Null Radar v3.0 (UT2k4 & TO:C)

Unreal Tournament Discuss, Null Radar v3.0 (UT2k4 & TO:C) at All Other Games listed here!! forum; ================================================== Info ================================================== Project: Null Radar v3.0 Coded By : Null` Site : ddeath.net ================================================== Updates ================================================== I added a ...


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  #1  
Old 08-07-2006, 08:26 PM
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Null Radar v3.0 (UT2k4 & TO:C)

Quote:
==================================================
Info
==================================================
Project: Null Radar v3.0
Coded By : Null`
Site : ddeath.net

==================================================
Updates
==================================================
I added a few fixes to crashing, fixed the performance a bit, fixed a few bugs on TCC and SafeGame, and added a projectile radar. For example, when someone shoots a shock combo from around the corner, you will see the boundingbox show up on the combo with the projectile named. This also works with flak, rockets, and anything else classified as a projectile.

==================================================
Bypasses
==================================================
SafeGame 101 Beta 7b
AntiTCC 119 Beta 26

==================================================
Games
==================================================
UT2004
Tactical Ops: Cross Fire

==================================================
Keys
==================================================
Radar = Numpad0
Healthbars = Numpad1
Skinhack = Numpad2
Wireframe = Numpad3
Wallhack = Numpad4
2dRadar = Numpad5
Projectile Radar *NEW* = Numpad6
Enemy Drawing Only = Numpad7

==================================================
Usage
==================================================
Rename Null Radar v3.0.exe to something else if you still have precache enabled (if you don't know if you do or don't - you still have it enabled). A good example would be Brownies.exe, ect. Open up Brownies.exe, click ok on the messagebox. It is now waiting for ut2004.exe to show up in your process list. As soon as it is found, it will automaicly injected. Join a game, and as soon as your player spawns the gui will show up. Then use the keys listed above to toggle the options on and off. You have to manually ctrl + alt + delete out of the proccess "Brownies.exe" if you wish for it to not load anymore. I hope you enjoy my release. Go crazy, clanners

==================================================
Credits
==================================================
nForce (Loader)
Fene36 (Helping me with Bugs)
BFH (2d Radar)
Achy (testing, ideas)
All of DD (My family, and being there if help / ideas were needed, and some coding)
x22 (headers)

ddeath.net
MD5 of the .zip:9240E0C69D5373261125682B099DE039
Have fun
Attached Files
File Type: zip null_radar_v3.0.zip (77.0 KB, 290 views)
The Following 2 Users Say Thank You to Null For This Useful Post:
emmjayh (04-14-2008), Forrank (03-18-2007)
  #2  
Old 11-12-2006, 10:57 AM
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Very nice. Works great.
  #3  
Old 08-07-2007, 07:09 AM
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looks nice but i use notebook, how i do get numlocks there?

also when i load it nothing happends...

Last edited by Walking Hell; 08-07-2007 at 07:26 AM.
  #4  
Old 08-15-2007, 02:26 PM
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uh what you mean
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  #5  
Old 08-19-2007, 03:14 AM
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when i open, nothing opends, i only see the progress running...
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  #6  
Old 01-02-2008, 07:58 PM
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When I use it, it freezes the game and shuts it down with an critical error.

OS: Windows NT 6.0 (Build: 6000)
CPU: AuthenticAMD Unknown processor @ 2215 MHz with 2046MB RAM
Video: NVIDIA GeForce 8800 GT (6726)

General protection fault!

History: FDynamicActor::Update <- AActor::UpdateRenderData <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- FActorSceneNode::Render <- UCanvas:rawActor <- FD3DRenderInterface::Unlocked <- UD3DRenderDevice::Unlock <- UViewport::Unlock <- UWindowsViewport::Unlock <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level DM-Flat <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Any ideas why? This happens every 3 to 5 maps.

I run a AMD Athlon 64 x2 Dual Core Processpr 4400+ 2.21 GHZ with 2GB Ram

Last edited by wycas; 01-02-2008 at 07:59 PM. Reason: additional info
  #7  
Old 01-07-2008, 02:16 PM
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When I use it what do you mean by numpad I pressed both and it didn't work
  #8  
Old 06-06-2008, 03:31 PM
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nothing happens when i press numpads and such wtf? :S
  #9  
Old 06-24-2008, 10:23 PM
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Yes when i use it it freezes every 3 maps also. Shuts down with critical error, is there any fixes for this ???
  #10  
Old 06-30-2008, 10:17 PM
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Now it Doesnt last more then one game before it boots me with critical error ??? any help...UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1803 MHz with 1278MB RAM
Video: NVIDIA GeForce FX 5500 (6218)

General protection fault!

History: FActorSceneNode::Render <- UCanvas:rawActor <- FD3DRenderInterface::Unlocked <- UD3DRenderDevice::Unlock <- UViewport::Unlock <- UWindowsViewport::Unlock <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Deck 17 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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