.-------------------------------------------------------------------------------First off, two Strogg Flyers will pass overhead. While you can certainly shootthem down, they don't cause all that much damage if you don't. Your mainthreats will come from other tram cars, riding alongside you. They usually havea couple Tactical Transfers on them who will try to shoot down your tram car.The thing is you don't even need to shoot down the Tactical Transfers, butrather you should destroy the tram they're riding on. Tram cars don't have mucharmor, and can be destroyed in mere seconds. They'll usually attack in waves oftwo, with a tram coming from the left, then right. Just listen to Cortez callout which direction they're coming from. A Strogg Flyer might show up once in awhile, between two waves.After destroying fifteen or so tram cars, you'll reach the end of the level (itseems to vary a bit, I'm not sure why). And that's about all you need to knowto complete this ridiculously easy level.----[ Protect Tram Car ]--------------------------------[ C O M P L E T E ]-----------------------------------------------------------------------------------: D A T A P R O C E S S I N G T E R M I N A L :----------------------------------------------------------------------[x25]----Here's where you get off, but it seems Cortez is needed elsewhere. Too bad.Step off the tram and let him go. ----[ Proceed to the Tower Rooftop ]------------------[ O B J E C T I V E ]---- Work your way up through the tower to the roof to activate the connection to the Core building.-------------------------------------------------------------------------------There's plenty of junk up for grabs here, so look around to find GRENADES,BATTERIES, a LARGE HEALTH PACK, SMALL HEALTH PACK, CLIP, NAILS, three LIGHTNINGCOILS, a LARGE ARMOR VEST, ROCKETS, and some SHELLS. While you're busy lootingyour heart out, Morris will give you another mission.----[ Return Power to the Processing Tower ]----------[ O B J E C T I V E ]---- Find a way to bring the Data Processing Tower back on-line.-------------------------------------------------------------------------------Exit this room through the door. Nothing in here except an elevator in themiddle, so call it. Ride it up inside the tower, and shoot down the repair botfor fun. You'll see a door on each side here, though you obviously want to gofor the unlocked one. Click the "Activate Bridge" panel for that door, andcross the bridge to the other side. Follow the path left to find a cratecontaining two LARGE HEALTH PACKS, and check the opposite side to find NAILSand ROCKETS. Go through the door now, and kill the Gunner in the next room.You'll also find two teleporters on each sides of the room. Shoot them up anddestroy them all. Better safe than sorry, I say. You'll also find a crate here,containing two LARGE HEALTH PACKS and a SMALL ARMOR VEST. Head into the next room. Now this place kinda sucks. There are two teleportersin the back of the room who can spawn up to three Tactical Transfers each. Youwill also have one Gladiator to take care of at the same time. The sooner youdestroy the teleporters, the less Tactical Transfers you'll have to deal with,though it's by no means necessary. There's more than enough cover around herethat you can use to your advantage anyway. Once the room is cleared of allenemies, proceed through the next door. Walk forward and wait for the bridge toexpand, allowing you to reach the control panel ahead. Click "Activate Power"to complete your first objective in this tower.----[ Return Power to the Processing Tower ]------------[ C O M P L E T E ]----Before you leave, look at the back of this platform to find a LARGE HEALTH PACKand a SMALL ARMOR VEST. Run back into the sucky room from before, which willattain whole new levels of suck. You'll first be attacked by an Iron Maiden(miss her?). Following that, a Teleport Dropper and a second Iron Maiden willattack. Kill the Dropper as quickly as possible as you try to avoid the Maiden.After that, a Light Tank will show up, to see if you let your guard down. Keepmoving and gun it down with your favored weapon. With the room cleared (again),backtrack into the previous room. If you didn't destroy the teleporters in herelike I told you to, they can spawn up to two Tactical Marines each (for a totalof eight, for the mathematically challenged). Return to the central tower tomeet up with Sledge.----[ Activate Elevator System ]----------------------[ O B J E C T I V E ]---- Call down the elevator in the room ahead, it will allow you and Sledge to reach the top levels.