Maple story guide for beginner

Strategies/Guides Discuss, Maple story guide for beginner at Maple Story General forum; BEGINNERS: I. Starting Stats: 1. Warrior in Training: Strength:10 Dexerity:5 Intillegence:5 Luck:5 2. Magican in Training: Strength:5 Dexerity:5 Intillegence:10 Luck:5 ...


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Old 09-19-2005, 04:40 AM
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Maple story guide for beginner

Quote:
BEGINNERS:


I. Starting Stats:

1. Warrior in Training:
Strength:10
Dexerity:5
Intillegence:5
Luck:5

2. Magican in Training:
Strength:5
Dexerity:5
Intillegence:10
Luck:5

3. Bowman(Woman) in Training
Strength:5
Dexerity:10
Intillegence:5
Luck:5

4. Thief in Training
Strength:5
Dexerity:5
Intillegence:5
Luck:10


II. Leveling Guide:


1. Warrior in Training:
For Levels 1-5 You should go 2 maps east(right) of Maple Town and start to kill Snails, Blue Snails, and Red Snails.

For Levels 5-10 You should first go to more maps east(right) of your current position. Talk to Maria(she should be on a platform) and she well give you a quest to send a Letter to Lucas the Chief of Amherst. Do this Quest than if you have 30 Blue Shells go east of Amherst and kill Orange Mushrooms til level 8.(If you don't have 30 blue shells go when you get them all then kill Orange Mushrooms til level When you are level 8 you should have 30 Blue Shells and 10+ Orange Tops. Now go two maps west(left) of Amherst than head south(down) and go to Southperry. Once in Southperry there should be a Chain leading to the upper part of the map. Climb the chain and head east(left) til you come to a man name Biggs. Talk to him twice and he should give you a Fruits Dagger or Razorrshead Dagger. Now go outside of town and kill Red Snails, Blue Snails, and Spoa(small orange mushrooms) til you are level 10.

When you are Level 10 go back to Southperry and head east til you get to Shank the Captain. Talk to Shank and head to Victoria Island. Once in Victoria jump of the ship and there should be a Ticket Booth in front of you. Talk to the Ticket Master and head to Perion. Once in Perion head Northeast(Up and right) Til you get to the Building with the Symbol of a Sun on the entrance. Go inside and talk to Sitting Bull. Now you have become a Warrior.

1a. Stat Chart:
Level 2
Strength:13
Dexerity:7
Intillegence:5
Luck:5

Level 3
Strength:16
Dexerity:9
Intillegence:5
Luck:5

Level 4
Strength:19
Dexerity:11
Intillegence:5
Luck:5

Level 5
Strength:22
Dexerity:13
Intillegence:5
Luck:5

Level 6
Strength:25
Dexerity:15
Intillegence:5
Luck:5

Level 7
Strength:28
Dexerity:17
Intillegence:5
Luck:5

Level 8
Strength:31
Dexerity:19
Intillegence:5
Luck:5

Level 9
Strength:34
Dexerity:22
Intillegence:5
Luck:5

Level 10
Strength:35
Dexerity:25
Intillegence:5
Luck:5


2. Magican in Training:
For Levels 1-5 You should go 2 maps east(right) of Maple Town and start to kill Snails and Blue Snails.(You are to weak to kill Red Snails)

For Levels 5-8 You should first go to more maps east(right) of your current position. Talk to Maria(she should be on a platform) and she well give you a quest to send a Letter to Lucas the Chief of Amherst. Do this Quest than if you have 30 Blue Shells go east of Amherst and kill Orange Mushrooms til level 8.(If you don't have 30 blue shells go when you get them all then kill Orange Mushrooms til level (use platforms to attack monster on the ledge of a platform opposite you). When you are level 8 you should have 30 Blue Shells and 10+ Orange Tops. Now go two maps west(left) of Amherst than head south(down) and go to Southperry. Once in Southperry there should be a Chain leading to the upper part of the map. Climb the chain and head east(left) til you come to a man name Biggs. Talk to him twice and he should give you a Fruits Dagger or Razorrshead Dagger.

Head east til you get to Shank the Captain. Talk to Shank and head to Victoria Island. Once in Victoria jump of the ship and there should be a Ticket Booth in front of you. Talk to the Ticket Master and head to Ellinia. Once in Elinnia head North(Up) Til you get to the Building at the Northern most point. Go inside and talk to Hines. Now you have become a Magican.

