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Wii Sports
  Wii Sports
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Wii Sports is a video game produced by Nintendo for its Wii system. The game is a collection of simplified sports simulations that employ the Wii Remote to mimic actions performed in real life, such as swinging a golf club. The sports included in the Wii Sports package are baseball, tennis, bowling, boxing, and golf.

Wii Sports will be a launch title for Wii in Japan, and included in-pack in other territories. It is part of an ongoing series of games including Wii Play and Wii Music. As Wii Sports is part of Nintendo's campaign to target so-called "non-gamers", it comes bundled with the Australian, New Zealand, Canadian, European and US versions of the Wii Console, the first game included with the launch of a Nintendo console since Super Mario World for the Super Nintendo Entertainment System in 1991. It will be available separately in Japan. It also features simplified rules for the sports included, as well as a very bare-bones visual style, in order to emphasize the features of the Wii controller and the unique gameplay it enables.
At the press conference Nintendo held at the Kodak Theatre, Nintendo displayed Wii Sports as both a video demonstration and as a playable demo. The playable demo was the only one to feature someone who was not a Nintendo employee: Scott Dyer, who won the chance to play from a contest. He and Shigeru Miyamoto played a doubles tennis match against Satoru Iwata and Reggie Fils-Aime. The screen was divided in two, one for each team's court. The game appears to be very pick-up-and-play oriented, as the first to win three points won the match. It was stated at the conference that this was a condensed version of the gameplay mechanic. The match was won by Scott Dyer and Shigeru Miyamoto.

Main games

A Screenshot of Tennis from a pre-release version of Wii Sports
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A Screenshot of Tennis from a pre-release version of Wii Sports
  • Tennis - In Tennis, the character automatically moves to where the ball will land. The player then has to use the correct slice and swing to hit the ball. Nintendo states that the remote is sensitive enough to make it possible to add spin to the ball. Players grab the controller like a racket and swing; the game will register forehands, backhands, volleys, lobs, slices, spin, and power depending on how fast the user swings and at what angle. Multiplayer with up to 4 players is supported.
  • Baseball - The character stands at home plate, and is required to hit a ball thrown by a computer pitcher. Players grip the controller like a bat and swat fastballs out of the park in a home run derby, but it is up to the player to use the correct timing and positioning to hit the ball. When pitching, players can choose different types of pitches by holding down the A button and/or B trigger, and the speed of the throwing motion sets the speed of the pitch. Multiplayer with up to 2 people is supported, one being the pitcher and one being the batter.
  • Golf - In Golf, the controlled character always faces towards the hole, requiring the player only to choose the appropriate strength with which to swing. The player can adjust the direction of the play which is useful for longer holes (par 3 and 4). They may also change which club to use. After each swing, the player moves to the ball's new location and swings again. The faster players swing the controller, the further the ball will fly. swinging the controller too fast will cause the swing to go "wobbly" and the player is unable to control the direction of it. Putting requires more delicacy and involves lining up the actual putt. Nine of the eighteen holes from Golf are included.
  • Boxing - This is the only Wii Sports title to use both the controller and the nunchuk attachment. The player holds the controller in one hand and the nunchuck in the other and jabs to punch. Raising both hands (controllers) blocks punches from the opponent. Leaning the body from side to side causes the character to lean appropriately. A health circle is displayed next to the boxers. On each successful hit, a piece of health is deducted. When all health is depleted the player is knocked down. With some luck the player might be able to come back up restoring some of the health. If the player is not hit for some time, the health restores. More powerful punches come from counter punching. Multiplayer with up to 2 people is supported.
  • Bowling - In Wii Bowling, the player presses the B button, swings the controller backward, and then pushes it forward, releasing the B button to roll the ball, similar to the motion required for golf. Spin can be put on the ball by tilting the controller on release. So far, the angle of releasing the ball must be adjusted before release. Many easter eggs exist in this game including the ball bouncing if the player delays his/her release , making the ball fall back towards the crowd, and bowling off onto another lane.

Training mode

Most of the depth of the game comes from the additional Training Mode feature. It includes variations of different versions of the aforementioned Wii Sports games, having different goals than the normal modes. Each of the five sports begins with one training exercise available. Playing the first training mode for a sport unlocks the next training mode for that sport, and playing the second unlocks the third. If one scores high enough he/she may recieve a bronze, silver, gold, or platinum medal for their efforts. Receiving a medal or besting the high score results in a posting to the Wii Message Board.

