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World of Warcraft
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World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment.
It is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. The Warcraft games are set in the Warcraft Universe, a fantasy setting introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft itself takes place within the world of Azeroth, four years after the events at the conclusion of Blizzard’s previous release, Warcraft III: The Frozen Throne. World of Warcraft’s release celebrated the 10th anniversary of the Warcraft franchise.
Although its initial release was hampered by server stability and performance issues, problems which still intermittently recur, the game is widely regarded as a success, being the world’s leading subscription-based MMORPG. On November 9, 2006, Blizzard announced that the subscriber base for World of Warcraft has reached a new milestone, with 7.5 million players worldwide. An expansion pack called The Burning Crusade has been announced for release on January 16, 2007.
As an MMORPG, World of Warcraft is a radical departure from the standard real-time strategy wargame style of the other Warcraft games. As with other MMORPGs such as EverQuest, players control a character avatar within a persistent gameworld, exploring the landscape, fighting monsters and performing quests on behalf of computer-controlled characters. The game rewards success through money, items and experience which allow players’ characters to improve in skill and power. In addition, players may opt to take part in battles against other players, including both duels and fights against player characters allied with an enemy faction.
Many quests and monsters through the early and middle stages of gameplay can be conquered alone without the help of other players, particularly if the player’s character is higher level than his opponents. Other portions of the game, such as its instanced dungeon areas, are designed to require players to work together for success. Dungeons are designed for parties ranging from two to five players, up to significantly more difficult "raids" (a term originating from EverQuest gameplay) requiring up to a maximum of 40 players. The highest level, most complex dungeons and encounters are designed to take raiding guilds months of playtime and many attempts before they succeed.
In particular, the game areas designed specifically for level 60 characters are generally much more raid-dependent (and time-consuming) than the relatively more casual experience of advancing one’s character from levels 1 to 60.[3] The majority of World of Warcraft’s endgame content (i.e., content specifically designed for level 60 characters) requires raiding, with raids making up the bulk of the game’s development since release.
Because characters cannot currently progress in experience level beyond 60, gameplay focus at that level typically changes for players wishing to further improve their combat power and effectiveness. Since combat and quests at level 60 earn the character money and items, but no experience, characters improve by continuing to upgrade their equipment. With few exceptions, the most powerful gear in the game is earned either as PVP rewards in battlegrounds, or by fighting consistently over a long course of time in the highest difficulty raid instances. Large PvE raids normally take a few hours to clear entire dungeons, such as Molten Core, Ahn’Qiraj, and Blackwing Lair. Because of the extreme damage monsters at this level of play can inflict, a common practice is to equip with ’resist’ gear, meaning equipment specifically designed to maximize a character’s resistance and defense against the opponents he expects to face in that particular raid, such as equipping items with high fire resistance before facing a raid involving monsters that primarily deal fire damage. It also helps to improve a character’s reputation for factions associated with the instance, to make sure the character has enough cash saved up for repairs, and to purchase consumable items for use within the instance. For example, the newest 40 man instance, Naxxramas, requires the right reputation level to be allowed to enter the instance without expensive material costs. |
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| INTRO You all know Blizzard, the company that has released awesome games such as Warcraft, Starcraft, and Diablo. However, in 2001, Blizzard let out its attempts to make an MMORPG based in the Warcraft world. Well folks, it has been 3 long years, but finally the wait is over, and let me be one of the first to say, it has been WELL worth the wait!
GRAPHICS 10/10Wow, this seems to be the best part of any Blizzard game. The gameplay of World of Warcraft is amazing! The interface is perfectly designed, there are your spells/backpack/menus on the bottom, map in the top-right, and your portrait in the top-left. It’s really amazing how well it all flows together and how easy it is to maneuver. The graphics of the game itself are just as good. The snow in Ironforge, the never-ending deserts of the Barrens, the huge towering castles of Stormwind, it is all truly amazing. You will never find yourself turning away your head from something that is so bright it nearly blinds you, never squinting your eyes to find that item, everything you need stands out. Whenever a creature dies, he glows so you can loot him. Plus, the game can run well on a GeForce 2 video card! Blizzard really did well in taking time to offer this game to a wide variety of systems, and I really think it paid off.
GAMEPLAY 10/10Ahh, the heart and soul of any MMORPG, the gameplay. Well, you all know Blizzard, and they scored perfect in this category. In World of Warcraft, 75% of the time you will be doing quests. Quests are a small task that you complete for a certain person or persons for a reward. But, in World of Warcraft, the purpose of quests is also to show you the world itself. The quests are really well designed, I might add. They may seem repetitive, but they really aren’t. All of the quests serve a purpose, as well as add reputation to the race you are doing them for. The combat of World of Warcraft is very nice and simple, yet challenging as well (?). PvE (players vs. creatures) is one kind of gameplay. In this, you fight computer controlled monsters. They are pretty smart and will ambush you and chase you if you get close to them. The wide variety of models for all the creeps is amazing, you will never see the same one twice! The other kind of gameplay, PvP (player vs. player) is probably the most popular kind of gameplay. It offers the biggest challenge, meaning also the biggest rewards. In PvP servers, the two factions (Alliance and Horde) are at war and will automatically engage in combat if you get near someone of the opposing faction. This adds another level of skill to the game, if you are low level Human in the Orc city of Ogrimmar, you better hide or hope you have some strong allies to protect you! All in all, the gameplay of World of Warcraft is simply amazing, and you will just have to play it to truly see how good it is!
STORY 10/10The Warcraft storyline is very very deep. It goes back many years ago to when the Night Elves defeated the Burning Legion, up to now when the Alliance and Horde are battling for control of Azeroth. For a real detailed look at the story, check out the World of Warcraft website. But, anyone who had played the Warcraft series knows how well the story is, and that is the best one around.
SOUND/MUSIC 10/10*slash, bam, hack, blast, burn, ice* Man, the sounds of this game are awesome! Every spell, every move, every click, there is a sound. If you hack a Kobold with your sword, slice. If you pound a yeti into mush with your hammer, slam! If you snipe a troll with your bow, the string pulls back, the arrow flies. There are so many sounds to this game, you will always be entertained. As for the music, well you can’t say anything bad about it! The graphics and the music fit together perfect. In the dark Undercity, you get the deep sounds, in bright Stormwind, you get the fast-paced war songs. There is a wide variety of music for every region of the game, resulting in never having to turn off your speakers.
OVERALL 10/10World of Warcraft has been in development for 3 years. It has been in beta testing for 8 months. Finally, the game is ready for the world to see. The whole game of World of Warcraft is perfectly designed. From the lush graphics, the catchy music, to the deep storyline, to the simple and fun gameplay, this game will be a game that will be around for a long long time.
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4.4
User Rating
10 votes
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NR
Our Score No Rating
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