2a. Stat Chart:
Level 2
Strength:5
Dexerity:5
Intillegence:15
Luck:5

Level 3
Strength:5
Dexerity:5
Intillegence:19
Luck:6

Level 4
Strength:5
Dexerity:5
Intillegence:23
Luck:7

Level 5
Strength:5
Dexerity:5
Intillegence:27
Luck:8

Level 6
Strength:5
Dexerity:5
Intillegence:31
Luck:9

Level 7
Strength:5
Dexerity:5
Intillegence:35
Luck:10

Level 8
Strength:5
Dexerity:5
Intillegence:39
Luck:11


3. Bowman(Woman) in Training:
For Levels 1-5 You should go 2 maps east(right) of Maple Town and start to kill Snails, Blue Snails, and Red Snails.

For Levels 5-10 You should first go to more maps east(right) of your current position. Talk to Maria(she should be on a platform) and she well give you a quest to send a Letter to Lucas the Chief of Amherst. Do this Quest than if you have 30 Blue Shells go east of Amherst and kill Orange Mushrooms til level 8.(If you don't have 30 blue shells go when you get them all then kill Orange Mushrooms til level When you are level 8 you should have 30 Blue Shells and 10+ Orange Tops. Now go two maps west(left) of Amherst than head south(down) and go to Southperry. Once in Southperry there should be a Chain leading to the upper part of the map. Climb the chain and head east(left) til you come to a man name Biggs. Talk to him twice and he should give you a Fruits Dagger or Razorrshead Dagger. Now go outside of town and kill Red Snails, Blue Snails, and Spoa(small orange mushrooms) til you are level 10.

When you are Level 10 go back to Southperry and head east til you get to Shank the Captain. Talk to Shank and head to Victoria Island. Once in Victoria jump of the ship and there should be a Ticket Booth in front of you. Talk to the Ticket Master and head to Henesys. Once in Henesys head east and get on Upper portion fo the map.Head east till you get to Mushroom Park. Go inside and and continue heading east til you get to the Last building with the Archers Tagert for a sign. Enter this building and Talk to the Bowman School Instructor. Now you have become a Bowman(Woman).

3a. Stat Chart:
Level 2
Strength:13
Dexerity:7
Intillegence:5
Luck:5

Level 3
Strength:16
Dexerity:9
Intillegence:5
Luck:5

Level 4
Strength:19
Dexerity:11
Intillegence:5
Luck:5

Level 5
Strength:22
Dexerity:13
Intillegence:5
Luck:5

Level 6
Strength:25
Dexerity:15
Intillegence:5
Luck:5

Level 7
Strength:28
Dexerity:17
Intillegence:5
Luck:5

Level 8
Strength:31
Dexerity:19
Intillegence:5
Luck:5

Level 9
Strength:34
Dexerity:22
Intillegence:5
Luck:5

Level 10
Strength:35
Dexerity:25
Intillegence:5
Luck:5


4. Theif in Training
For Levels 1-5 You should go 2 maps east(right) of Maple Town and start to kill Snails, Blue Snails, and Red Snails.

For Levels 5-10 You should first go to more maps east(right) of your current position. Talk to Maria(she should be on a platform) and she well give you a quest to send a Letter to Lucas the Chief of Amherst. Do this Quest than if you have 30 Blue Shells go east of Amherst and kill Orange Mushrooms til level 8.(If you don't have 30 blue shells go when you get them all then kill Orange Mushrooms til level When you are level 8 you should have 30 Blue Shells and 10+ Orange Tops. Now go two maps west(left) of Amherst than head south(down) and go to Southperry. Once in Southperry there should be a Chain leading to the upper part of the map. Climb the chain and head east(left) til you come to a man name Biggs. Talk to him twice and he should give you a Fruits Dagger or Razorrshead Dagger. Now go outside of town and kill Red Snails, Blue Snails, and Spoa(small orange mushrooms) til you are level 10.

When you are Level 10 go back to Southperry and head east til you get to Shank the Captain. Talk to Shank and head to Victoria Island. Once in Victoria jump of the ship and there should be a Ticket Booth in front of you. Talk to the Ticket Master and head to Kerning. Once in Kerning you'll find Thieves' Hideaway at a cafe in the basement. Inside you'll find the Dark Road talk to him. Now you have become a Theif.