-------------------------------------------------------------------------------So activate the other bridge that will allow you to get across and through thenext door. Grab two SMALL HEALTH PACKS left of the entrance, and proceedforward. Strauss will tell you about data pumps, and the fact you should expectheavy resistance ahead. No kidding. Follow the left path around this room,which will take you past a crate holding six ARMOR SHARDS. On the other side,you'll find two boxes of ROCKETS, three SLUGS, a crate holding SHELLS and aLARGE HEALTH PACK, as well as a HEALTH STATION. Grab everything you need beforeyou click the large "Call Lift" button.----[ Activate Elevator System ]------------------------[ C O M P L E T E ]----Before the lift arrives, you will be attacked by three Stream Protectors,though thankfully not all at once. With Sledge's help, take out each one usingyour Hyperblaster, Nailgun, Rocket Launcher or really, whatever you think mightwork. Those are only my picks. If that wasn't enough, a teleporter willactivate on one side of the room, which will spawn many Tactical Transfers. Youmight want to get over there and destroy it to stop them from coming, andyou'll even find a LARGE HEALTH PACK for your trouble.After things have calmed down a little, rejoin Sledge on the elevator to finishthis level. Note that killing the Tactical Transfers are very much optional,but I just hate leaving any stones unturned.-------------------------------------------------------------------------------: D A T A P R O C E S S I N G S E C U R I T Y :----------------------------------------------------------------------[x26]----The elevator will stop at floor 1986. I wonder if it has any significance. Asyou might expect, you'll have to take care of another problem before you cancontinue further.----[ Realign the Data Nodes ]------------------------[ O B J E C T I V E ]---- Some of the data nodes are out of alignment and may impede progress. You will need to realign these nodes to allow access to the roof.-------------------------------------------------------------------------------Look around you to find two LIGHTNING COILS and some NAILS. Proceed into thehallway ahead, and fight it out with two Tactical Transfers and a Gunner. Thisis easy with Sledge's help. Grab the SMALL ARMOR VEST in the corner and runinto the next room. This time a Berserker will run towards you, as well asthree Tactical Transfers. Grab the DARK MATTER CORES here and exit through thedoor. Follow this hallway around and back into the previous room, where an IronMaiden awaits. Look to the right of her coffin to find a LARGE HEALTH PACK. Usethe "Call Lift" button here, and ride it back down.Hmm, seems like Cougar Squad is running into some big trouble. But you haveyour own troubles to deal with, in the form of five Tactical Transfers andthree Gunners. Keep your distances and seek cover when needed. Make your wayaround the room until you reach the locked door. Strauss can't do anything foryou, so head left and up the stairs. Follow this path all the way to the end tofind NAILS and two LIGHTNING COILS. Backtrack a little and you'll see a consoleon the right, along with a crate holding SHELLS, BATTERIES and a LARGE HEALTHPACK. Look at the panel, and simply click the left arrow or the right arrowtwice. It doesn't matter which.Run back to Sledge and head into the next room. You'll be attacked by twoSentries coming up from the left. Yeah, long time no see. Run through the dooron the right, and make your way around the fire to find a SMALL HEALTH PACK,four ARMOR SHARDS, SHELLS, CLIPS, NAILS and a MACHINEGUN. Go through the door,run up a few steps, then follow Sledge up to some computer panels. Click "OpenSeal" to open up the area ahead, from which an Iron Maiden will attack. This isa simple connect-the-beams puzzle type thing, but you can't activate it fromhere. Run back down and head along the hallway on the right. You should soondiscover a lift, which you'll want to ride up.Follow this bloody hallway until you reach another computer console, whichallows you to rotate the eight reflectors below. You need to rotate them sothat the beam can reach the door on the other side. Refer to the following. ----- ----- ----- | 1 | 2 | 3 | ----- ----- ----- | 4 | | 5 | ----- ----- ----- | 6 | 7 | 8 | ----- ----- ----- Look at the computer panel, and click the following buttons: 6 twice, 4 threetimes, 5 once, and finally 2 twice. There are many other solutions to thispuzzle, this is only one. Experiment as much as you want if you're bored. Now run back to the lower level and rejoin Sledge. Run through the door you'vejust unlocked, and make your way through the empty room beyond. In the nextroom, you'll encounter a Sentry, three Tactical Transfers and one Berserker.Again, this could be hard only if Sledge wasn't with you. Follow the patharound the room, watching out for two more Sentries who'll attack from