How's the Game
| Red Orchestra Discuss, How's the Game at All Other Games listed here!! forum; i was on vacation when they were giving out the free trials. so i never got to try it out. ... |
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08-27-2006, 12:47 AM
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i was on vacation when they were giving out the free trials. so i never got to try it out. my friends all just said, 'eh its okay' . -.- kinda useless opinions so i just wanted some opinions and maybe SS  cuz i might buy this game. (dont wanna buy something and then not like it)
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08-27-2006, 01:24 AM
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Red Orchestra: Ostfront 41-45
You know, the Russians fought in this war, too!
by Tom McNamara March 31, 2006 - Although Red Orchestra is just now entering retail, it's been around for years, in one form or another. You may get a Battlefield-esque sense of déjà vu, and the ambient soundscape strongly recalls Call of Duty, but RO preceded both and looks like it heavily inspired what's come after. What still differentiates RO from its followers is its attention to realism, detail, and organized team tactics. In practice, RO most closely resembles Counter-Strike, in my opinion, but on a BF2-sized map -- minus the crosshairs, that is. RO also models projectile movement, so you actually have to arc your long-distance shots, and there's a lot more assault rifle recoil than you're probably used to. So detailed are the physics that's it's possible for two opponents to kill each other simultaneously, in the time it takes the projectile to get from point A to point B.
As the name implies, RO also deviates by focusing on the Russians versus Nazi Germany. You won't encounter the beaches of Normandy, the hillsides of northern Italy, or the bombed-out streets of Berlin. Personally, I find this refreshing. I like the drama of the Western front as much as the next guy, but I think this is a more atmospheric change of pace. The battlefields of RO are properly gloomy and blasted and full of the sounds of rattling gunfire, cracking rifles, and booming cannons. Unlike Call of Duty, though, almost all the ambient noise is actually players fighting. You can track everything from artillery shelling on the opposite side of the field to someone reloading their Kar 98 on the other side of the hill you're lying prone on. Although the maps feel a little large for the player cap of 32, you'll often appreciate the relative safety this distance affords you, and it makes the urban maps that much more intense.   
RO is based on the Unreal 2.x engine, so it doesn't have fancy bells like HDR, but Tripwire has done an excellent job with texturing, weapon models, and vehicle models. I found player animation to be kind of "drifty," where it looks like the player is sliding as they walk, but that's the heaviest complaint I can level against the visuals. I was too concerned with getting my head shot off to pay much attention to fluid movement anyway.
And speaking of movement, I find this aspect to be pretty satisfying. Like in BF2, you can sprint, walk, crouch, and crawl, and you'll have to pay attention to your stamina. The average soldier is carrying a ton of miscellaneous gear, so you can't just run across the whole map. In fact, getting from point A to point B quickly yet safely is part of tactical experience. Maps vary from vehicle-oriented to combined arms to infantry-only, and each style offers its own challenges and arsenal considerations. If you opt to be a tank driver, you'll only have a sidearm. If you choose to be a rifleman, you'll have some nice gear, but you can't hop in a tank. The game also limits how many people can be a certain class, so you'll never have to deal with messloads of snipers or tanks on a given map. Where I often found BF2 frustrating because I was constantly getting run over or hit by APC weaponry, this isn't nearly the case with RO. And an infantryman's anti-tank choices are an actual threat, even to the heavily armored Panzers and Tigers.   
I should also mention that weaponry behaves a little differently than you're probably used to. Aside from having no crosshairs, you will have to manually reload a rifle, although you do that simply by hitting the "fire" button a second time. If your rifle uses a clip instead of a magazine, you may have to wait until the clip is spent before being able to reload, which takes several seconds. Thankfully, weapons never get jammed or misfire. Grenades can also be pretty nasty, especially when friendly fire is a consideration, which it is by default. In fact, you may encounter a lot of team killing, simply because there aren't any gamey indications that the person you're aiming at is an enemy. When you get close enough, a name will pop up over their heads, with the color of the name indicating their side, but you'll rarely be able to get that close. As the Tripwire guys told me at GDC, other games of this type want you to feel like you're in a war movie, while RO is meant to make you feel like you're in a war. There are no dots on the map indicating your guys, or waypoints set by a team leader. You won't know where the tanks are, nor can you tag them for other players to briefly see. There are no health packs or medics, although you can distribute ammunition. There are no mechanics to repair your vehicle, nor areas you can drive over to for a quick reload. There's very little gameyness in RO and a whole lot of gritty crawling along the ground so you can flank over to that machine gunner and allow your team to advance to the next spawn point objective.
credits: IGN: Red Orchestra: Ostfront 41-45 Review | 
08-27-2006, 02:37 AM
|  | Tigran | | Join Date: Mar 2006 Location: Where do YOU live?!
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Hmm Looks pretty cool!
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08-27-2006, 11:52 AM
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oh so this is kind of like battlefield in a way? or no.... cuz if it really similar to come other previous games then i wont waste the money on it.
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08-28-2006, 12:53 PM
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It's not like battlefield at all.
This is not a game for 'uberhax0rs' or '1337kiddies'. This is a simulation of an event, mainly the eastern front of World War 2.
The games trademark is it's realism, basically things as act as they did at the time. You can't run around with a rifle and expect to headshot people, you must utilize team-work and tactics.
I've been playing RO for about 8-9 months, and I still enjoy it.
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11-07-2006, 06:59 AM
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dont buy red orchestra.. it sucks bf is better -.-
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11-08-2006, 07:38 PM
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it looks cool!! aiming at a tank! woots
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01-14-2007, 11:33 AM
| | Double Wood Axe | | Join Date: Sep 2006 Location: Somewhere,Random Place
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from my opinion i think this game is really good
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01-15-2007, 12:09 PM
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Originally Posted by Forrank dont buy red orchestra.. it sucks bf is better -.- | This is a perfect example of a '1337kiddie' I spoke of earlier.
I seriously doubt he's even played the game. If infact he has, I bet not longer then a few hours.
The game has a very high learning curve and is a turn off to most small brained people, because it's requires thinking. Although thinking might be easy for some of us, there are the select few who can't do it so well.
The support for Battlefield doesn't exist. The good patches for Battlefield don't exist. The good memberbase for Battlefield doesn't exist.
Red Orchestra receives FREE content updates every few months. Battlefield charges you at LEAST 20 dollars to buy a few maps and vehicles.
The game was developed by a mod team that won the 'Make something Unreal' contest, so they don't have the kind of funding EA does. The game can be bought now for 10.00$ at some select retailers. I still see Battlefield 1942 sold at 20$, it's just sad really. The point is the developers of Red Orchestra are in it for the game, and not in it for the money.
I'm not one to pretend everyone is going to like this game, it's just that most people who don't like it have neither ever played it, or ever gave it a chance. Giving it a chance consists of playing it for several hours perhaps even days. There are players in public servers that are always willing to help you out. I think the thing that turns most people off is the fact that you can't win easily. As I stated earlier it requires a lot of skill, a lot more skill then most of the FPS's out right now. No doubt even after all that has been said there will still be people who don't like. That's understandable, but totally insulting a product is just immature and quite childish. Which why we should enact a muzzle law for everyone below the age of 13.. just kidding..
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01-29-2007, 02:30 PM
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this game that so is, disen the languages that are very good and virtual but in my opinion I do not like, I see something monce,
I wait for a good answer, greetings it,
we are seen.
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