4a. Stat Chart

Leading to Assassain and Bandit:
Level 2
Strength:5
Dexerity:7
Intillegence:5
Luck:13

Level 3
Strength:5
Dexerity:9
Intillegence:5
Luck:16

Level 4
Strength:5
Dexerity:11
Intillegence:5
Luck:19

Level 5
Strength:5
Dexerity:13
Intillegence:5
Luck:21

Level 6
Strength:5
Dexerity:15
Intillegence:5
Luck:24

Level 7
Strength:5
Dexerity:17
Intillegence:5
Luck:27

Level 8
Strength:5
Dexerity:19
Intillegence:5
Luck:30

Level 9
Strength:5
Dexerity:22
Intillegence:5
Luck:32

Level 10
Strength:5
Dexerity:25
Intillegence:5
Luck:35

Leading to Strength Bandit:

Level 2
Strength:10
Dexerity:5
Intillegence:5
Luck:10

Level 3
Strength:10
Dexerity:7
Intillegence:5
Luck:13

Level 4
Strength:10
Dexerity:10
Intillegence:5
Luck:15

Level 5
Strength:10
Dexerity:12
Intillegence:5
Luck:18

Level 6
Strength:10
Dexerity:14
Intillegence:5
Luck:21

Level 7
Strength:10
Dexerity:17
Intillegence:5
Luck:23

Level 8
Strength:10
Dexerity:19
Intillegence:5
Luck:26

Level 9
Strength:10
Dexerity:22
Intillegence:5
Luck:28

Level 10
Strength:10
Dexerity:25
Intillegence:5
Luck:30


III. Level Guide II

WARRIOR:


MAGICAN:

1. Fire/Posion Wizard, Ice/Lightning Wizard, or Cleric in Training:
For Levels 8-15 You should first start off by buying a Wooden Wand and if you don't have enough meso to buy all of you level 8 and 10 defence item at the same time just spend all your meso on Blue Potions. Now when you are ready to go leveling head North in Ellinia and go through the Northwestern(Top-left) portal and head 2 maps west(right)(count both maps as 1 so it would be outside of Elinia is one map then you head one over and that's the second map). There should be alot of Green Slime to kill. You should level on these Green Slime occasionally going back to town and repot or buy level 13 Hardwood Wand (If you didn't buy any level 8 or 10 defence items don't worry about them til level 1.

For Levels 15-23 you can do one of three things. 1. You can head over to Perion go to the Western portal and kill Axed Trees and Dark Axed Trees. 2. Go Southwest(Bottom-left) of Ellinia and go 3 maps west and Find a Horned Mushroom Treed Dungeon. 3. Or go Southwest of Ellinia 2 maps and kill Green Mushrooms and Slime. Either path you choose it might take awhile to level depending on spawn rate and your skill choices. By now you should have alittle bit more money an rarely need to repot So you should be able to buy Weapons and Armor whenever you are able to use them.

For Levels 23-30
You should start off by going to get all the level 11-20 quest and start to work on them.(This way you will get some useful items and level at the same time. Then once you have finished most or all of the quest head over to the Dungeon and start to kill Zombie Mushrooms, Mutant Eyes and whatever else you can kill in 5-6 or less hits. Leveling here shouldn't take that long but make sure you get some Ellinia and Sleepywood Scrolls so you won't have to worry about walking back to town to buy equipment.

Once you are level 30 go back to Ellinia buy your new equipment and some health potions(buy 15 White potions or 30 Orange). Head back to the Magican's Study and talk to Hines. He will teleport you to the Job Advancement Training Grounds. Here you will have to kill the monsters to get 30 Dark Crystals. Once this is done you should be able to return back to the Magican's Study and to talk to Hines. Now you we be able to become a Fire/Poison Wizard, Ice/Lightning, Cleric.

1a. Stat Chart:

Fire/Poison & Lightning Ice

Cleric

1b. Skill Chart:
(You can switch the ap on Energy Bolt to Magic Claw and Magic Guard to Magic Armor)(Also if you want you can add stats on Improving Max MP Increase Earlier)

Fire/Ice & Ice/Lightning

Level:8
Improving MP Recovery:0
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:1
Magic Claw:0

Level:9
Improving MP Recovery:2
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:2
Magic Claw:0

Level:10
Improving MP Recovery:4
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:3
Magic Claw:0

Level:11
Improving MP Recovery:6
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:4
Magic Claw:0

Level:12
Improving MP Recovery:8
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:5
Magic Claw:0

Level:13
Improving MP Recovery:10
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:6
Magic Claw:0

Level:14
Improving MP Recovery:12
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:7
Magic Claw:0

Level:15
Improving MP Recovery:14
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:8
Magic Claw:0

Level:16
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:9
Magic Claw:0

Level:17
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:13
Magic Claw:0

Level:18
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:16
Magic Claw:0

Level:19
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:19
Magic Claw:0

Level:20
Improving MP Recovery:16
Improving Max MP Increase:2
Magic Guard:0
Magic Armor:0
Energy Bolt:20
Magic Claw:0