the leftand possibly one Tactical Transfer ahead. As you reach the end of this path, aLight Tank will come out of an elevator, which you'll of course want to shootdown from a distance. Get on that lift and ride it up. Kill the Gladiator ahead, then look around theroom to find a SMALL ARMOR VEST and a HEALTH STATION. Follow the hallway andrun through the door the Gladiator came from. You'll find yourself in acircular control room, in which two Iron Maidens dwell. Shoot 'em up with theNailgun or Lightning Gun. Locate the only panel here and click the "Lower"button. A bridge will automatically appear so you can rejoin Sledge. ----[ Realign the Data Nodes ]--------------------------[ C O M P L E T E ]----Proceed through the unlocked door ahead and make your way around this room tofind two teleporters and two Iron Maidens. Destroy the teleporters before youkill both Maidens, or else they'll start spawning several Strogg Marines, inaddition to the Light Tank that walks into the room. Kill the Light Tank withyour Dark Matter Gun for a guaranteed good time. Enter the next room, and takea left first. Walk towards the back, then under the floor to find a LARGEHEALTH PACK and LARGE ARMOR VEST. Then go upstairs towards the door, thoughcheck out the crate first for three SMALL HEALTH PACKS and four ARMOR SHARDS.Go through the door and join Sledge on the lift.Activate the lift, which will take you near the top of the tower. Exit the liftand grab the HYPERBLASTER in the room beyond. Go through the door on the rightto find a large room full of stuff, as well as Cougar Squad's remains. I'm surethey were all nice people. You'll find two MACHINEGUNS, SHELLS, ARMOR SHARDS, aSMALL ARMOR VEST, a HYPERBLASTER and some ROCKETS. Exit this room into anotherwho should look familiar. Go through the other door and follow the hallway toanother lift.Ride up the lift to finally reach the rooftop of this tower. You will face aGladiator here, as well as two enemies who should look pretty familiar: HEAVYHOVERTANKS. They're actually a smaller version of the ones you encounteredbefore, though they still remain pretty dangerous. Don't be afraid of usingyour most powerful weapons here, such as the Rocket Launcher or Lightning Gun. ----[ E N E M Y ]------------------------------------------------------------ HEAVY HOVERTANK ----------------------------------------------------------------------------- Power ............... [||||||||||] : Toughness ........... [|||||||||:] ----------------------------------------------------------------------------- It's heavy, it... hovers... and I'm totally running out of things to say at this point. The Heavy Hovertank is certainly one of the toughest enemies in the game, though fortunately you'll face very few of them. It has two main attacks: a heavy blaster, as well as the biggest rocket launcher you've ever seen on a Strogg before. The blaster shots, while fairly powerful, are easy to dodge most of the time. The rockets can be another matter. A direct-hit will cause a ton of damage and can send you flying across the area (which is bad if there are pits nearby). Rockets aren't so easy to dodge either, due to their homing capabilities. Your best options? Try to outrun the rockets and force them to hit an obstacle, or simply shoot them down before they get too close. The Nailgun or Rocket Launcher are decent options against a Heavy Hovertank, though if you want an easier time destroying those rockets before they hit you, I'd suggest using the Hyperblaster or Lightning Gun. --------------------------------------------------------------------[e15]----Now all that's left to do here is to run up to the security console andactivate the second tower. Sledge will of course need to stay behind to protectthe console, which means you need to get back to the tram alone.----[ Proceed to the Tower Rooftop ]--------------------[ C O M P L E T E ]--------[ Return to Tram Station ]------------------------[ O B J E C T I V E ]---- Make your way back to the tram station and get to the Data Networking Tower.-------------------------------------------------------------------------------Backtrack into the lift and ride it down. Simply run back through the next fewroom, past Cougar Squad and all that, until you reach the tower elevator.Activate it to complete this level.-------------------------------------------------------------------------------: D A T A P R O C E S S I N G T E R M I N A L ( R E V I S I T E D ) :----------------------------------------------------------------------[x27]----Holy crap, the Network Guardian! There's absolutely nothing you can do here,but man, what a ride. Once you hit the bottom, run forward to step on thecentral lift. Activate it to ride down to the lower level. Enter the tramstation again, though you'll notice all the supplies are gone for some reason.Simply step on the tram car to automatically ride it to the third tower.