  • Bowling: The Training Mode for Bowling includes 3 exercises: the first involves completing pre-set spares of various difficulties. Once this is complete, the next mode involves knocking down increasing numbers of pins.[4] Finally, the third mode involves using ball control and spin techniques to knock down a pin behind barriers on the lane.
  • Boxing: The Training Mode for Boxing begins with an exercise in using combo punches to knock down punching bags. The next exercise practices dodging as a trainer throws tennis balls which the player has to dodge. The final exercise involves throwing accurate punches by hitting the trainer's mitts.
  • Golf: The Training Mode for Golf begins with a putting exercise where the player attempts to sink a put at varying distances and degrees of difficulty. The next exercise practices chip-ins where the score is based on the tallied total distance from the pin after 10 chip-ins (if the ball lands outside of the green the player is penalized 100 feet.) The final exercise is for driver accuracy. Dealing with varying winds, the player drives 10 balls onto a target (much like a dart board) with points ranging from 10 to 100. There is also a short drive target located on a small island with a top score of 75 available there.
  • Tennis: The Training Mode for Tennis begins with an exercise in returning serves. The player must simply return the ball to the other side of the court (within the boundaries of course.) One point for each successful return, and the game ends after a miss. The second exercise is much like the first except that an area is specified that the player must return the ball through. In the final exercise the player plays against a brick wall with a target. Each time the player hits the target it shatters and is replaced by another. Everytime the player misses the target the brick wall is weakened. After a few hits on the same area of the brick wall a hole appears. The game ends when the player misses the ball or sends it through a hole in the wall.

Rating: 4.0, votes: 6
Connections
 
 Popular games on this platform
1. Super Smash Bros. Brawl
2. Wii Sports
3. Dragon Ball Z: Budokai Tenkaichi 2
4. Sonic And The Secret Rings
5. FIFA Soccer 08
 
 Popular games in this genre
1. Wii Sports
2. FIFA Soccer 07
3. NBA Live 09
4. Madden NFL 09
5. Madden NFL 09
 
Publisher: Nintendo
Developer: Nintendo
Genre: Sports
Release: North America 2006-11-19
Europe 2006-12-02
MSRP:

Nintendo has always made some of the best titles and systems to date. To show off the Wii 's countless abilities, Nintendo created a sports game that would be released with the console. The game features 5 sports: Baseball, Bowling, Boxing, Golf, and Tennis. These games also break down into 3 mini-games per sport. All of the games keep each Mii 's high scores and also rank your Mii in each sport.

Graphics: 10/10Basically I'm not going to say that it's the best but there is not allot of glitching nor choppiness. It's a solid child looking Nintendo game. The Mii characters interact in games and the surroundings or nice and colorful. It's motions are smooth as well. I think for Nintendo graphics are last and fun is first. If you buy games for artwork and not fun, your buying games for the wrong reason in my opinion.

Sound: 10/10Again it's not a masterpiece soundtrack or a Broadway musical, but its only a sports game. The surrounding sounds are great. When bowling it's like your really at the bowling ally. And When your golfing you can hear birds and wind. It's all there and its all good.

Game-play: 10/10The minute you pick up a Wii-mote you better have hours to kill, because you wont put it down. Your really in the action with the Wii 's motion controller. You swing the bat, you roll the ball, and you punch just as if you were boxing.

Reply: 10/10Like I said its just pure fun. You'll want to have friends over all the time. This is definitely a good choice for a game to be released with the system. The only thing that bothers me is the repetitiveness. But if you stop for a few minutes it will go away.

Interactivity: 10/10I wanted to stress that every part of this game is controlled by you. You will move allot and I warn you its a work out. But at the same time its one of the most fun times I've had with a game. Your not just sitting down (but you can If you so choose) but you actually moving and playing a game that requires physical movement.

Learning Curve: 3-5 minutesThis game is almost as easy as picking the controller up itself. You begin to realize that all you do to play is the same thing you would do in the real life situation
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4.0
User Rating
6 votes
NR
Our Score
No Rating
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