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| NeverWinter Nights 2
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Neverwinter Nights 2 (NWN2) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It was released in North America on November 1, 2006. It is the sequel to BioWare's Neverwinter Nights (NWN), a successful game based on the Dungeons & Dragons system. Where NWN was based on the Dungeons & Dragons 3rd Edition rules, NWN2 is based on Dungeons & Dragons v3.5 (also known as the Revised 3rd Edition), somewhat changed to adapt to real-time gameplay.
Reviews of Neverwinter Nights 2 were generally very positive. Gamespot and IGN both rated it favorably. However, public reaction to the game is rather split in two, with vocal detractors and supporters equally represented in the Neverwinter Nights community.
The original Neverwinter Nights was developed by BioWare. In July 2004 Obsidian Entertainment announced they had begun production of Neverwinter Nights 2. Obsidian was founded by members of the defunct Black Isle Studios, which had worked with BioWare on the Baldur's Gate series. NWN2 uses a significantly rewritten and updated version of NWN's Aurora engine, now called the "Electron engine". BioWare provides technical assistance for the engine.
Obsidian decided to switch from OpenGL to Microsoft's DirectX Graphics API for NWN2, anticipating an Xbox 360 port of the game that never came to pass . Consequently the sequel is Windows-only, unlike its predecessor which also ran on Linux and Mac OS X. This decision enraged linux/mac players who expected support for their platforms as NWN had a lot of success with those users.
On April 12, 2006 an Obsidian spokesman said that a soon-to-come press release would specify a September 2006 release date. The official release date is October 31, 2006 in North America and November 3, 2006 for Europe. The game went "gold" on October 17, 2006.
The official website was launched on March 28, 2006. The first official screenshots, small black and white images of early models, were published in the manual of Atari's Dragonshard game, released in September 2005. The first full-size color screenshots were exclusively granted for an article in the December issue of the PC Gamer magazine, available in some US stores from October 10, 2005. More screenshots and low-resolution videos were released in the weeks leading up to and during E3 2006. An official trailer was released to the game's website immediately preceding the event. Unlike the lower quality videos circulating on the internet, the trailer shows no actual gameplay, but appears to be the game's opening cinematic. In the three or four weeks leading up to the release date (October 31), Obsidian released more media to the press.
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Publisher: |
Atari |
Developer: |
Atari |
Genre: |
RPG |
Release: |
2006-10-31 |
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| Story (8/10)
The story for the game is something else. Your character starts as an "orphaned child" (considering you can set your character's age, child is a word used loosely), that works with the Militia of West Harbor, in the Mere of Dead Men, a small village in a swampy marsh. It is a time of celebration, and the fair in town is promising enough. However, all good things must come to an end...
Graphical Detail (10/10)
The developing team at Obsidian Entertainment did an excellent job with the textures. Granted, I'm playing the game with several features off, or at a low setting, but it really is a marvel, even with the reduced settings.
User Interface (9/10)
A bit confusing at first, but that's what the tutorial is for! The camera has four different methods of view, from a chasing-behind, to the standard top-down angle. You can pan the camera, adjust the angles, and what not. Your can view your character (and party's) statistics via the inventory and character sheets, and if you forget what you need to do, or where to go, the game's journal can point you in the right direction. Lost in a dungeon? Consult the map at the top-left of your screen. Everything you need is practically right in front of you.
Difficulty (Varies, 7-9/10)
Depending on your knowledge of the rule set, and what difficulty level you have it set as, the game can be tedious, to easy. Once you get the hang of it, it's fairly simple afterwards.
Music and Sound (10/10)
Even though some of the music is from Neverwinter Nights 1, there are new scores and voice sets, all of them done wonderfully. The voice actors give life to the NPCs you meet in the game world.
Overall Score (9/10)
Of course, all games do have faults, but this one is a shining gem amongst the few D&D RPGs of our time, like the Baldur's Gate series, or Planescape: Torment (which, sadly, I wish I owned). And even if you get tired of the Official Campaign, alone, you can always dive into a Multiplayer game, or try out some user-made content!
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3.7
User Rating
3 votes
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NR
Our Score No Rating
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