-------------------------------------------------------------------------------: D A T A N E T W O R K I N G T E R M I N A L :----------------------------------------------------------------------[x28]----Get off the tram and listen to Strauss' instructions. You're getting so close,you can almost smell victory! Or maybe it's your own disgusting stench.----[ Proceed to Tower Rooftop ]----------------------[ O B J E C T I V E ]---- Battle your way to the top of the Data Networking Tower and activate the final antenna that will connect this building to the Core building.-------------------------------------------------------------------------------So look around the place and grab everything you need from the supplies themarines have brought over. I won't detail all of it, but suffice it to saythere's plenty of health, armor and ammo for all your guns to be found. Whenyou're set, exit this room and ride the lift a long way up. Go through the doorat the top and help Raven Squad fend off a couple Strogg Marines. Afterwards,rejoin them on the other side of the room, at which point all the lights willturn off. Now what? Equip your Shotgun, and quickly destroy the two BlasterTurrets that show up. You'll also notice two teleporters rotating aroundpillars on the left and right side of the room. Destroy those as well, beforethey can spawn too many Grunts or Tactical Transfers.Note that while you don't necessarily have to protect anyone from Raven Squadas you go along, you surely realize that the longer they stay alive, the easierthese next few sections will be for you. Tech Raffel is even equipped with aHyperblaster, which is always an excellent support weapon. When you're ready,go into the next hallway and activate the bridge within.Cross over and enter the next room, in which you'll find a large centralelevator, and a HEALTH STATION. Call the elevator, and quickly kill the Gunnerriding down with it. As soon as the elevator arrives, four teleporters willalso activate in each corner of this room! Each teleporter can spawn TacticalTransfers, so quickly run around the room and destroy each one, while RavenSquad takes care of itself. If you're quick enough, everyone should survive.I'd recommend using the Shotgun again, since you're gonna be running all overthe place.Now get on the elevator, wait for everyone else, and ride it up. As soon as youarrive, you'll be facing a Light Tank and several Strogg Marines spawning fromthe single teleporter in this room. The Light Tank is obviously the biggestthreat here, so concentrate on it first. Wipe out the remaining Marines anddestroy the teleporter afterwards. As long as Raffel and Willits still live,you don't have to worry about your health anyway. So leave through the door toenter the next room. You'll now face a Gunner and two teleporters at the otherend of the room who can spawn a couple Tactical Transfers each. Are you sick ofteleporters yet? You can grab a LARGE ARMOR VEST here before you proceed intothe next room.This room is a bit harder than the other ones so far. It contains a Berserkerand two teleporters who can spawn up to six Tactical Transfers total. If thisisn't chaotic enough for you, a Gladiator and a couple more Tactical Transferswill walk in from the other room. The nearest teleporter is just right of theentrance, so you should quickly destroy it. The other one is on the other sideof the room though, and will probably have time to spawn a few Transfers beforeyou can get to it. If Raven Squad is still with you at this point, this shouldbe easy enough. Otherwise, use your strong weapons and even the DMG if you needto. You can pick up two SMALL HEALTH PACKS around here, and you can thenproceed into the next room.Nothing much in this room, but you'll see two other doors. One leads you backin the previous room, so take the other one instead. You'll find anotherteleporter, except this time you get to use it yourself. Step into it tocomplete this level, and get yourself closer to the tower's rooftop-------------------------------------------------------------------------------: D A T A N E T W O R K I N G S E C U R I T Y :----------------------------------------------------------------------[x29]----The first thing you'll see as you re-materialize is the Network Guardian ahead.Great. He'll just fly away when he sees you though. To proceed, turn left asyou exit the teleporter and jump up to the upper level. Pick up the MACHINEGUNnear the broken door then head through the other door. The bridge is brokenhere, but you can still jump across if you're careful. You'll encounter aGunner