Playstation PortableComputerPlaystation 3Gameboy AdvanceNintendo WiiXBoxPlaystation 2GameboyPlaystation 2Nintendo DS  
Archives Video Media Articles Games Cheats Downloads Forums
   GENERAL
  Index
  Forums
  Archives
   SECTIONS
  Downloads
  Blogs
  Video
  Games
  Articles
  Cheats
  Upcoming
  Top Games
  Screenshots
   WEBSITE
  Links
  Pages
  Members
  Company List
  Signature Stats
Index » Story Print this news articleSend this page to a friend
Xbox 360 failure fiasco explained in-depth
Posted by xCloudz, 78 days ago 06/09/2008

If there’s one thing former San Jose Mercury-News writer Dean Takahashi knows, it’s Microsoft’s gaming hardware. In 2002, his book Opening the Xbox recapped the making of the software giant’s first entry into the console game industry. Shortly after Microsoft launched its follow-up, Takahashi followed suit with The Xbox 360 Uncloaked.

It’s little surprise then that Takahashi, currently a writer for Silicon Valley blog VentureBeat, would be the guy to go whole-hog into the saga of the Xbox 360 hardware’s ongoing reliability issues. In a newly published feature that Takahashi considers the final chapter of his Xbox 360 book, the reporter meticulously recounts how Microsoft launched a gaming system with unacceptably high failure rates and its attempts to address the problem.

In July of 2007, Microsoft publicly acknowledged the so-called "Red Ring of Death" issue and took a corresponding financial hit of more than $1 billion to fix it. Prior to that acknowledgement, Takahashi reports that Microsoft had taken returns on 1.2 million of the roughly 11.6 million shipped Xbox 360s. However, the problems responsible for that return rate had been around since before the console hit shelves.

Takahashi quotes a Microsoft engineer who raised the issue of hardware reliability in August of 2005, months before the system’s November launch. At the time, 68 of every 100 Xbox 360s made by Microsoft’s Chinese manufacturing partners were coming off the line nonfunctional. Worse still, when the first batch of the system’s three-core CPUs rolled off the line, only 16 percent worked.

On top of that, Microsoft reportedly altered the design of the system repeatedly in the latter stages of development. The company added hard drives to most machines and made wireless controllers standard, further blocking cooling airflow inside the console. There were even issues with the QA machines that supposedly ensured the 360’s system reliability. Takahashi reports that the machines would approve faulty units and were not properly debugged because Microsoft wanted to save $2 million on a $25 million contract with its third-party manufacturer.

"It turned out in the end that this was all going too far, too fast," an unnamed source told Takahashi. "They were adding too many features after things were locked down. That incremental feature adding just made it fragile."

The article goes on to say the post-launch shortage of Xbox 360 systems was due partly to Microsoft’s inability to make enough functioning units to satisfy demand. In the spring of 2006, Microsoft had half a million returned or defective units sitting in warehouses, all while publicly stating that returns were within normal rates for consumer electronics.

Problems with quality control continued to plague the system, so much so that Microsoft actually ceased production of the Xbox 360 in 2007 between January and June to find and address the issue, according to the report. The production stoppage was also due to a surplus of systems at retailers from the prior holiday season, a fact which led to accusations of channel-stuffing on Microsoft’s part.

As for what the ultimate culprit for the faulty console was, Takahashi reports it was a combination of factors. The ATI graphics chip had overheating issues, solder joints were prone to failure, and assembly and memory issues were widespread.

"The video game industry has never seen a consumer problem as bad as the ’red rings of death’ and the size of the $1.15 billion charge stands as one of the biggest liability glitches in consumer electronics history," Takahashi wrote. "How Microsoft handled the flaw may provide a lesson for all modern electronics companies; that is, if you are going to promote the hell out of something, it better work the way you say it does, and you better have a strong customer support and engineering debugging team to back it up."

By Polybren

Prev: THQ arming Warhammer 40K shooter?
Next: Rock Band DLC: All That Remains Track Pack

Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 
Sony’s Home to switch from close... 15 days ago
Guitar Hero dominates US this ye... 15 days ago
EA’s Red Alert 3 runs into seria... 22 days ago
Saints Row 2 for PC pushed to ’0... 22 days ago
Sony has "most to lose with thi... 22 days ago
SEGA: Pre-order Empire and get R... 24 days ago
Call of Duty: World At War’s PC ... 24 days ago
Sony’s Home reaches "major miles... 24 days ago
Microsoft unveils "LIVE Starte... 24 days ago
Jimi Hendrix and The Raconteurs ... 24 days ago
1
NPD: GTAIV defends sales throne
Score:
5.0
2
Xbox 360 sales surge
Score:
5.0
3
Metal Slug HD Possibly in the Works
Score:
5.0
4
Xbox 360 Arcade system confirmed?
Score:
4.8
5
Is Nintendo Stopable?
Score:
4.8
6
Skype To Be Available on PSP
Score:
4.8
7
Windows Vista Ultimate Review
Score:
4.7
8
GTA IV Set in New York (Probably...
Score:
4.7
9
PSP Price Drops $30
Score:
4.7
10
Halo 3 Exceeds Expectations
Score:
4.7
November 2008 - 2
October 2008 - 58
September 2008 - 100
August 2008 - 117
July 2008 - 66
June 2008 - 13
May 2008 - 22
April 2008 - 11
January 2008 - 9
November 2007 - 12
October 2007 - 30
September 2007 - 49
August 2007 - 1
April 2007 - 23
March 2007 - 3
January 2007 - 1
December 2006 - 1
October 2006 - 2
Index | Online Now | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | RSS Page generation time: 0.091 seconds
Top Games:  Rakion | Gunbound | Maple Story | GunZ: The Duel | RuneScape | Counter-Strike | Hero Online | Warcraft III: The Frozen Throne | Bully | Naruto: Clash of Ninja 2