Level:21
Improving MP Recovery:16
Improving Max MP Increase:5
Magic Guard:0
Magic Armor:0
Energy Bolt:20
Magic Claw:0

Level:22
Improving MP Recovery:16
Improving Max MP Increase:8
Magic Guard:0
Magic Armor:0
Energy Bolt:20
Magic Claw:0

Level:23
Improving MP Recovery:16
Improving Max MP Increase:10
Magic Guard:0
Magic Armor:0
Energy Bolt:20
Magic Claw:0

Level:24-30
Improving MP Recovery:14
Improving Max MP Increase:10
Magic Guard:0
Magic Armor:0
Energy Bolt:20
Magic Claw:0
(You should have 20 leftover; Save or add to wanted skills)

Cleric

Level:8
Improving MP Recovery:0
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:1
Magic Claw:0

Level:9
Improving MP Recovery:2
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:2
Magic Claw:0

Level:10
Improving MP Recovery:4
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:3
Magic Claw:0

Level:11
Improving MP Recovery:6
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:4
Magic Claw:0

Level:12
Improving MP Recovery:8
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:5
Magic Claw:0

Level:13
Improving MP Recovery:10
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:6
Magic Claw:0

Level:14
Improving MP Recovery:12
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:7
Magic Claw:0

Level:15
Improving MP Recovery:14
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:8
Magic Claw:0

Level:16
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:0
Magic Armor:0
Energy Bolt:9
Magic Claw:0

Level:17
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:2
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:18
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:5
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:19
Improving MP Recovery:16
Improving Max MP Increase:8
Magic Guard:8
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:20
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:11
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:21
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:14
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:22
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:17
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:23
Improving MP Recovery:16
Improving Max MP Increase:0
Magic Guard:20
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:24
Improving MP Recovery:16
Improving Max MP Increase:3
Magic Guard:20
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:25
Improving MP Recovery:16
Improving Max MP Increase:6
Magic Guard:20
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:26
Improving MP Recovery:16
Improving Max MP Increase:9
Magic Guard:20
Magic Armor:0
Energy Bolt:10
Magic Claw:0

Level:27-30
Improving MP Recovery:16
Improving Max MP Increase:10
Magic Guard:20
Magic Armor:0
Energy Bolt:10
Magic Claw:0
(You should have 11 skill point leftover; Save or add to wanted skills)


BOWMAN(WOMAN):


THIEF:



(Sorry it's taking so long to work on the guide but I have been testing these so that I can se what to put on the guide. And `right` now I am sick(I got a virus and a cold) but I decided to get up cause I was bored. )

Enjoy
from onrpg also i dun take credit
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  #2  
Old 09-19-2005, 05:00 AM
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Nice Find, very useful, stickied for newcomers on MS.
  #3  
Old 09-19-2005, 09:16 PM
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rawr, uber nice ass list =)
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  #4  
Old 09-25-2005, 09:21 PM
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nice list after all
  #5  
Old 10-10-2005, 06:07 PM
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Too Long.. Ah Fo GEt Bout IT
  #6  
Old 10-21-2005, 03:10 AM
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Woah nice guide ty for sharing
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Old 10-22-2005, 06:33 PM
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good job great .
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Old 12-03-2005, 07:25 AM
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Nice LIST...now i can play Maple w/ good.
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Old 12-25-2005, 10:55 AM
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have 1 on me - stormer320 nothing better then a burger o_O - stormer320 Apple good for your health:) - Spd3 banana is nutritious - Ken here i bough it from Macdonalds - ROVE 
have a beer for becoming Princess mod XD - ROVE Marked as kashin's property - kashin u can fight monkey's with it, or barbarians, or just eat it... - OldDirtyMark im trying to get you over weight - ROVE my magic wand~ - ROVE 
mEh eat some Apple mEh - SpaceCake Merry Chirstmas SWEETIE! *cheers* - mufctreble gotcha RPKMHFTAGUITALABPC - ROVE eat it before i steal it again - Schezlos Because everyone deserves cake -rune - runefactor 
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I just try to make thief tht using dagger and throwing star ( all attack skill lvl 20 ) and it work great until i bcome a bandit i will follow this tutorial next time
  #10  
Old 03-09-2006, 01:28 PM
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I Edited Your's
1. Warrior in Training:
Strength:11
Dexerity:6
Intillegence:4
Luck:4

2. Magican in Training:
Strength:4
Dexerity:4
Intillegence:11
Luck:6

[Bowman 4got The Stats LOL]

4. Thief in Training
Strength:4
Dexerity:6
Intillegence:4
Luck:11

This Too Is Better Or Your Build Is Better [ Starting Stats ]
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