immediately on the other side, as well as a HEALTH STATION on the nearbywall. In the next room, a Berserker will first charge you, then the twoteleporters on the right side will spawn up to three Strogg Marines andTactical Transfers. Plenty of room here to maneuver as you avoid attacks anddestroy the teleporters.Run into the next room, where the Network Guardian makes another appearance.This time he'll shoot his blaster and powerful rockets at you, so you need toquickly run across the room (head right) to reach the next door (and crouchunder it to pass under). If you're fast enough, he won't even have time toshoot you at all. If he does, well, know that these rockets HURT. In this nextroom, you need to head left and walk across the large blue pipes. Once youreach the other side, jump across towards the destroyed platform in front ofthe door, and head through it.You'll only encounter two measly Tactical Transfers in here, and you can find asemi-hidden CLIP if you look hard enough. Run into the next room to face twoBerserkers this time, with no teleporters or added surprises. Walk towards thewindows in this control room, and you'll see the Network Guardian resort tointimidation. How sad. There's no other exit in this room, but look under thecentral platform where the floor is destroyed. You can crawl under it andfollow the cables into a small hallway. Go through the unlocked door here andactivate the lift beyond to go up several stories.Exit the lift to find a familiar room, which should tell you you're gettingvery close. Fist turn left and head into the room beyond that door. You'll finda teleporter here, as well as a crate holding four ARMOR SHARDS. I don't thinkanything ever comes out of that teleporter, but destroy it just to be safe. Goback in the previous room, and run through the other door straight ahead.You'll find a LARGE ARMOR VEST, some NAILS, ROCKETS and two LARGE HEALTH PACKSin this hallway, leading you into another lift. Gear up, and activate the liftto finally reach the roof level. Step outside and do battle with the NetworkGuardian at last! Not exactly a surprise, with all this build-up. ----[ B O S S ]-------------------------------------------------------------- NETWORK GUARDIAN ----------------------------------------------------------------------------- Power ............... [||||||||::] : Toughness ........... [||||||||||] ----------------------------------------------------------------------------- This Strogg is huge, but don't let the appearance fool you. He's not that difficult. But he can be. But he's not. Except if you're unlucky. Still, the Guardian does possess strong offensive capabilities and a very tough body (but no shield). Note that there's ammo, health and even armor scattered all around the rooftop, so never stay in one place if you want to take advantage of it all. To begin this battle, the Network Guardian will land in the center of the roof area. As soon as he does, start shooting him up with any of your strong, but reasonably quick weapons, and never stop except to reload. The Machinegun, Hyperblaster, Nailgun, Rocket Launcher and Lightning Gun are all good options. The Dark Matter Gun can also cause some decent damage if you've got the ammo to spare, but I wouldn't recommend it. When he's on the ground, the Network Guardian will typically fire three salvos of semi-guided rockets. These rockets do mild damage, and even if you dodge them the splash damage might get you. Not all that hard to avoid as long as you keep strafing. His other attack will come from his other gun, a massive blaster. These large projectiles (look more like fireballs to me) cause slightly more damage than the rockets, but are easier to avoid. When he's tired of walking around, the Guardian will take flight using his jetpack. He always uses the same pattern from the air, in which he fires one salvo of guided rockets, followed by a huge (but slow) missile and a few shots from his blaster. Your goal here is to get as far away from the missile as possible, which will create a large explosion upon contact with the ground. This missile is powerful enough to kill you outright on a direct hit, or still cause much damage if you get caught in the explosion. Run far away to take few (or no) damage. While he's flying, the Guardian will sometimes try to hit you with the flames from his jetpack, which has the unpleasant side-effect of setting you on fire. This attack can be hard to avoid completely, though I find that if you change directions a lot as you run away, you'll sometimes confuse him. Thankfully, the flames don't cause much damage (but that depends how long you stay under them, of course). When he's badly hurt, the Guardian will also start firing his large missile up in the air, which then explodes into a dozen or so guided rockets. You need to keep moving if you want to avoid those rockets, though some of the splash damage is bound to get you. This is your cue to finish him off as quickly as possible, before he can fire too many of these warheads. NOTE: During the battle, Strogg Flyers will occasionally make bombing runs across the rooftop. They're easy to avoid if you can see them coming, but if you're unlucky you can get caught unaware and take a lot of damage. Always keep an eye on the sky! --------------------------------------------------------------------[b02]----With the Network Guardian destroyed, run around the roof to grab any of thestuff you might have missed. Then run up to the last security console andactivate it.----[ Proceed to Tower Rooftop ]------------------------[ C O M P L E T E ]--------[ To The Core ]-----------------------------------[ O B J E C T I V E ]---- Strauss has fully deactivated Core Security. Make your way back down to the Core Teleporter to enter the Core.-------------------------------------------------------------------------------Yep, time to enter the Nexus Core at last. Backtrack down the lift to reach theteleporter. As you can see, one marine tried to use it but didn't make itthrough (well, half of him made it through actually). How reassuring. Grab someSMALL HEALTH PACKS from the crate to fully heal up, then run into theteleporter and into the Nexus!----[ To The Core ]-------------------------------------[ C O M P L E T E ]-----------------------------------------------------------------------------------: N E X U S C O R E :----------------------------------------------------------------------[x30]----Welcome to the most heavily fortified Strogg facility around. Are you ready toface your hardest challenges yet?----[ The Nexus ]-------------------------------------[ O B J E C T I V E ]---- You must locate and destroy the Nexus.-------------------------------------------------------------------------------I'm sure you are, so proceed into the next room. Follow the hallway down thestairs and towards a doorway, but the door will get locked as you approach.It's a trap! A Light Tank will come running towards you, as well as severalTactical Transfers. I suggest you use the Nailgun to kill the Light Tank andthe closest Transfers, then switch to whatever other weapon you like to mop upthe rest of them. Run back and go through the door where they all came from, tofind some sort of security station. Click the "Disable Security" button here torestore things to normal and unlock a door ahead.Speaking of which, turn around and follow this hallway up to a HEALTH STATION,ROCKETS, three LIGHTNING COILS, two CLIPS, lots of NAILS and a SMALL ARMORVEST. Head through the door on the left to face a Strogg Marine (meh) as wellas two Tactical Transfers and one Light Tank coming up an elevator on the right(oh). The Nailgun is also good here, or the Rocket Launcher if the Tank's farenough. If you're quick, you can kill them all before the elevator even arrivesat destination, saving you some trouble. Go downstairs and step on this largeelevator, grabbing the two SMALL HEALTH PACKS if needed.Activate it for a slow ride down. At some point, Strogg Marines will startjumping through windows and attack you on the elevator. You'll get to defeatabout nine of them before the elevator reaches the bottom. The Machinegun orShotgun will do the job nicely. When you do reach the bottom, a Gladiator andtwo Iron Maidens will attack, along with a couple Tactical Transfers. Use yourDark Matter Gun if this is too much for you to deal with, or otherwise theLightning Gun, Nailgun or Hyperblaster. You'll find GRENADES, BATTERIES, DARKMATTER CORES and two SMALL HEALTH PACKS nearby.Head downstairs to find even more stuff, such as BATTERIES, ROCKETS, SLUGS,CLIPS, SHELLS and ARMOR SHARDS. Exit this room through the nearby door andyou'll immediately face a Teleport Dropper. Quickly "drop" him with the Nailgunor some other powerful weapon. You can also find a HEALTH STATION in this room,and you'll mysteriously receive a new mission objective from no one.----[ Find Elevator ]---------------------------------[ O B J E C T I V E ]---- Find an elevator which goes deeper down into the core.-------------------------------------------------------------------------------Head through the next two doors to enter a large circular room. There alsohappens to be a teleporter in the center of this room, and it can't bedestroyed. Noooo! It will spawn up to eight Tactical Transfers, so I suggestyou run up close to it and simply kill them as they appear. The Hyperblasterwill work fine, since you'll get plenty of ammo back for it. Run to the otherside of the room to find a lift. Call it, and ride it to the upper level. Makeyour way around the room and dispatch the four Tactical Transfers who show upRun through the next hallway to find another room, which also contains a lift.Board it, and let it take you down deeper into the Core.----[ Find Elevator ]-----------------------------------[ C O M P L E T E ]----When you arrive at destination, you'll no doubt notice the Makron's ugly faceon the monitor ahead (yes, it's just a monitor, thankfully). Before you canexit the lift however, you will be scanned, and it'll become clear to theStrogg that you're not one of them. Why have they been shooting at you all thistime then? It's not like they had any doubts in the first place. The point is,you're trapped here until you disable the security.----[ Scan Failed: Lock Down ]------------------------[ O B J E C T I V E ]---- The Makron has shutdown access to your position. You'll have to find a way into the security tower to shut down the alarm to gain further access to the Core.-------------------------------------------------------------------------------Exit the lift from the back, and quickly kill the two Tactical Transfers on theright side. You'll also notice a Gladiator on the other side, but from thisposition you have plenty of cover to take care of him. As soon as he dies, anIron Maiden will rise up from the floor in front of the monitor. Kill her aswell, then look down the hole from which she came from. Jump down on the pipesyou can see below, and walk through this tunnel until you reach a ladder. Climbit up and loot the stuff you'll find ahead, such as a SMALL ARMOR VEST, a SMALLand LARGE HEALTH PACK, CLIPS, BATTERIES, SHELLS, ROCKETS and several LIGHTNINGCOILS.Turn around and run through this hallway (pass the door on the left for now)and into a room with orange tanks. You'll be facing many enemies around here,including a Gunner, an Iron Maiden and about five Tactical Transfers. TheNailgun or Lightning Gun work well, or any other gun you have plenty of ammofor, really. Head into the next room, in which you can use a HEALTH STATION anda lift. If not all five Tactical Transfers attacked you in the previous room,then there might be a few left in here. Anyway, ride the lift to the upperlevel. Follow this new path through a few doors to reach the security room.Kill the Tactical Transfer within, then click the "Disable Security" button.----[ Scan Failed: Lock Down ]--------------------------[ C O M P L E T E ]----Now head back down and backtrack all the way towards the room where the lockdown occurred in the first place (with the elevator). On the way, you'llencounter a Gunner and a Strogg Marine. Kill them, and head through the doorthe Strogg Marine came from (which I told you to pass before). Go through thehallway to find yourself back at the beginning. Head through the door on theopposite side of the room (which is now unlocked as well). In this shorthallway you can get three CLIPS, a LARGE HEALTH PACK, a LARGE ARMOR VEST andSHELLS. Grab everything you can (you'll need it) and enter the next room.Now this room sucks. You'll have to battle three of each of the most powerfulStrogg around. You first have to kill three Light Tanks, followed by threeHeavy Hovertanks, and finally three Stream Protectors. Thankfully, only two ata time can spawn (the third one will appear after you've killed one of thefirst two). You'll also find lots of stuff around the room, includingBATTERIES, LIGHTNING COILS, NAILS, SLUGS, ROCKETS , SHELLS and five SMALLHEALTH PACKS. You'll obviously want to use some powerful weapons around here,always stay on the move, and use the pillars for protection.The Light Tanks aren't too hard... just don't let them come close to you. TheHeavy Hovertanks are certainly the hardest of the bunch, against which I'dsuggest using the Hyperblaster, Lightning Gun or Rocket Launcher (use thehoming feature). The Nailgun is good too, since there's some ammo for it aroundthe room. The Stream Protectors are the easiest of the bunch since they don'tmove around much. Just stay far away and kill them with whatever weapon youlike best. Listen to your heart. Once everyone and everything has beendestroyed, the door at the other end of the room will unlock. Head through itto find a LARGE HEALTH PACK and some NAILS.Head through the next door to discover an interesting looking area. Very...information superhighway...ish. Climb down the ladder on the right, and crawlthrough the opening. Run along the pipes here and jump down on the platformwith two locked doors. Head to the other side of the platform, and jump overthe railing onto the pipe going down. Follow these pipes all around the roomuntil you find the SMALL ARMOR VEST. Now backtrack up to the platform. Locatethe two pipes